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|OpenSim NPC||Ferd Frederix||NPC_Cat_Follower|
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This script by Ferd Frederix may be used in any manner, modified, and republished. Unless specified otherwise, my scripts are always free and open source. Objects made with these scripts may be sold with no restrictions. All I ask is that you point others to this location should they ask you about it and to not sell this script, unless it is for $0 L. Please help improve my work by reporting bugs and improvements.123 Sample notcard place holder. The script will automatically build this entry.
This script by Ferd Frederix may be used in any manner, modified, and republished. Unless specified otherwise, my scripts are always free and open source. Objects made with these scripts may be sold with no restrictions. All I ask is that you point others to this location should they ask you about it and to not sell this script, unless it is for $0 L. Please help improve my work by reporting bugs and improvements.12 -------------------------------------------------------3 To make either of these these cats, you must first make a avatar and a cat food bowl. You also have to have NPC's enabled on your land.45 See http://opensimulator.org/wiki/OSSLNPC67 Upload the Cat1.dae file. Give the model a name such as "Kitteh Kat", and select the pulldown for "Avatar Shape" on the Level of Detail screen.89 Physics can be set to Lowest- or anything since this is a NPC, it will be ignored. But you may want a static model, so Lowest will work best then.1011 You must select the two switches on the upload tab for Include Skin Weight and Include Joint Positions boxes.1213 Texture it, and wear the cat.1415 Go to "Me"->Appearance so we can get rid of our old body with an Alpha Layer1617 Edit appearance: Click the little gear at the bottom of the Edit Appearance window and select New->Alpha Layer.1819 Locate the Alpha Tab and click all of the check boxes for the alpha boxes.2021 Save this as "Kat Alpha".2223 Take everything you are wearing off except the cat.2425 With a 100% alpha, you will look like a cat with the arms crossed.2627 Now edit your shape. At the borttom of the first shape screen is a setting for avatar offset. Add an offset to your avatar so the rear legs are on the ground. I also shorten the legs and lengthen the arms to the maximum so that all 4 feet are on the ground. Save this appearance at "Kitteh Kat shape".2829 You can also upload Katt2.dae and it's tail and texture it separately.3031 Anims:3233 The anims go in a box or circular cat bowl with the main script. I put some water in my cat bowl using a script from a waterfall, but that is optional.3435 Upload the animations "Stand.bvh and "Walk.bvh". Upload them with 'loop' checked. If you play them, you should be standing there, or walking.3637 The file "claw.anim" and "meow.anim" is "bulk uploaded" and it goes in the same bowl. Put all of them in the bowl and name these "Meow", "Claw", "Stand", and "Walk".3839 Add the NPC_Cat_Follower script to the box or cat fud bowl. (Cat fud is the correct spelling for kitteh kat fud bowls", according to teh Internets).4041 Upload and add all the sounds and put them in the same box.4243 Now take the cat and tail off, and put it back on again. (Very Necessary as this saves the attachment point).4445 Then click the box and select "Appearance" from the menu. This will make the notecard for your Grid. Then click "Start".4647 A cat should appear and follow you around.4849 Cat bowls made this way work on a single grid. To go to another grid requires that the notecard be recreated for each grid.5051 KTHXBYE5253 Fred
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