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This Valentines day will give you a good shot at collecting more Linden bears. There is usually an annual Kiss-a-Linden event on February 14. Don't want to kiss a Linden? Too yucky? You say you just want to click and get one?
Well, you can! Get ready for the easiest bear you will ever get. There is a set of SL8B (Second Life 8th Birthday) Linden bears on the Marketplace.
There are many more bears that you can get by just knowing where to look. I have seven more for you.
This post will show you seven more to hunt for.
|Multiple blinking eyes option|
They live! I have a set of living robots in the dome in Phaze Demesnes, and in OpenSim. These pets are based on the XS_Quail code (below), but are much improved and are not specific to robots or quail or any other type of animal.
Here is a video showing how the pet Troubot Robot moves, and how the eyes change. And here is my article on how to make a breedable pet robot ( or other pet)
This is a small collection of pics of pets made by others; if you have a pic of your xs_pet, please send it to me fred @ mitsi.com.<
I just published 8 pages of an article on how to make your own breedable pet in Second Life. Xundra Snowpaw has published the source code under the BSD open source license. If you want to see what others have done with these scripts, check out Twibbles at their store.
Please note that this is a good starter project for making Quail and learning how to make a pet. But if you want to make something other than a Quail, please use the Pet Robot scripts above. They are far more generic and can be used to make almost any type of pet.
I cannot teach you how to make Twibbles. But I can show you how to use these open source scripts to make a set of the original XS Quails. Once you have mastered this step, you can change the scripts to make your own virtual pets. The zip file includes the original code, modified code, and a re-written set of scripts for the Pet Robot project (above) that can be used to make almost any animal.
According to http://breedables.wordpress.com, the XS Quail and XS Cactus were first breedable ecosystem in Second Life. They were based on the open source script available from the Seid Mushrooms creator. The Cactus were developed and released first, in March, 2010.
On 25th July, 2010 Xundra handed out copyable Quail food and Cactus watering cans, declaring the end of support for XS products. The scripts were published at Google code on Jun 19, 2010 under a BSD license. This is the first article on how to make your own breedable pet from these scripts.
Linda Kellie has graciously donated years and years of her work to the open source community. Her site at www.lindakellie.com has an amazing amount of animations, hair, skins, textures, objects, sculpts, and even complete OpenSim setups. I've searched for years for free sculpts, and I don't think I have found more than one or two, so I was blown away by her sculpt collection. Linda has graciously donated a huge amount of work! I've examined each and every sculpt, and I can attest that she is very talented at sculpting.
Her site has all this neatly arranged into zip files. But I never know exactly what a sculpt will look like until I pay to upload it, so I wrote some Processing code to show you a 3-D view of each sculpt.
My conversion process made these into web-safe 3-D PNG and GIF images, and it also makes Objects (OBJ) and Mesh (DAE) files of these sculpts, so you can use them as a mesh or in any CAD 3D package.
I've also added all my best sculpts for you to use.
Just click this image to get all the goodies!
I've kept a large hoard of seamless textures since the early 1990's tucked away on various hard drives. Since Linda Kellie has graciously donated a large number of textures to the open source community, I'm combining my collection with hers and letting you pick and choose and see them as seamless tilings.
I use Archipelis to make a lot of animals and birds in Second Life. In this article, I'll show you how you can easily make a moving animal in Second Life by combining the output of Archipelis from http://www.archipelis.com/ with my newest database-driven Prim Animator. The clip at the right shows one possible animation out of many. It is easy to draw and make 3-D content in Second Life with Archipelis. When you combine this easy to use tool with my easy to use scripts, you can make moving, jumping, and crawling objects in Second Life.
This is an easy project. I've gone into a lot of detail because this is a powerful technique for making anything move in Second Life.
Part 1 - Making animated animals
in Second Life
Part 2 - Making a Baby Bird for Second Life using Archipelis
Part 3 - Making the Mama Robin bird using Archipelis for Second Life
Part 4 - Loading your project into Second Life
Part 5 - Animating your birds nest
Here is a free set of cubes, spheres, cylinders and a flat plane that can be easily imported into a large variety of free 3-D packages ready to make into any sculpted shape quickly and for free. These cost me several thousand dollars and a month of work, so take advantage of me and download the zip file of SL compatible sculpt prototypes. You can use these in almost any software package. I've tested them in Daz Studio, Google Sketchup, Wingz 3D, K-3, ShapeShop, Adobe Photoshop CS5 Extended, Animator and AC3D.
Here is a fantastic resource for anyone wanting to make their own clothes and skins. I've combined open-source skins by Eloh Eliot with the open source SL Clothes Previewer by Johan Durant, and I've also updated the Clothes Previewer to use high-rez open-source templates. It works on Windows and Macintosh, and runs on Linux under wine. I've also added free clothes examples and posted instructions on how to use it.
Here is an article on a simple to use program to make 3-D sculpted sim shapes from Second Life or OpenSim grids with the terrain map generator by SpinMass. SpinMass also makes the Lathe Build tool (L$500), ShapeGen ($100L), and the Bailiwick RAW file editor (free).
The Phoenix viewer now supports automatic Parcel Windlight land settings that send Windlight Sky and Water Presets to your visitors automatically. I've wished for this for years and years.
Here is a quick video by Jessica Lyon, the founder and manager of the Phoenix developer team, showing some of the features:
OpenSim is starting to catch on. It's a great way to prototype and build since
it does not need an internet connection or any router or port configuration, so
it's ideal for use while flying or traveling or anywhere you don't have a decent
network connection, or any number of other circumstances.
Now you can make it truly portable by running OpenSim off a thumb drive!
It also works on your hard drive.
Ever needed a particular shape of a prim? Daunted by the large number of options
in the editor box? Well, it's far easier to make prims with this wonderful tool
by Crystal Gadgets.
This tools costs L$390 and is worth every penny . If you are serious about building, then it is a must-have item!
Ever needed a particular giant or mega prim? You can find many mega prim packages inworld or at SL webstores. But digging through your inventory or running around and actually paying for a mega prim is a not a very good idea.
This post shows you how to get them sent to you for free, thanks to Second Life resident Latif Khalifa the author of the Radegast client, Grid Persister, and the PrimSearch web site. All three of these products are free, too!.
Yes, I know this isn't a tool - but you've probably heard the Caramell Dansen dance gesture playing this song in Second Life™.
The first time I saw this in Second Life a very cute girl walked up to me, blocked my way, and played it. I was in awe. I said "Want" ... but all I got was the gesture :-(
Now you can see the English lyrics version here, and the Swedish original with mis-heard English lyrics!
The smallest you can normally make a prim is a rather large 0.1 X 0.1 X 0.1. These are too small for rings, necklaces, and other jewelry.
Rhese simple techniques will let you make tiny, tiny prims of impossibly small sizes.
Wonder why those sculpties look distorted and blobby? Here is a simple fix!
Bring up the 'Advanced' menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac. A new tool
bar item "Advanced" will appear at the top.
Select the menu for 'debug settings' near the bottom.
In the blank space, copy and paste the word: RenderVolumeLODFactor, and set the value to 4 to get all sculpts looking great.
This one-script prim animator
is is one of the most useful scripts in Second Life™. You can now animate any object,
with just one script!
Setup is very simple. Just drop the script and a blank notecard into the object, click the object, and give your animation a name. Move all the prims around, and click Record. When done, click the Animation Name, and watch it play back every move!This script uses a new and very fast command called 'llSetPrimitiveParamsFast'. This means that dozens of prims can move almost instantly.
Best of all - I've open sourced it,
so it's FREE!
I'll show you how to use two free tools (and you
get a third for free) that you can use to create your very own
Sim Scanner, with realistic topography
and moving people indicators. We'll be combining a free sim scanner with your sims
3-D topography with moving, mouse-stirrable flash water. Sounds complicated? It's
not. You can grab a copy of mine (shown at left), and with one quick trip in Second
Life and a simple crop in a paint program, have your very own land in a classy 3-D
Just drop this script into any prim, and click it! Place your prim just under the Second Life water and it will look marvelous!
It works the same in Second Life as it does here.
Just wave your mouse over it.
Want to make animals move realistically? Don't you just hate it when your $$ expensive prim animator adds 0.2 second delays and the moving parts on your 'whatever' look jerky? Need a good, free, open source prim animator?
Whoops! A whale is not a fish...
|Original Blue Adept cover||Second Life™ reproduction of Piers Anthony Book|
|You can make animated gif one-prim objects like this in Second Life™ with just a few clicks and simple script. Go ahead, Convert GIF files to Second Life™.|
Hugin is a tool to convert camera snaps from Second Life™ into panoramic pictures like this one of Spaceport Alpha made by Amanda Vanness: (Click to zoom in, and then click again!
Back to the Best Free Tools in Second Life and OpenSim.