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|Combat||This script detects who's aiming at you with mouselook|
|Combat||An updated combat system. // // I have changed a great deal in this script. Please refer to the original version to see the changes. // // Also i use the name HUD when referring to the cs as I am used to scripting combat systems that have a full HUD setup. Even though this system has no HUD so to speak i will be using HUD as a reference to this system. // Based on http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1430|
|Combat||Here it is: // (best used when compiled in mono) // // Also note, armor ratings are based on AC; velocity of bullet divided by AC equals damage. Set AC higher to take less damage.|
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