Join us in Outworldz at or follow us:

[Table of Contents]


Download and install Daz Studio version 4 from Daz.

Getting Help:

There are many tutorials online for Daz, so I won't get into this part other than to tell you to click the TIPS button on windows and to look at the excellent videos at Daz that are just a click away in the Help menus.



Set up your view:

Once it loads, select the Actors, Wardrobes and Props Tab, and select the Surfaces Box in the top middle. You can also select this with Alt-Shift-M:

Daz default

Click the Avatar that appears and press DEL key

No avatar

Get the Second Life default avatar:

The controls for spinning the view and zooming and such ar at top right. Click the box and spin it and the avatar will spin.


Default Second Life Avatar

You need the default SL avatars file which you can get from this zip file. Remove the files from the zip and put them into a folder. These files are open source, and provided by the Lab:

Alternate link:

In Daz, click File-Import

File Import

Browse to the folder with the Second Life avatars in it and select the SL_Female.cr2 or SL_Male.cr2 file:

SL Female

A warning box will appear:

Click "Locate", and browse to and select the SL_Female.obj or the SL_Male.obj file that matches:

Select OBJ File

A colorful Avatar should appear: If the colors are muted, you have a video driver issue with OpenGL. I have found that running other packages such as Second Life at the same time will break OpenGL in Daz4D. Shut off any other applications that may be using OpenGL and try again, or update your video drivers. You also should be able to grab an arm or legs and move them. If they did not move, you have issues with Daz and drivers.

Controlling the view:

Female loaded

The User Interface for rotating your figure is located at the top right. You can grab the box to rotate the view:


Open Source skins:

You need a set of Open source skins from this zip file.  Copy the files and put them in a folder on your local hard disk. These skins are MIT licensed by Eloh Eliot.  Additional skins can be found in the download area ir you can find them in the Texture Library.

Click the head on the avatar and the dialog will be filled in:

Dialog filled in with info

Now click the box next to Diffuse :

Click the box

Click Browse:


Select one of the head skins in the Skins folder. Here I picked cf0_face.png

Mesh head selection

When you press OK, the face will load:

Face loaded

The color of the face is also very pink, with color codes of 223, 175, 255. You should click the color next to the square box and select white:

color it white

Click on the body and repeat the above steps, and then the lower torso.

Click somewhere on the screen so the avatar is unselected and it should look healthy (and naked).


You can now click the X at the top of the Surfaces box to remove it


Select the Pose&Animate tab at the top:

Pose & Animate

Click an Arm or other body part and the Editor tab will be filled in:

Arm selected

The left tab shows rotation, and you can move the sliders to rotate the arm, or select Scale to make the arm larger/smaller ( bad idea, but possible)

Rotated arm

The Lock button is a handy toggle to have as it is easy to bump parts as you pose your figure:

Lock button

I also find it necessary to reset the sliders at times when I screw up by clicking on the numbers and entering them by hand:

Enterning numbers by hand

Posing and animation making

You can easily pose and save SL compatible BVH files. I have a set of every default SL animation that can set up poses quickly. You just import them and the appear so the tedious setting up of sit and other poses is very easy: You can get it from this zip file at

Copy those files into a folder.

In Daz, click the avatar and then select File->Import. Browse to the animation folder and pick an animation:

Pick and animation

Use the defaults and press accept and the avatar will take on a pose:


A really good way to animate is to upload more than one animation (or create them by hand) and then use Daz to mix them together as shown in this video:

Open Source skins and Clothing:

You will need to paint the clothing template and the skin template together. You can also use SL prim or mesh based clothing with no changes. The standard clothes are a layer added to an avatar, but prim/mesh objects like this do not have layers. So these need to painted on the skin layer. I would do this in PaintShop Pro or Photoshop using two layers, one for skin and one for the cloth, and then either alpha away the parts of the clothes I do not need or erase them.

Back to the Best Free Tools in Second Life and OpenSim.