Get ready for Meshes in Second Life
Want to play with meshes? It is very easy to see what is
coming by downloading a new beta client and visiting Mesh City. It is also
very easy to upload and test out meshes you can get for free off the web.
The first thing you will need to do is to
download the new Mesh Beta viewer
and run it. You will automatically be sent
to Aditi, the Beta test grid.
The Beta grid is not a permanent grid, but a snapshot of your avatars status.
You won;t be able to save anything there and bring it into the main grid.
But uploads cost nothing, and you can try out the new mesh features.
The Beta Test Grid environment is transitory and for testing purposes
only! While user information
is fetched from the main grid, all Linden Dollars, content, land, and other
transactions are transitory. Updates made on the beta test grid will not be
applied to the main grid. All users may have a starting amount of L$5000, or you
may have a number reflecting your current L$ balance on AGNI. As with objects,
attachments, clothing, etc., any updates to a resident's account (including
monetary transactions) on the beta test grid will
not be reflected on the main grid.
Interestingly enough, I am still a member of the Second Life Mentors group in
the Beta grid!
Now open the map and search for Mesh City.
Here is an example of a great mesh at Mesh City 1:
If you don't see a city, you have the bug reported in CTS-395
into the beta grid If you can now see the city, please click
the link to CTS-395
log in to the Jira and click 'Vote' to get it fixed.
Upload Meshes to the Beta Grid
First you will need a Collada Mesh model to play with. The Second
Life developers have created some simple models. Here is a
and a mesh
. Click the link and download it
to your hard drive.
Make your way to one of the Mesh Sandboxes by clicking on the Map and entering
Mesh into the search box:
Pick a sandbox, and click the map to teleport to a sandbox.
Once you are in a sandbox, you can upload a mesh by going through the usual
upload process. You must select Model from the menu:
Browse to your Collada model which is a .dae file. and upload it. It won't
cost anything in the beta grid.
Here I have selected the Seymor.dae file. In the next step,
you can fiddle with all of the options in the upload.
Give your model a name, then click Upload.
Once it has uploaded, your Inventory focus will change to the new Meshes folder.
Ignore it. Go to the Objects folder and drag your new object into the
You can now manipulate your mesh as if it were any other object in your
Find your object in your Objects
you're having trouble or have a large inventory, use your inventory's
Drag the new object from your Objects
folder to anywhere on the
ground where you have permissions to build.
The model will appeas on the ground.
Right-click the model and select Edit
The Edit Object window appears.
Click the Select Face
Left-click the goggle lenses of the model.
Click the color swatch in the Texture tab and change the color, or click
the texture swatch and change the texture.
Add color and/or textures to other parts of the model (gloves, goggle
frame, face, or cap) in the same way
Now for the best part: There are many Collada models available all over
the web. Here is a chainsaw gun I downloaded from http://sketchup.Google.com:
As you can see, the level of detail is very high for this type of mesh!
Back to the Best Free Tools in Second Life and OpenSim.