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Category: Contributor: Creator
Particles Snowflakes_for_winter  


Use this image for the particle

Category: Particles
By : Nebadon Izumi
Created: 2010-11-18 Edited: 2010-11-18
Worlds: Second Life

the Zip file

Download all files for Snowflakes_for_winter
Contents are in zip format, with .LSL (text) source code and LSLEdit (text + Solution) formats.
Get file # 1. Snowflakes_for_winter_1.lsl
1 default
2 {
4 {
7 //| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
8 | PSYS_PART_WIND_MASK //Particles are moved by wind
9 | PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
10 | PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
11 | PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
12 | PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
13 //| PSYS_PART_TARGET_POS_MASK //Particles follow the target
14 | PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
15 //| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
16 ,
18 //PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
19 //Select one of the following for a pattern:
20 //PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
21 //PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
22 //PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
23 //PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
24 //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
28 ,PSYS_SRC_TEXTURE, "99214e66-0e50-f8b8-142b-9a0b82a480a3" //UUID of the desired particle texture, or inventory name
29 ,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
30 ,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in seconds, that a particle lasts
31 ,PSYS_SRC_BURST_RATE, .01 //How long, in seconds, between each emission
32 ,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
33 ,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
34 ,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of an emitted particle
35 ,PSYS_SRC_BURST_SPEED_MAX, 0.5 //Maximum speed of an emitted particle
36 ,PSYS_SRC_ACCEL, <0,0,-.20> //Acceleration of particles each second
37 ,PSYS_PART_START_COLOR, <1,1,1> //Starting RGB color
38 ,PSYS_PART_END_COLOR, <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
39 ,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
40 ,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
41 ,PSYS_PART_START_SCALE, <.05,.05,.05> //Starting particle size
42 ,PSYS_PART_END_SCALE, <.05,.05,.05> //Ending particle size, if INTERP_SCALE_MASK is on
43 ,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
44 ,PSYS_SRC_ANGLE_END, 90 * DEG_TO_RAD//Outer angle for ANGLE patterns
45 ,PSYS_SRC_OMEGA, <0.0,0.0,0.0> //Rotation of ANGLE patterns, similar to llTargetOmega()
46 ]);
47 }
48 }

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