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Category: Script #: Description
Translator #1:1 1337_Translator
    The Script...
Sensor #2:2 1st_necessity_of_SL
    Ever since I noticed that many sims contain 1000's of
wonderful objects with fancy effects and 1000's active
scripts that use valuable simresources while no-one is
around to enjoy it, I wanted to scri...
Camera #3:3 3_scripts_for_Fun_With_Dynamic_Came
    While vehicle scripts are being rewritten to take advantage
of dynamic cameras, here is a script that you wear as a HUD
that gives you the same effect while driving or flying a
vehicle. Just create a ...
Camera #3:4 3_scripts_for_Fun_With_Dynamic_Came
    A popular use for these cameras is to detach the camera
from yourself, and see through nearby walls. The first
scripts for these dynamic cameras allow you to steer your
camera around, using arrow keys...
Camera #3:5 3_scripts_for_Fun_With_Dynamic_Came
    Now one of the things I like to do in SL is hang out in
clubs and go to parties, and I like to see who is all there
and put faces with names. So here is a script to "scan the
room" at parties and poin...
Radar #4:6 3D_Radar
    Rezzes a ball for each avatar in range. Each ball tracks
it's on AV and displays distance....
Radar #4:7 3D_Radar
    DESCRIPTION: []::Rezzes a ball for each avatar in range.
Each ball tracks it's on AV and displays distance...
Music #5:8 42_minute_Music_Box
    Sensor Script - Put this in a prim along with the Music
script and as many 10 second sound clips as you want.
This will detect any avatar coming nearby and trigger the
music from the beginning. Yo...
Music #5:9 42_minute_Music_Box
    Music player script. Can play up to 254 9-second clips in
sequence.
// Trigger it with a link message, the sensor script, or
touch the prim

...
Music #5:1561 42_minute_Music_Box
    Music player slave script. Add sound clips just like the
42 minute prim has.
// Put these about every 20-25 meters to spread sound
through an entire region.
// Add a channel number from Master scrip...
Animation Vendor #6:10 A_animation_Vendor
    ANimation Vendor...
Door #7:11 A_Door_Hinge
    The script...
Vehicles #8:12 A_flight_script_with_more_realistic
    My more elaborate airplane and bird scripts are also
available free in world, but I suggest that this is the
place to start. This scrpt is public domain "Copyleft!".
My others are distributed under ...
Vehicles #8:13 A_flight_script_with_more_realistic
    To fly, this also requires the pilot seat script, also in
the root prim....
Inventory Giver #9:14 A_Friendly_Unpacker
    Unpacker scripts scatter no-copy items all over your
inventory. This can mean that you get a lot of IMs from
frustrated and confused SL newbies who open one of your
gift boxes and then can't find wher...
Games #10:15 A_speedclick_game
    Speed Click Game...
Vehicle #11:16 A_working_CrossGrid_Non_Physical_Vehicle
    Multi-Grid non physical vehicle. Jerky, but it works...
Access List #12:17 Access_List
    Place this script in a platform. Then you can add and
delete user names from an internal access list (see source
code comments). If an avatar is not on the access list, it
will be pushed back on enter...
Access #13:18 Access_NewAge
    Change the Access variable to one of the three; 'Public'
'Group' 'Owner' // // Returns TRUE if user UUID is allowed
to continue using. Returns FALSE if user UUID is not
permitted to use. ...
Land #14:19 AD
    Set Damage in a prim - useful for bullets...
Defense #15:20 Advanced_Movement_Lock
    Stop people from pushing you around...
Notecard Reader #16:21 Advanced_Note_Card_reader
    The script...
Notecard Reader #16:22 Advanced_Note_Card_reader
    States:...
Pose Balls #17:23 Advanced_Poseball_Script
    This script began when I wanted to write my own poseball
script and learn more LSL in the process. It evolved as I
added features to move it beyond a simple, one-prim
poseball script. Since I perfor...
Maya #18:24 Advanced_Sculptie_Exporter_From_May
    A friend asked me to have a look at some scripts for him
that didn't work in OpenSim to export advanced scenes from
Maya directly into OpenSim. // Before you go any further
please read this page: htt...
Maya #18:25 Advanced_Sculptie_Exporter_From_May
     // Texture...
Maya #18:26 Advanced_Sculptie_Exporter_From_May
    Transform...
Maya #18:28 Advanced_Sculptie_Exporter_From_May
    PrimScript...
Avatar Age #19:29 Age_Check
    Age Check.lsl...
Scanner #20:30 Agent_Scanner_with_info
    Avatar scanner...
Combat #21:31 Aim_Detection
    This script detects who's aiming at you with mouselook...
Door #22:32 AirLock_Door_Script
    Air-Lock Door Script.lsl...
Altimeter #23:33 AirSeaAltimeter
    I wrote this for some friends who were new to SL, as a
tutorial...then gave it away as a gift to some, since I
feel it is more substantial than rating someone. I realized
that it would be most substan...
Viewer 2 #24:34 Ajax_in_Shared_Media_cross_domain
    Although the 'XMLHttpRequest' Javascript function does not
work across different domains, the following LSL Script
below gets around this problem! // By using Javascript and
HTTP-In, the Javascript ca...
Viewer 2 #25:35 Ajax_in_Shared_Media_Viewer_2
    What it does is to show a web page with a button and field.
If you click on the button it shows the latest Unix
Timestamp in the field. // // The web page is produced via
the LSL script. The Javasc...
Tip Jar #26:36 ALIZmediaScript
    ALIZmediaScript.lsl...
Tip Jar #26:37 ALIZmediaScript
    This script produces your avatar key. Click it, then add
the key it prints to "key payee = "your key" in the other
script....
NPC #27:1814 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1815 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1822 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1823 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1824 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1714 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1803 All In One NPC Recorder and Player
    All in one NPC recorder player appearance notecard will go
here ...
NPC #27:1804 All In One NPC Recorder and Player
    All in one NPC recorder player appearance notecard will go
here ...
NPC #27:1805 All In One NPC Recorder and Player
    All-In-One Animator with new commands ...
NPC #27:1806 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1807 All In One NPC Recorder and Player
    test script for chatting commands to the NPC...
NPC #27:1808 All In One NPC Recorder and Player
    Sample collision script for NPC animator...
NPC #27:1809 All In One NPC Recorder and Player
    sample Stop processing script for NPC...
NPC #27:1810 All In One NPC Recorder and Player
    Sample touch to go script for all in one NPC animator...
NPC #27:1811 All In One NPC Recorder and Player
    Sample touch to trigger a NPC script...
NPC #27:1812 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1828 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1829 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1900 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1901 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1902 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1903 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1904 All In One NPC Recorder and Player
    This script can be put in objects to make them appear and
disappear on command...
NPC #27:1826 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1827 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1830 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1831 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1832 All In One NPC Recorder and Player
    All in one NPC recorder player.
// Supports both absolute and relative paths and many new
commands
// Add animations named "Fly, Walk, Stand and Run"
// Click Prim to use.
// Should be worn as a HUD t...
NPC #27:1603 All In One NPC Recorder and Player
    All in one NPC recorder player set of debug functions. Add
these ONLY if you are compileing in LSLEditor....
NPC #27:1616 All In One NPC Recorder and Player
    Sample path notecard...
Avatar #28:39 AllowedorNot
    Allowed-or-Not.lsl...
Pick Pocket #29:40 AltPickPocket
    AltPickPocket.lsl...
Sound #30:41 Ambient_Sound
    Ambient Sound.lsl...
Chain Particles #31:42 Amethyst_Chain_Script
    Amethyst Chain Script.lsl...
Bling #32:43 AmythistBLinG
    AmythistBLinG.lsl...
Elevator #33:44 an_elevator
    an elevator.lsl...
Clock #34:45 AnalogClock
    AnalogClock...
Clock #34:46 AnalogClock
    Minute Hand...
Clock #34:47 AnalogClock
    Hour Hand...
Flight Assist #35:48 Andrew_Lindens_flight_script
    Andrew Linden's flight script.lsl...
Animation #36:49 anim_script
    anim script.lsl...
Animation #37:50 anim_SMOOTH
    anim SMOOTH.lsl...
Animation #38:51 anim_SMOOTH_For_HAIR
    anim SMOOTH-For HAIR.lsl...
Animation #39:52 Animator
    Functions & Commands: Agent Animator Made by Fred Kinsei
// // This script allows you to request permissions from
another agent and then play animations on them.
// Can be used for fun, modeling, or ...
IM #40:53 Anonymous_messaging_to_anyone
    An SL Script that will allow you to send a message to
anyone in world as any name.. Simply create a prim and name
it whatever you want the message to come from. Add this
script to it.. I wear mine on ...
Attachment #41:54 Anti_noscript_script
    Anti no script script makes attachments run in no-script
zones...
HUD #42:55 AntiAFK_HUD
    The Main Script - you need this script plus the HUDF
positioner, and then add any sounds you want to play when
AFK...
HUD #42:56 AntiAFK_HUD
    Position the HUD on attach...
AntiDelay #43:57 AntiDelay_Node
    Almost every function in Second Life has a delay associated
with it. Ranging from 20 seconds to .2 seconds - delays can
get on anyones' nerves. Even the most basic scripters know
the easy way to get a...
AntiDelay #43:58 AntiDelay_Node
    Example...
AntiDelay #43:59 AntiDelay_Node
    And now for the full and complete power of this code *drum
roll*. Only 2 scripts are needed for the following code to
work. ...
AntiDelay #43:60 AntiDelay_Node
    The code to make it all work: // // // AntiDelay Node
Manager: ...
AntiDelay #43:61 AntiDelay_Node
    AntiDelay Node: ...
Pose Balls #44:62 antiposeball_5_help_NOTECARD
    antiposeball 5 help [NOTECARD] .lsl...
Defense #45:63 AntiPush
    Anti-Push.lsl...
AO #46:64 AO
    Animation Overrider...
AO #46:1495 AO
    AO...
AO #46:1496 AO
    AO Notecard...
Pose Balls #47:65 AO_Overriding_Pose_Ball
    Tired of having to turn your animation overrider off and on
whenever you want to sit on a poseball? Just drop this
script in along with the pose and it will automatically
stop your active animations. ...
AO #48:66 AO_to_override_all_animations
    From the Second Life wiki -
http://wiki.secondlife.com/wiki/LlGetAnimationList,
Copyright © 2007-2009 Linden Research, Inc. and licensed
under the Creative Commons Attribution-Share Alike 3.0
License...
Chat #49:67 Arabic_Left_to_Right_chat_al_bhed
    Left to right rendering of Chat (for Arabic) and also Al
Bhed translation // Same as
http://www.free-lsl-scripts.com//freescripts.plx?ID=1510 //
// added a few lines to read the string backwards (fo...
Encryption #50:68 ARCFOUR_Strong_Encryption_Implement
    Contributors // // * Nekow42 Zarf (nekow42ATgmail.com)
// * Strife Onizuka -- Combined Library // * Nardok
Corrimal -- Memory optimization and help with the hex2byte
function //
// Lice...
Encryption #50:69 ARCFOUR_Strong_Encryption_Implement
    Decryption...
Encryption #50:70 ARCFOUR_Strong_Encryption_Implement
    Test Vectors for ARCFOUR // // Test vectors are from RC4
Summary // // This vectors are not official, but are handy
for anyone testing an ARCFOUR implementation. //
// RC4( "Key", "Plaintext" ) == ...
Music #51:71 Archanoxs_Free_Music_Script
    Archanox's Free Music Script.lsl...
Prim Animator #52:72 Archipelis scripts for prim animator
    An almost unlimited space prim animator. It uses multiple
Store Scripts, that can hold thousands of prim animations
// This is the latest version of the script. Must be used
with Multiple copies of St...
Prim Animator #52:73 Archipelis scripts for prim animator
    Prim storage Script
// Should be named Store 0, Store 1 Stor32 etc.
// As you need more storage, just copy it and increment the
number...
Prim Animator #52:74 Archipelis scripts for prim animator
    When touched will trigger an animation named "jump"...
Prim Animator #52:75 Archipelis scripts for prim animator
    Prim storage renumber animation recorder
// - Not a fully debugged useful script.
// It tries to make each prim have a number that matches
the prim animator numbers so you can add more prims....
Prim Animator #52:76 Archipelis scripts for prim animator
    Archipelis script to replace the buggy one that comes with
Archipelis 2.0.
// It removes the extra images, leaving behind the one that
is needed, and removes itself after making the Archipelis
prims
...
Prim Animator #52:77 Archipelis scripts for prim animator
    An almost unlimited space prim animator. It uses multiple
Store Scripts, that can hold thousands of prim animations
// The original version of the script. Must be used with
Multiple copies of Store 0....
Prim Animator #52:78 Archipelis scripts for prim animator
    Prim storage Script Should be named Store 0...
Prim Animator #52:79 Archipelis scripts for prim animator
    Prim storage Script Should be names Store 1...
Weapons #53:80 arrow_sink
    won't stick i the ground will fall straight through....
Strings #54:81 ASCII
    A set of utilities for converting bytes to ASCII...
Flight Assist #55:82 Assisted_Flight
    Here is a much requested script that enhances fly. Drop
this script in any attachment that does not have a script
in it (maybe your prim hair or something). // // It
enhances fly in two ways 1. you c...
Attachment #56:83 Attach_to_Avatar
    Attach to Avatar.lsl...
Sim Feedback #57:84 Sim Stats
    Reports sim stats as a HUD...
Vehicles #58:85 Attitude_Indicator_Artificial_Horiz
    DESCRIPTION: []::Attitude_Indicator_Artificial_Horizizon...
Particles #59:86 Aura
    Aura.lsl...
Particles #60:87 Aura_no_particles_and_omega
    Aura (no particles and omega).lsl...
HUD #61:88 Auto_attach
    Auto attach.lsl...
AO #62:89 Auto_attach_when_dropped_on_ground
    Auto attaches anything to HUD_BOTTOm when dropped on the
ground...
Door #63:90 Auto_Door_Left
    Auto Door Left.lsl...
Group Inviter #64:91 Auto_Set_Group_Joiner_script
    This work uses content from the Second Life® Wiki article
Viewer Architecture. Copyright © 2007-2009 Linden
Research, Inc. Licensed under the Creative Commons
Attribution-Share Alike 3.0 Licens...
Upgrade Script #65:92 Auto_upgrader
    Auto-upgrader-script-by-fred-huffhines.lsl...
Door #66:93 AutoDoor
    AutoDoor...
Special Effects #67:94 Automatic_GIF_to_SL_script
    DESCRIPTION: Automatic_GIF_to_SL_script...
Games #68:95 AUTORAFFLER_version_1
    AUTORAFFLER version 1.lsl...
Cannon #69:96 Avatar Cannon
    This script moves an object via the avatars key strokes. It
has a power variable which is controls the speed the avatar
is shot....
Avatar Detector #70:97 Avatar Detector
    Avatar-Detector with what they are doing...
Scanner #71:98 Avatar_Alert_Script
    Avatar Alert Script.lsl...
Follower #72:99 Avatar_Follower
    Introduction // // It can be hard to follow someone in
Second Life; if someone says "follow me" and goes flying
off over hill and dale in an even slightly crowded region,
it's all too easy to lose tr...
Special Effects #73:100 Avatar_Magnet
    Avatar Magnet.lsl...
Positioning #74:101 Averagepositioner
    A avatar follower, positions a prim at the waist of the
nearest avatar. ...
Door #75:102 BackWindow
    BackWindow.lsl...
HoverText #76:103 Banner_Text
    Banner Text.lsl...
Barometer #77:104 Barometer
    Barometer.lsl...
Email #78:105 Basic_Emailer_Script
    Basic E-mailer Script.lsl...
Pet #79:106 basic_follower__rotation
    basic follower + rotation.lsl...
Weapons #80:107 Basic_Gun_Script
    Basic Gun Script...
AO #81:108 Basic_NPC_AO_Animation_Override
    The intent is to provide an efficient way to give NPC's
unique combinations of movement ONLY animations. These are
simple scripts, easy to duplicate and modify the animations
to use. Attach the AO to ...
Door #82:109 Basic_sliding_doorscript
    Basic sliding doorscript.lsl...
Weapons #83:110 BasicGun
    BasicGun...
Particles #84:111 BasicParticle
    BasicParticle...
Bat Rezzer #85:112 Bat_Rezzer__rezzes_any_number_of_bats
    My best Bat rezzer script - Fred Frederix.... menu driven
system for number, size and ...
Bee #86:113 Bee_and_Beehive
    The eye script...
Bee #86:114 Bee_and_Beehive
    The wing script...
Bee #86:115 Bee_and_Beehive
    The bee script...
Drink #87:116 Beer Drinking
    Drink Script - makes it seem like beer is being drunk...
Building #88:117 Bezier_Curve_Demo
    This set of scripts will draw a bezier curve segment
controlled by 3 control points. // // It tries to be the
foundation of a more general graph server in SL. // // The
idea and first version of the...
Building #88:118 Bezier_Curve_Demo
     // Control Points // Description // // The Control Point
objects are the prims that you can position in place to
control the shape of the bezier curve. // A Bezier curve
has three control points (p1...
Building #88:119 Bezier_Curve_Demo
    oint Mark // Description // // The Point Marks are the
prims drawn in each interpolated point of the bezier curve
when markers mode is active. // You can use any prim, as a
small sphere for example. ...
Building #88:120 Bezier_Curve_Demo
     // Segment // Description // // The Segments are the
prims drawn to make the lines of the bezier curve when you
set lines mode on. // The prim should be a cylindre.
//
// The Segment object should ...
Building #89:121 Big_Build_Mover_scripts
    INSTRUCTIONS // // If you have a complex build that is
assembled from a rez box in SL, the scripts described here
will allow you to store information about the components of
the build on the componen...
Building #89:122 Big_Build_Mover_scripts
    Second script:...
Building #89:123 Big_Build_Mover_scripts
    OSgrid side importer scripts (two scripts) // // Script
1:...
Building #89:124 Big_Build_Mover_scripts
    Script 2:...
Animation #90:125 BJ_Drinking_Script
    BJ Drinking Script.lsl...
Animation #91:126 BJ_Drinking_ScriptNo_Falling_Down
    BJ Drinking Script(No Falling Down).lsl...
Particles #92:127 Blacksmoke_like_on_a_fire
    The script...
Bling #93:128 Bling
    Bling...
Particles #94:129 Bling Particles with menu
    Bling particles...
Particles #95:130 Bling with Menu
    Bling...
Bling #96:131 Bling_3_secs
    Bling 3 secs.lsl...
Bling #97:132 Bling_5_Seconds
    Bling 5 Seconds.lsl...
Bling #98:133 Bling_for_Wavys_ring
    Bling for Wavys ring.lsl...
Bling #99:134 Bling_script
    Bling script.lsl...
Bling #100:135 Bling_Scriptgood_one
    Malthus' Bling Script(good one).lsl...
Bling #101:136 Blingonblingoffscript
    Bling-on-bling-off-script.lsl...
Effects #102:137 Blink_prim_2_colors
    I made this script specifically so I could have a prim to
flash between 2 colors. //Feel free to use it as you
like....
Eye #103:138 Blinking Eye
    Blinking-eye Script...
Particles #104:139 blood
    blood!.lsl...
Pet #105:140 Blue_Bovine_Script
    The script...
Particles #106:141 blue_light
    blue light.lsl...
Blue Whale #107:142 BlueWhale
    pose ball...
Blue Whale #107:143 BlueWhale
    prim position child script...
Blue Whale #107:144 BlueWhale
    learning script...
Blue Whale #107:145 BlueWhale
    spout script...
Blue Whale #107:146 BlueWhale
    water splash...
Blue Whale #107:147 BlueWhale
    global move...
Blue Whale #107:148 BlueWhale
    prim mover...
Blue Whale #107:1497 BlueWhale
    Novecard that holds the coordinates - make sure there is no
blank line...
Vehicles #108:149 Boat
    Boat...
Vehicles #109:150 Boat_lsl_for_opensim
    added a listener on ch 8000 to message back the boat's
position. // added "up" and "down" flight commands
processing to straighten boat. // added "touch" processing
to straighten boat. // fixed llsit...
Vehicles #110:151 BoatWake
    BoatWake...
Sound #111:152 BoomBox
    boombox.lsl...
Viewer 2 #112:153 Bootstrapping_HTML_on_a_prim
    DESCRIPTION: []::Bootstrapping_HTML_on_a_prim...
Weapons #113:154 Bow_and_Arrow
    There are two scripts, one for each prim. The forst is for
the bow, the second goes in the arrow. Attach the arrow
to your right hand...
Crate #114:155 Breakable_Crate
    After the success of the breakable crate, I also decided to
make some modified copies--A breakable wooden pallet,
barrel, and explodable barrel...The main difference being
the sounds that were used fo...
Animal #115:156 Breedable_Animal_Pets_Script
    Adding these scripts to objects will create a breedable
pet. You need to read each script and add your own
information in order for them to work. // // In
particular, the pet itself will die unless i...
Animal #115:157 Breedable_Animal_Pets_Script
    Animal: xs_ager.lsl...
Animal #115:158 Breedable_Animal_Pets_Script
    Animal: xs_brain.lsl...
Animal #115:159 Breedable_Animal_Pets_Script
    Animal: xs_breeding.lsl...
Animal #115:160 Breedable_Animal_Pets_Script
    Animal: xs_eater.lsl...
Animal #115:161 Breedable_Animal_Pets_Script
    Animal: xs_infomatic.lsl...
Animal #115:162 Breedable_Animal_Pets_Script
    Animal: xs_movement.lsl...
Animal #115:163 Breedable_Animal_Pets_Script
    Animal: xs_special.lsl...
Animal #115:164 Breedable_Animal_Pets_Script
    Egg: xs_egg.lsl...
Animal #115:165 Breedable_Animal_Pets_Script
    EggCup: xs_eggcup.lsl...
Animal #115:166 Breedable_Animal_Pets_Script
    FoodBowl: xs_foodbowl.lsl...
Animal #115:167 Breedable_Animal_Pets_Script
    FoodBowl: xs_foodbowl_anim.lsl...
Animal #115:168 Breedable_Animal_Pets_Script
    Home: xs_home.lsl...
Animal #115:169 Breedable_Animal_Pets_Script
    Transport Crate:xs_cryocrate.lsl...
Animal #115:170 Breedable_Animal_Pets_Script
    This script can be used to set the quail into it's initial
size. Once this script has been loaded into the root prim
of the quail and run, it can be deleted // Author Ferd
Frederix...
Animal #115:171 Breedable_Animal_Pets_Script
    xs_debug - a script tointercept messages inside and outside
your bird // Version 2, 10-2-2011 by Ferd Frederix //
Prints out the channel and the link number...
Animal #115:172 Breedable_Animal_Pets_Script
    Globals - taken from the Quail...
XS Pets #116:173 Breedable_pet_eye_scripts
    This script uses animated eyes made from GIF files. There
is an article on how to use it at href="http://metaverse.mitsi.com/secondlife/posts/breedable
-pet-robot/pet-Robot.htm">http://metaverse.mi...
XS Pets #116:174 Breedable_pet_eye_scripts
    xs sleep script. This script makes particle Zzzzs float
above the head on XS pets at night....
XS Pets #116:175 Breedable_pet_eye_scripts
    Combined eye and particle script. // // This script flips
between two textures for eye blinking and also supports a
'dead' eye look. It combines the particle plug-in with
eyes together. It may be...
Messaging #117:176 Broadcaster_Script
    Broadcaster Script.lsl...
Random #118:177 Broken_fluorescent_light_script
    Broken_fluorescent_light_script...
Halloween #119:178 Broomsticks
    Smoke...
Halloween #119:179 Broomsticks
    particles...
Halloween #119:180 Broomsticks
    flight script...
Halloween #119:181 Broomsticks
    Particles...
Halloween #119:182 Broomsticks
    Bling for handle...
Browser #120:183 Browser_Launch_Script
    Browser Launch Script.lsl...
Buckyball #121:184 BuckyBall
    Buckyball...
Building #122:1665 Builders Buddy
    Builder's Buddy lets ordinary SL users rez a set of
unlinked items in their proper places in relation to each
other, without needing any building skills.
// The "Set" is usually a building, but there ...
Building #122:1666 Builders Buddy
    Builders Buddy readme...
Building #122:1667 Builders Buddy
    Builder's Buddy lets ordinary SL users rez a set of
unlinked items in their proper places in relation to each
other, without needing any building skills.
// The "Set" is usually a building, but there ...
Building #122:185 Builders Buddy
    This script goes in the each link set of parts. Those parts
then go in the Builders Buddy Box...
Building #122:1668 Builders Buddy
    This script goes in the each link set of parts. Those parts
then go in the Builders Buddy Box...
Weapons #125:188 Bullet_2_damage
    Bullet20...
Weapons #126:189 Bullet_with_5_damage
    BulletBasic...
Weapons #127:190 BulletBlank
    BulletBlank...
Weapons #128:191 BulletCage
    BulletCage...
Weapons #129:192 BulletExplode
    BulletExplode...
Weapons #130:193 BulletKill
    BulletKill...
Weapons #131:194 BulletPush
    BulletPush...
Butterflies #133:196 Butterflies
    Butterflies...
Butterflies #133:197 Butterflies
    Butterflies...
Butterflies #133:198 Butterflies
    Butterflies...
Butterflies #133:199 Butterflies
    Butterflies...
Menu #134:200 ButtonAbstractionLayer
    Button-Abstraction-Layer.lsl...
Bling #135:201 bvamethist_bling1
    bvamethist bling1.lsl...
Bling #136:202 bvamethist_bling2
    bvamethist bling2.lsl...
Bling #137:203 bvamethist_bling3
    bvamethist bling3.lsl...
Bling #138:204 bvamethist_bling4
    bvamethist bling4.lsl...
Bling #139:205 bvamethist_bling5
    bvamethist bling5.lsl...
Bling #140:206 bvamethist_bling6
    bvamethist bling6.lsl...
Bling #141:207 bvamethist_bling7
    bvamethist bling7.lsl...
Elevator #142:208 Call
    Call...
Viewer 2 #143:209 Calling_external_JavaScript_functio
    Press enter to accept Project Name or type a new
descriptionalling_external_JavaScript_functions...
Camera #144:210 Camera_Follower
    Camera Follower by WolfWings Majestic.lsl...
Camera #145:211 Camera_HUD
    Create the Object // To create the object use the following
script. Just drop it onto/into a fresh prim. The resulting
prim is quite small since it is designed to be a low impact
HUD....
Camera #145:212 Camera_HUD
    CamHUD Script // Drop this script into the prim you just
created. Wear the object as a HUD. If you do not see two
distinct buttons separated by a black line, it is probably
back to front or something....
Camera #146:213 Camera_on_Top
    Camera_on_Top...
Camping #147:214 Camp
    Camp...
Camping #147:215 Camp
    Notecard...
Camping #148:216 CampDance
    CampDance...
Candles #149:217 Candle_Script
    Candle Script.lsl...
Weapons #150:218 Cannon
    Cannon...
Positioning #151:219 Car
    Car.lsl...
Vehicles #152:220 Car_code_V3
    Car code V3.lsl...
Vehicles #153:221 Car_Front_Wheel_realistic
    Car Front Wheel (realistic).lsl...
Vehicles #154:222 Car_Script
    Car Script.lsl...
Vehicles #155:223 Car_Script_Front_Wheel
    Car Script (Front Wheel).lsl...
Vehicles #156:224 Car_Script_Rear_Wheel
    Car Script (Rear Wheel).lsl...
Vehicles #157:225 Car_Seat
    Car Seat.lsl...
Music #158:226 Caramell_Dansen_Song
    Caramell_Dansen_Song...
Vehicles #159:227 CarSeat
    CarSeat...
Rezzers #160:228 CaseInsensitiveListenRezzer
    CaseInsensitive-Listen-Rezzer.lsl...
Particles #161:229 Chain_a_Person
    Sends chains to a person so you can lead them around by a
leash...
Particles #162:230 Chains
    Sends particle chains to another prim, like for a
drawbridge...
Pose Balls #163:231 chair_sitting_script
    chair sitting script.lsl...
Viewer 2 #164:232 Change_window_resolution
    The browser will add scroll bars if the rendered HTML
doesn't fit within the specified PRIM_MEDIA_* size. ...
Walls #165:233 Changing_walls_via_command
    Just drop a script into each floor, wall or ceiling prim,
and type commands on the /10 channel. You can read the
scripts to see what the commands are, note you can handle
the floor walls and roof sepa...
Walls #165:234 Changing_walls_via_command
    Wall script (bonus command "light" makes all your walls
glow, "dark" reverses it.)...
Walls #165:235 Changing_walls_via_command
    Floor Script (bonus command "miston" covers your floor with
fog, "mistoff" turns the fog machines off)...
Walls #165:236 Changing_walls_via_command
    Door Script - Behaves like normal wall most of the time,
but command "open" moves the wall like a garage door which
automatically closes 10 seconds later....
Scanner #166:237 ChanScan
    ChanScan.lsl...
Die #167:238 Chat_Die
    Chat Die.lsl...
XY Text #168:239 Chat_Listen_Script
    1 part of XY Text ...
Chat #169:240 Chat_Logger_Script
    Chat Logger Script.lsl...
Chat #170:241 ChatbotEliza
    Chatbot.Eliza .lsl...
Chat #171:242 ChatLoggerScript
    Chat-Logger-Script.lsl...
Permissions #172:243 Check_Inventory_Permissions
    Put this in the root prim. It supports the following
commands // // help - this help message // send - send out
copies of self to all prims in object // check - check
inventory permissions in object...
Vehicles #173:244 Chen_Engine
    Chen Engine.lsl...
Color #174:245 Cid_Jacob_s_Color_Change
    Cid Jacob s Color Change.lsl...
Particles #175:246 Clean White Smoke
    Clean-white-smoke.lsl//Particles Script by vaguegirl
Petty...
Hovertext #176:247 click_on_the_sign
    click on the sign to receve free jutsu's and the
rules.lsl...
Cloaking #177:248 Cloak_Objects_by_voice
    Cloak Objects by voice.lsl...
Cloaking #178:249 Cloaking
    Cloaking.lsl...
Cloaking #179:250 Cloaking_Control_Script
    Cloaking Control Script.lsl...
CLock #180:251 clock
    Clock.lsl...
Clock #181:252 Clock_Linkable
    place this script in the "clock" prim...
Clock #182:253 Clock_Radio
     found a routine in Wiki to make a digital clock, so I
turned it into a clock-radio-motion detector device. It is
a simple script that left alone displays the time in any
time zone you want, or you ca...
Building #183:254 Clone_Prim
    Clone_Prim...
Building #183:255 Clone_Prim
    Sample Output // // Here's an example of the output. This
will make a shiny, metallic mobius strip. ...
Building #183:256 Clone_Prim
    Tips & Ideas // // Warning: Bad chat lag will sometimes
re-order your code for you. Increase the pause variable at
the top of the script and try again. If that fails reduce
your draw distance, move t...
Useful Subroutines #184:257 Close_Approach_Calculator__Imaginar
    This is something I've seen asked for a lot on various
forums and in world. It could be useful for a few things I
suppose, combat systems, path finding, what have you. //
// The work here is done by ...
RSS #185:258 Cnnrssfeed
    Cnn-rss-feed.lsl...
Particles #186:259 Cold_Breath
    Cold_Breath...
Collider #187:260 Collision_Detect
    Collision_Detect...
Weapons #188:261 Collisons
    Collisons.lsl...
Color #189:262 Color Shifter
    Color shifter for dance floors, makes a bunch of linked
prims very colorful...
Color #190:263 Color_and_TextONclick_Script
    Color and TextONclick Script.lsl...
Color #191:264 color_change_script
    color change script.lsl...
Color #192:265 Color_Changer
    Color Changer.lsl...
Color #193:266 Color_fade_script
    Color fade script.lsl...
Color #194:267 Color_generator
    Color generator.lsl...
Color #195:268 Color_rotation_client_side
    Color rotation client side.lsl...
Color #196:269 Color_Vector_on_Color_Change
    Color Vector on Color Change.lsl...
Color #197:270 ColorChange
    ColorChange.lsl...
Color #198:271 Colors_Grader
    Colors Grader.lsl...
Particles #199:272 Command_Bubbles
    Command Bubbles.lsl...
Compass #200:273 Compass_By_Dan_Medici
    Compass By Dan Medici.lsl...
Notecard Reader #201:274 Configuration_Notecard_Reader
     * Create a script // * Read each line of a note
card // * Skip over comments // * Skip blank lines
// * Notify the owner of the lines with unknown
settings // o Unknown s...
Notecard Reader #201:275 Configuration_Notecard_Reader
    The script....
Building #202:276 control
    control.lsl...
Camera #203:277 ControlCam
    ControlCam.lsl...
Windows #204:278 controlled_window
    controlled window.lsl...
Vehicles #205:279 Copter_new_V1
    Copter (new) V1.lsl...
Pose Balls #206:280 cross_leg_sit
    cross leg sit.lsl...
Flight Assist #207:281 Cyberflight_1_1
    Cyberflight 1.0 1.lsl...
Texture #208:282 Cycle_Textures
    Cycle Textures.lsl...
Chat #209:283 cypher__Al_Bhed_chat_encryption
     The Al Bhed language is a fictional language that is
spoken only by the Al Bhed people on the video game Final
Fantasy X . The "Al Bhed language" is actually a simple
substitution cipher, an encry...
OpenSim NPC #210:284 Dance_all_NPC
    From
http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_st
uff // License:
http://creativecommons.org/licenses/by-sa/2.5/ // You are
free: // to Share — to copy, distribute and transmit the
w...
Animation #211:285 Dance_Pole__Av_Mover
    Dance Pole + Av Mover.lsl...
Dance #212:286 Dance_Server_System
    Dance Srver for multiple people and dnaces...
Dance #212:287 Dance_Server_System
    Dancer Slave ...
Dance #213:288 Dancefloor
    Dancefloor.lsl...
Dance #214:289 Dancer
    Dance Server...
Dance #215:290 DanceScript_v1
    DanceScript v1.lsl...
Dance #216:291 DanceServer
    Dance Server for a prim. Insert as many copies of this
script in your prim that you think you will need to match
the number of dancers...
Dance #216:292 DanceServer
    Dance Server...
Particles #217:293 DANGER_Particles_2_hottub
    DANGER! Particles 2, hottub by Taylor.lsl...
Particles #218:294 Dark_Footiesteps
    Dark Footiesteps.lsl...
Weapons #219:295 dart_throw
    add a "sink" script into the arrow for it to stick...
Boat #220:296 DaVinci Boat
    A drivable, smoking, wheel spinning mesh daVinci boat,
meshes and textures....
Boat #220:297 DaVinci Boat
    The gauge control script for steam power...
Boat #220:298 DaVinci Boat
    Makes the large gear spin...
Boat #220:299 DaVinci Boat
    Makes the paddle wheel spin at various rates and
directions...
Boat #220:300 DaVinci Boat
    Makes the double gear spin...
Boat #220:301 DaVinci Boat
    starts the boat when sat on...
Boat #220:302 DaVinci Boat
    A passenger seat...
Boat #220:303 DaVinci Boat
    tests for the rotation of the wheels and stuff...
Boat #220:304 DaVinci Boat
    The Davinci boat main script...
Boat #220:305 DaVinci Boat
    Makes the small gear spin...
Boat #220:306 DaVinci Boat
    Put this in a small invisible prim at the top of the
smokestack...
Pose Balls #221:307 DavyAnimBall
    DavyAnimBall...
CLock #222:308 Day-Of-Week
    Day-of-the-week Function...
Environment #223:309 day_night_script
    day night script that detect and do stuff.lsl...
Database #224:310 DBMS__Virtual_Machine
    DBMS__Virtual_Machine...
Touch #225:311 Delayed_Touch
    Pretty self-explanatory. Perfect for anyone who wants to do
a separate menu for the owner by holding their "touch" for
X amount of time versus a standard click....
Touch #226:312 Delayed_touch_without_timer_event
    Instead of llSetTimerEvent() we use llGetTime(). // It is
refreshed continuously while the object is clicked and
doesn't need to be cleaned like a timer afterwards....
Door #227:313 deluxe_door_script_by
    deluxe door script by Ezhar Fairlight.lsl...
Movement #228:314 Demon Circle
    Moves a pointer in a circle...
Scanner #229:315 detection_script
    detection script.lsl...
Viewer 2 #230:316 DHTML__Javascript__bootstrapping
    Tali Rosca made this code to render the output of HTTP-In
directly. Kelly Linden wrapped her magic into the build_url
and build_response functions in the example below. This
example renders a page tha...
Vendor #231:317 Dialog_Based_sounds_vendor
    Dialog Based sounds vendor by Kenny Jackson.lsl...
Dialog #232:318 DIALOG_MENU
    DIALOG MENU by Kyrah Abattoir.lsl...
Dialog #233:319 Dialog_module
    This script is a standalone module for the handling of
dialog boxes....
Dialog #233:320 Dialog_module
     // Dialog Module:...
Dialog #233:321 Dialog_module
    ESL Version:...
Vote #234:322 Dialog_Vote
    Dialog_Vote...
Blink #235:323 Diamond_sparkly_effect
    Diamond sparkly effect.lsl...
Attachment #236:324 Did_I_just_log_in
    This is a basic test of whether a prim rezzed at about the
same time as the avatar. ...
Encryption #237:325 DiffieHellman_key_exchlsl
    Diffie-Hellman_key_exch-lsl.lsl...
Texture #238:326 Disco_Light
    Script for a disco light... // create two (or more)
textures with different color and put them in the root prim
// change name in scrip of texture and the time... // //
PS: if you know a better w...
Viewer 2 #239:327 Display_a_background_image_tiled
    Method #1 — using CSS in a style element in ...
Viewer 2 #239:328 Display_a_background_image_tiled
    Method #2 — using background attribute in ...
Viewer 2 #239:329 Display_a_background_image_tiled
    Method #3 — using style attribute in ...
Viewer 2 #240:330 Display_an_image_works_with_animate
    Display_an_image_works_with_animate...
Die #241:331 Display_Model_Script
    Display Model Script.lsl...
Viewer 2 #242:332 Display_plain_text__XyText_replacem
    Press enter to accept Project Name or type a new
descriptionDisplay_plain_text__XyText_replacement...
Viewer 2 #243:333 Display_text_with_HTML_markup
    The text of the data URI will be %-hex-escaped
automatically for you, so there's no need to use
llEscapeURL(). All you need in the data URI is the prefix
data:text/html, plus your HTML. ...
Viewer 2 #244:334 Displaying_a_notecard_beyond_124_ch
    The following LSL Script reads a notecard that is over 3300
characters in size, and renders the HTML. // // How might
this be possible? This is basically using a combination of
Javascript and HTTP-I...
Viewer 2 #244:335 Displaying_a_notecard_beyond_124_ch
    Example notecard, text copied from Wiki
(http://en.wikipedia.org/wiki/Second_Life), adjusted to fit
255 characters per line, with some HTML tags added....
Movement #245:336 Dodge
    Dodge...
Games #246:337 Domino
    Domino.lsl...
Money #247:338 Donate
    Donate.lsl...
Donation Box #248:339 DONATION_BOX__Original_Version
    DONATION BOX - Original Version by Nada Epoch and
Friends.lsl...
Vehicles #249:340 DontSitHere
    DontSitHere...
Door #250:341 Door
    Door.lsl...
Door #251:342 Door_class_Script
    Door (class Script).lsl...
Door #252:343 Door_Lock_Script
    Door Lock Script.lsl...
Door #253:344 door_Locking
    door Locking.lsl...
Door #254:345 Door_or_swimming_pool_cover
    For a swimming pool, put this into the root prim of a
two-prim swimming pool cover, or door. It hollows out to
90% the second prim....
Door #255:346 Door_quiet
    Door quiet.lsl...
Door #256:347 Door_Script
    Door Script.lsl...
Door #257:348 Door_Script_2
    Door Script 2.lsl...
Door #258:349 Door_Script_for_linked_Objects_with
    This has an API so you can put a PIN number in the door to
control access or as the script says "whatever"....
Door #259:350 Door_Script_with_timer
    Door Script with timer.lsl...
Animation #260:351 Double_Jumper
    Double_Jumper...
Door #261:352 Drawer_Script
    Drawer Script.lsl...
Animation #262:353 Drinking_Script
    Drinking Script ...
ANimation #263:354 DrinkScript
    DrinkScript.lsl...
Drop Box #264:355 Dropbox
    Dropbox.lsl...
Weapons #265:356 Dueling_Sword
    Dueling Sword.lsl...
Dialog #266:357 Dynamic_Dialog_Menu_Template
    Dynamic_Dialog_Menu_Template...
Easy Animator #267:358 Easy_Animal_Animator_script_for_mul
    These scripts are licensed under the GPL and are not to be
sold. Objects created with them may be under any license.
This script is open source and is not for sale. This first
script is the child p...
Easy Animator #267:359 Easy_Animal_Animator_script_for_mul
    Put this script in the root prim. Touch the prim. Click
the Name button and type in a name for the animation.
Position each prim and click Record. Repeat. // // You
can click Name at any time to ...
Particles #268:360 effect_Red_Rapture
    effect Red Rapture.lsl...
Fireworks #269:361 EFFECTS_Nice_Particle_Fire
    [EFFECTS] Nice Particle Fire.lsl...
Fireworks #270:362 EFFECTZzang2_peacock_blue_start
    [EFFECTZzang2 peacock blue start.lsl...
Fireworks #271:363 EFFECTZzang5_yellow
    [EFFECT]Zzang5 yellow turning intomouave.lsl...
Fireworks #272:364 EFFECTZzang7_light_pastel_green
    [EFFECT]Zzang7 light pastel green to pine green.lsl...
Fireworks #273:365 EFFECTZzang8_yellow_to_light_pastel
    [EFFECT]Zzang8 yellow to light pastel orange.lsl...
Fireworks #274:366 EFFECTZzang9_pastel_green_to_pastel
    [EFFECT]Zzang9 pastel green to pastel peacock blue.lsl...
Elevator #275:367 Elevator
    Elevator...
Elevator #276:368 Elevator_Script
    Elevator Script.lsl...
Spanker #277:369 EliteSpankerv4
    My new Elite Spanker v4.0 came a very hot free item on SLX
and many ppl has it and love it. I am going to share whore
script system how it was made. You can not sale the scripts
for money. // // Part...
Spanker #277:370 EliteSpankerv4
    Part (3). Make new script called Elite.Spanker v4.0 and
clear out all the code from new script and add new code
from here....
Particles #278:371 eltees_Particle_Engine_1
    eltee's Particle Engine 1.lsl...
Email #279:372 Email_Module
    The script...
Email #279:373 Email_Module
    To use this module, copy and paste the above into a script
and name it "EmailModule". The script requires ChatCodec in
the same object's inventory. To send emails, an object
named "email" must be in t...
Email #279:374 Email_Module
     // Here's an example script that utilizes this module:...
IM #280:378 Email_to_IM
    The script...
Email when rezzed #281:379 Emails_when_an_object_is_rezzed
    Emails_when_an_object_is_rezzed...
Particles #282:380 Emitter_Particle_controllable
    EMITTERSCRIPT.lsl...
Fireworks #283:381 Emitter_Particle_Script
    Emitter Particle Script.lsl...
Chat #284:382 Emoter
    I use the the tell() function in this script in a lot of
places in SL. It lets the object take on other people or
objects names....
Particles #285:383 engine_effect
    engine effect.lsl...
Environment #286:384 Environmental_Effects
    Environmental Effects.lsl...
Lottery #287:385 Event_Lottery_Script_by
    Event Lottery Script by Ama Omega.lsl...
Online Indicator #288:386 Excellent_Online_Indicator
    Copyright © 2008 by Kristy Fanshaw // // This program is
free software: you can redistribute it and/or modify // it
under the terms of the GNU General Public License as
published by // the Free Soft...
Online Indicator #289:387 Excellent_Online_Indicator_Child_Sc
    Make these changes to Kristy Fanshaw's Excellent Online
Indicator script // Added this after line 99 //
llMessageLinked(2, 16, "Turn On", ""); // Added this after
line 105 // llMessageLinked(2, 16, "...
Weapons #290:388 Explode_and_particle_storm
    Explode...
Exploding Objects #291:389 Exploding_object
    Introduction: // // Making things blow up is good fun. One
often-undesirable side-effect of things blowing up is that
they leave debris behind. This script example can be used
to make an object blow ...
Eyeballs #292:390 eyeball_follower
    eyeball follower.lsl...
Eyeballs #293:391 Eyeball_rotatorr
    oog script onder.lsl...
Face Light #294:392 Face_Light_and_HUD
    Put his in a regular prim...
Face Light #294:393 Face_Light_and_HUD
    Face Light HUD script. This goes into a prim you can
touch to get a menu. Attach it to any HUD position and
click it to control the face light...
Texture #295:394 Fade_Texture
    The script...
Particles #296:395 Fairy_Lights
    Fairy_Lights...
Building #297:396 Falling_Prims_Script
    Falling_Prims_Script...
Notecard Reader #298:397 Fast_Find_Lines_in_a_Notecard
    There is an LL function that does this now: //
llGetNumberOfNotecardLines // // This is a fast way to
find the number of lines in a notecard. It is fast as is,
and can be adjusted to be faster if you...
Collider #299:398 Fence_collision_script
    Fence_collision_script...
Flight Assist #300:399 Final_Flight_2
    Final Flight 2.lsl...
Radar #301:400 Find_Prim_by_Owner_Name__and_make_a
    Put this script into a prim. Wear the prim and fly around.
If it finds any prims owned by 'avatar', it will print a
link to chat that you can click on. It can only scan 96
meters, so you have to f...
Fireworks #302:401 fire__particle_script
    fire - particle script .lsl...
Fireplace #303:402 Fireplace
    Blazing-Fireplace-Fire...
Particles #304:403 Fireworks
    Ama Omega Particle Script 0.lsl...
Particles #305:404 Fireworks__light_peach_to_pastel
    [EFFECT]Zzang10 light peach to pastel orange.lsl...
Particles #306:405 Fireworks_Zzang1_light_peach
    [EFFECT]Zzang1delete.lsl...
Fireworks #307:406 fireworksspiral
    bonus-fireworks-spiral.lsl...
Fireworks #308:407 fireworkswhiteburst
    bonus-fireworks-whiteburst.lsl...
Fireworks #309:408 fireworksyellowspiral
    bonus-fireworks-yellow-spiral.lsl...
Building #310:409 Fix_Repeats_Per_Meter
    Fix_Repeats_Per_Meter...
Tiny Prims #311:410 Fix_Small_Prims
    Fix Small Prims.lsl...
Tiny Prims #312:411 Fix_Small_Prims_Improved
    Fix_Small_Prims_Improved...
ANimation #313:412 Flame
    Flame.lsl...
Bird #314:413 flamingo
    For the bent neck on a flamingo...
Bird #314:414 flamingo
    test wing flap...
Bird #314:415 flamingo
    Wing control...
Bird #314:416 flamingo
    FLappy wings...
Bird #314:417 flamingo
    For one of 2 heads...
Bird #314:418 flamingo
    Flying script...
Bird #314:419 flamingo
    Compiler for movement...
Bird #314:420 flamingo
    Compiler for prim animation...
Bird #314:421 flamingo
    Recorder for movement paths...
Bird #314:422 flamingo
    One of two neck scripts...
Water #315:423 Flash_Water__cool_effect_for_Viewer
    Just drop this into any prim and then click it. It
requires the media be enabled in viewer 2.0. ...
Clothing #316:424 Flexi_Skirt_Changer
    
// HOW TO USE
// [UPDATE] For some silly reason, a lot of skirt designers
use an invisible ball on the centre of the skirt, which is
allegedly there to “make adjustments // easier”. Often
this in...
Animal #317:425 Flexible_tentacles
    Flexible_tentacles...
Flight Assist #318:426 Flight
    Flight.lsl...
Flight Assist #319:427 flight_script
    flight script.lsl...
Vehicles #320:428 Flight_Script_EEv2
    Flight Script EEv2.lsl...
Pose Balls #321:429 FlipperPAs_autotransparent_minimum
    FlipperPA's auto-transparent minimum lag pose thingy.lsl...
HoverText #322:430 FlipTitle
    FlipTitle.lsl...
Animation #323:431 Float_On_Water
    The most basic form of the script, No constraints here: ...
Animation #323:432 Float_On_Water
    Then, I made a modification to this for my own uses to make
the object stay within a certain distance of a certain
position. Heres the same script including those changes:
...
HoverText #324:433 Floating_Name_Script
    Floating Name Script By Xylor Baysklef.lsl...
Floating Text #325:434 Floating_text_remove
    Floating text remove.lsl...
Math #326:435 Floats_to_Hex
    Use to encode floats in hex notation, minimal overhead,
does not introduce errors. No special decoder needed. Try
it. // // Use this instead of (string) when converting
floats to strings. // // LSL ...
Math #326:436 Floats_to_Hex
    Usage:...
Math #326:437 Floats_to_Hex
    Helper Functions:...
Math #326:438 Floats_to_Hex
    How it works:...
Math #326:439 Floats_to_Hex
    This version is perfect, it is slightly slower. It properly
handles the exponent bug. It's included for curiosities
sake (and a bunch of work went into it and i didn't want to
throw it away)....
Particles #327:440 Flower_rezzer_1
    Flower rezzer 1.lsl...
Vehicles #328:441 Flying_Saucer_Script_2
    Flying Saucer Script 2.lsl...
Particles #329:442 Fog_ground
    Fog_ground.lsl...
Pet #330:443 Follow_Me
    Follow Me.lsl...
FootBall #331:444 Football
    Here's a small script for a football. The ball can be
kicked by just walking against it. Touching it causes the
ball to bounce up in the air a couple of feet. You can also
talk to it by saying "kick" ...
AO #332:445 Footstep_Sounds
    Footstep_Sounds...
Viewer 2 #333:446 Force_a_page_reload
    Force_a_page_reload...
Viewer 2 #334:447 Form_handling_in_viewer_2
     The Limits // // * 1024 bytes per url // *
llEscapeURLs means non-alphanumeric characters are 3 bytes
(ouch) // o I'm actually not clear on if this is
really needed. I seem to som...
Dialog #335:448 Formatted_Sensor_Dialog
    Formatted Sensor Dialog script by Evil Fool.lsl...
Building #336:449 Fractal_Generator
    The following is a set of scripts for generating fractals
(strictly speaking, fractal trees). I used variants of this
script to build all of the fractals in my (2005) burning
life build....
Building #336:450 Fractal_Generator
    Child...
Building #336:451 Fractal_Generator
    Rescaler...
AO #337:452 Franimation_Overrider
    Notecard...
AO #337:453 Franimation_Overrider
    Franimation overrider V 1.5...
AO #337:454 Franimation_Overrider
    Manual Animation script - add to the same prim as the other
scripts and notecards...
AO #337:455 Franimation_Overrider
    Save this in a notecard scalled "*Default Anims"...
Animal #338:456 Free_flight_bird_script
    I am posting this script with the warnimg that it is
delicatly tuned to fly as I wanted it to, and so one should
be very cautions about changing the parameters of the
flight model. That is like makin...
TV #339:457 FreeView_12_WebGuide_TV_Set
    FreeView_12_WebGuide_TV_Set...
Sound #340:458 Frog_sensor
    Frog sensor.lsl...
Sound #341:459 Frog_timer
    Frog timer.lsl...
Gambling #342:460 Gambling_Engine
    Gambling Engine.lsl...
Gambling #343:461 Gambling_State_Example
    Gambling State Example.lsl...
Menu #344:462 Generalized_Menu_Engine
    General Menu Engine // This is a library that allows LSL
programmers to easily create dialog-based objects (instead
of the laggy listen-based ones). It communicates with link
messages with your script...
Menu #344:463 Generalized_Menu_Engine
    The "menudefs" notecard:...
Menu #344:464 Generalized_Menu_Engine
     // A "MenuDemo" script:...
Building #345:465 Geodesic_Dome_Builder
    This code makes Geodesic Domes and was given to the Open
Source Scripting group by Shine Renoir. src="http://www.sparticarroll.com/public/Upload/dome.jpg">
// You can read about the math here, h...
Building #345:466 Geodesic_Dome_Builder
    LINE // // // Put this scale script into a rod object
called 'Line' and put that inside the builder, alongside
the script above. // // The rod object is a Cylinder with
size <0.1,0.1,1.0>....
Building #345:467 Geodesic_Dome_Builder
    TRIANGLE...
Clock #346:468 Get_Day_of_Week
    Method to get the day of the week from a unix timestamp -
llGetUnixTime. The timestamp returns the number of seconds
elapsed beginning Thursday, January 1, 1970 UTC. This
script first converts the sec...
Clock #346:469 Get_Day_of_Week
    And a function version:...
Pose Ball #347:470 Ghost of Castle Blue
    A pose ball to scare people...
GIF #348:471 GIF Player
    GIF to Sl...
Giver #349:472 Give Inventory List
    Give inventory List...
Greeter #350:473 Give_a_notecard_in_their_native_lan
    Put this in a box with as many notecards as you want. ...
Inventory Giver #351:474 Give_Inventory_to_Same_Group
    Give_Inventory_to_Same_Group...
Inventory Giver #352:475 Give_Item_Once__IM
    Give Item Once - IM.lsl...
Inventory Giver #353:476 Give_Item_To_Anyone_on_Touch
    Give Item (To Anyone) on Touch.lsl...
Glow #354:477 glow_when_stept_on
    Category: Lighting
// Description: I got tired of paying for ridiculously
overpriced Avatar-like plants that glow when you walk on
them.
// Same thing goes for sidewalks that light up. So here is
a s...
Particles #356:479 Glowstick
    Glowstick.lsl...
Games #357:480 Go_Game
    This is my first (and perhaps only) large scale LSL
project. I don't have time to do anything more with it, so
I'm going to release it into the wild for others to use,
adapt, play with as the like. I ...
Games #357:481 Go_Game
    Next up, GoJoinButtonScript...
Games #357:482 Go_Game
    That's the simple stuff done. Now things get more
complicated, you need to create two grids, one of 'tiles'
(prim textures to display the pieces on the board), and one
of 'sensors' (to detect clicks w...
Games #357:483 Go_Game
    And here's the GoSensorGridScript...
Games #357:484 Go_Game
    Now for the tiles to display textures, first
GoTileScript...
Games #357:485 Go_Game
    Due to script length restrictions, it wouldn't all fit in
one, so there's another script required here,
GoTileFaceScript...
Games #357:486 Go_Game
    As with the sensors, we need a utility script to create the
grid, GoTileGridScript....
Games #357:487 Go_Game
    You should now have a GoButton, a GoJoinButton, a
GoSensorGrid and a GoTileGrid. Create a prim, drop an
instance of each of those objects into its inventory, then
finally put in the following two scri...
Games #357:488 Go_Game
    And now for the GoGameMainScript, which does all the gluing
together of all the other scripts, and handles players
joining/leaving the game and the like....
Games #357:489 Go_Game
    Here is the text of the Go Info notecard given out by the
info button. This should be saved as a notecard called Go
Info and dropped in the inventory of the go game prim....
Games #357:490 Go_Game
    And finally, here's some documentation I did for myself on
the many link messages used. If you're going to try to
figure out how it all works or change the code, this will
probably be invaluable!...
Bling #358:491 GoldBling1
    GoldBling1.lsl...
Bling #359:492 GoldBling2_last_Longer
    GoldBling2 (last Longer).lsl...
Particles #360:493 Good_particle_script_example
    The script...
Bling #361:494 good_white_blinker
    good white blinker.lsl...
Viewer 2 #362:495 Google_Chart_demo
    Google_Chart_demo...
Particles #363:496 Green_Particles
    Green Particles.lsl...
Animation #364:497 Ground_Collision_Protector
    Ground_Collision_Protector...
Door #365:498 Group_Door
    Group Door.lsl...
Groups #366:499 Group_Info_on_touch
    This script gets the group key that the prim belongs to and
prints out the information:// See
http://wiki.secondlife.com/wiki/World_API for more info on
groups.
//For example, you cannot just get a gr...
Group Land #367:500 Group_Land_Finder
    Group_Land_Finder...
Weapons #368:501 Gun_Script
    Gun Script.lsl...
Particles #369:502 Gush_Blood
    Gush_Blood...
Egret #370:503 Gwenette
    script for the fish...
Egret #370:504 Gwenette
    For the closed mouth...
Egret #370:505 Gwenette
    for the open mouth...
Egret #370:506 Gwenette
    for the flex wing...
Egret #370:507 Gwenette
    for the bent wing...
Egret #370:508 Gwenette
    flight script...
Egret #370:509 Gwenette
    prim animator...
Egret #370:510 Gwenette
    test...
Egret #370:1498 Gwenette
    Notecard for the bird route...
Egret #370:1499 Gwenette
    Movement notecard with coordinates for the child prims....
Weapons #371:511 Hammer_Thrower
    There are 3 scripts involved in this : // // put the Giant
Hammer script in a hammer shaped object, maybe adjust
params depending on hammer size, centre of rotation etc. //
put the Hammer in the Bull...
Weapons #371:512 Hammer_Thrower
    The Bullet ...
Weapons #371:513 Hammer_Thrower
    The Giant Hammer...
Weapon #372:514 HammerThrower
    bullet...
Weapon #372:515 HammerThrower
    a hammer to toss on people...
Weapon #372:516 HammerThrower
    the HUD...
Movement #373:517 Harmonic_Oscillator_motion
    Harmonic_Oscillator_motion...
Particles #374:518 Heart_shower_when_two_people_are_near
    Creates hearts when two people are near the prim....
Avatar #375:519 Height_Detection
    Height Detection.lsl...
Vehicles #376:520 Helicopter
    Helicopter...
Helicopter #377:521 Helicopter scripts
    controller...
Helicopter #377:522 Helicopter scripts
    link message for seat...
Helicopter #377:523 Helicopter scripts
    seat prim...
Helicopter #377:524 Helicopter scripts
    bullet rezzer...
Vehicles #378:525 Helicopter_blade
    Blade...
Inventory Giver #379:526 Help_Station
    Help Station.lsl...
Building #380:527 hi_riseelevator_script
    An example how to build a platform at 2,000 meters. Place
this script in a box, and place an object named "Sky
Platform" in the box. Then sit down on the box. At 2,000
meters it rezzes the Sky Platfor...
Building #380:528 hi_riseelevator_script
    For moving up to the platform, you could use a space
elevator. Move it along the x-axis beside the platform on
ground. On sit up it pushs you a bit, which moves you on
the platform....
Texture #381:529 hide_showchan9
    hide_show-chan9.lsl...
Building #382:530 Highlight_Face
    Highlight Face.lsl...
Books #383:531 HoloReader_Book_using_Particles
    HoloReader_Book_using_Particles...
driving #384:532 Horse_Riding_script
    put this script in the master prim(yellow) off the horse en
drive...
Particles #385:533 Hot_Food_Steamming_Mist
    Hot Food Steamming Mist.lsl...
Vehicles #386:534 Hover_Disk_Script
    Hover Disk Script.lsl...
hover #387:535 hover_upright
    used this for air hockey game i made...
Vehicles #388:536 Hoverboard
    Hoverboard.lsl...
Defense #389:537 How_to_make_a_attachable_Demo
    For objects that do not need permissions to be used. // //
Rez object on ground, drop in this script, it will request
permissions to attach, and then attach to the left hand, if
permission is granted...
Defense #389:538 How_to_make_a_attachable_Demo
    This example can demonstrate ownership transfer of an
object on a temporary basis using llAttachToAvatarTemp().
Whoever touches will be asked for permission to attach, and
upon granting permission w...
Defense #389:539 How_to_make_a_attachable_Demo
    / This example illustrates how to handle permissions before
and after llAttachToAvatarTemp has been called. Because
ownership changes when the object is attached, the initial
PERMISSION_ATTACH is revo...
Defense #389:540 How_to_make_a_attachable_Demo
    An alternative solution: Because ownership changes when
the object is attached, the initial PERMISSION_ATTACH is
revoked and new permissions need to be requested. // //
Copyright © 2009 Linden Res...
HTML #390:541 HTML_in_a_prim_with_no_server
    I've written an LSL script which "serves" custom-generated
HTML via a neat trick I discovered. But don't bust out the
champagne just yet this method is extremely limited, so I
don't expect this to re...
Viewer 2 #391:542 HTML_Rendering_from_Notecard
    This script puts the data in the URL, and can render the
HTML tags from the notecard. Note, the URL limit is 1024
characters. This script below does not need HTTP-IN to
work, and is much simpler....
Viewer 2 #391:543 HTML_Rendering_from_Notecard
    Notecard text I used to render the text in the image:...
Music #392:544 HUD Music Player
    long term player for MP3 files...
Music #392:545 HUD Music Player
    Music HUD...
HUD #393:546 Hud_Hider
    Hud Hider.lsl...
Music #394:547 HUD_Music_player_with_trigger
    The Sensor Script - put this script and your 10 second wav
file clips into a prim. Anyone approaching this prim will
trigger the music to play for just that avatar./ The avatar
must wear a headset or...
Music #394:548 HUD_Music_player_with_trigger
    Player Script. Put this in a HUD or other worn item. If
worn as a HUD, only the player wearing the HUD can hear
it. This is just like a museum player....
Bird #395:549 Hummy
    hummingbird flight...
Map #396:550 Hunt HUD
    large map uncovers itself as you travel...
Map #396:551 Hunt HUD
    Positioner script...
Map #396:552 Hunt HUD
    main program...
Building #397:553 Identify_Faces
    Identify Faces uses this texture for Open SIm users. SL
users can use the script as-is. // // src="/images/texturenumbers.jpg">...
Combat #398:554 Improved_Combat_System
    An updated combat system. // // I have changed a great
deal in this script. Please refer to the original
version to see the changes. // // Also i use the name
HUD when referring to the cs as ...
HUD #399:555 Improved_HUD_positioner
    // The HUD positioner is designed to set the HUD into a
'preferred' position whenever it get attached.
// If the user moves it, and re-attaches it to the same
spot, it ignores the hard-coded setting...
Vehicles #400:556 Improved_Motorcycle
    Improved Motorcycle.lsl...
Useful Subroutines #401:557 integer_left_or_rightvector_baselin
    integer_left_or_rightvector_baselin...
Texture #402:558 invis_prim_script
    invis prim script.lsl...
Invisibility #403:559 Invisibility
    Invisibility.lsl...
Invisibility #404:560 Invisibility_Prim_Refresh_v1
    Invisibility Prim Refresh v1.lsl...
Invisibility #405:561 Invisible_prim_script
    Invis script.lsl...
Door #406:562 Iris_Open_Script
    Iris Open Script by Cera Murakami.lsl...
Door #407:563 Iris_Opener_v1
    Iris Opener v1.lsl...
Viewer 2 #408:564 Javascript_boot_strapping_method
    Javascript_boot_strapping_method...
Vehicles #409:565 Jet_Pack_Script
    Jet Pack Script.lsl...
Vehicles #410:566 JetPack
    JetPack...
Calculator #411:567 Jontte_Gremlins_calculator_script
    Jontte_Gremlins_calculator_script...
Music #412:568 Jukebox_Track_WAV
    Jukebox Track WAV.lsl...
Sound #413:569 JukeTrack_v16_1_secs_looped
    its better to play many wavs sound looped i used in a merry
go round...
Animation #414:570 Jump_Super
    Jump Super.lsl...
Rezzers #415:571 Jutsu_Rezzer
    Jutsu Rezzer.lsl...
AO #416:572 KDC_smallest_Animation_overrider
    KDC smallest Animation overrider by Kyrah Abattoir.lsl...
Clock #417:573 KDCs_non_linear_solar_clock
    KDC's non linear solar clock by Kyrah Abattoir.lsl...
Avatar Key #418:574 Key_DB
    Key_DB...
Owner Key #419:575 Key_Finder_script
    Key Finder script.lsl...
Keyboards #420:576 keyboard_script
    keyboard script.lsl...
Positioning #421:577 KeyFrame_Animator_Script
    A simple yet useful script for recording and playing back
prim movement. // // To use this, put the script into a
prim or a set of prims, type "Init", move the entire prim
linkset, and type " set". ...
OpenSim NPC #422:578 Kill_all_NPCs
    http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_st
uff// sim-wide NPC killer // License:
http://creativecommons.org/licenses/by-sa/2.5/ // You are
free: // to Share — to copy, distribute a...
OpenSim NPC #422:1713 Kill_all_NPCs
    Mods by Ferd Frederix to onlykill NPCS withing 10 meters
// Based on
http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_st
uff
// sim-wide NPC killer
// License: http://creativecommons.org/licens...
Weapons #423:579 Kill_List_Control
    Kill List Control.lsl...
Die #424:580 Kill_Object
    Kill Object.lsl...
Die #425:581 Kill_Object_1
    Kill Object 1.0.lsl...
HoverText #426:582 KillHoverText
    KillHoverText.lsl...
Vehicles #427:583 KU__Smooth_Motorbike_Script
    KU - Smooth Motorbike Script.lsl...
Water Animation #428:584 L61basicwateranimation
    L6.01-basic-water-animation.lsl...
Water Animation #429:585 L62improvedwateranimation
    L6.02-improved-water-animation.lsl...
Water Animation #430:586 L63wavingwaters
    L6.03-waving-waters.lsl...
Land #431:587 L64pooldigger
    L6.04-pool-digger.lsl...
Water #432:588 L66accessteleport
    L6.06-access-teleport.lsl...
Land #433:589 L67landmonitor
    L6.07-land-monitor.lsl...
Texture #434:590 L6a1millandgears
    L6a.1-mill-and-gears.lsl...
Water #435:591 L6a2wateranimationwithsound
    L6a.2-water-animation-with-sound.lsl...
Water #436:592 L6a3splash
    L6a.3-splash.lsl...
Spotlight #437:593 L911spotlightcone
    L9.11-spotlight-cone.lsl...
Spotlight #438:594 L912spotlightlight
    L9.12-spotlight-light.lsl...
Spotlight #439:595 L913bumpshinylights
    L9.13-bump-shiny-lights.lsl...
Fireworks #440:596 L91fireworksred
    L9.01-fireworks-red.lsl...
Spotlight #441:597 L91spotlightcontroller
    L9.10-spotlight-controller.lsl...
Fireworks #442:598 L92fireworksball
    L9.02-fireworks-ball.lsl...
Fireworks #443:599 L93fireworkscannon
    L9.03-fireworks-cannon.lsl...
Rainbow #444:600 L94arainbowroy
    L9.4a-rainbow-roy.lsl...
Rainbow #445:601 L94rainbowgbiv
    L9.4-rainbow-gbiv.lsl...
Kites #446:602 L95kitestring
    L9.05-kite-string.lsl...
Kites #447:603 L96kite
    L9.06-kite.lsl...
Fire #448:604 L97campfire
    L9.07-campfire.lsl...
Picture Frame #449:605 L98pictureframe
    L9.08-picture-frame.lsl...
Picture #450:606 L99pictureimages
    L9.09-picture-images.lsl...
Lag Meter #451:607 Lag_meter
    The script...
Lighting #452:608 lamptouch_very_slow_particle
    lamptouch -very slow particle, will change prim to
light_wood.lsl...
Land #453:609 Land_Flatten
    Land Flatten.lsl...
Land Info #454:610 Land_Information
    Returns land name, square meterage, prim usage out of total
prims, and any land restrictions. ...
Inventory Giver #455:611 Landmark__Notecard_Giver__Group_Inv
    Landmark__Notecard_Giver__Group_Inv...
Inventory Giver #456:612 Landmark_Giver
    Landmark Giver.lsl...
Inventory Giver #457:613 LandMark_NoteCard_Giver
    LandMark_NoteCard Giver.lsl...
Land #458:614 LandOwner_Key
    LandOwner Key.lsl...
Vehicle #459:615 LandRover
    Opensim Vehicle...
Vehicle #459:616 LandRover
    Opensim Door script...
Vehicle #459:617 LandRover
    Opensim Door control...
Vehicle #459:618 LandRover
    Opensim Passnger seat...
Vehicle #459:619 LandRover
    Opensim vehicle control...
Vehicle #459:620 LandRover
    opensim wheel script...
Scanner #460:621 Language Scanner
    HUD to show the language and name of any nearby avatars...
Color #461:622 Large_Color_Change_Script
    Large Color Change Script - Linked channel 1 color.lsl...
Particles #462:623 Lazer_Beam
    Lazer Beam.lsl...
Particles #463:624 Lazer_script
    Lazer script.lsl...
Particles #464:625 Leafs
    Leafs...
Windows #465:626 lens_opacity
    lens opacity.lsl...
Pose Balls #466:627 Leopard_Animball_V3
    Leopard Animball V3.lsl...
Elevator #467:628 lift_elevator_by_Timeless_Montreal
    lift (elevator) by Timeless Montreal.lsl...
Light #468:629 Light_Bulb_Broadcaster
    Light Bulb Broadcaster.lsl...
Particles #469:630 light_peach_to_pastel_orange
    [EFFECT]Zzang3white then light purple to dark.lsl...
Light #470:631 light_script
    touchable on/off lamp that casts shadows. You can have up
to 4 in view at a time ( SL restriction as moon, + sun + 4
lights is a a max of 6)...
Vehicles #471:632 Lil_Stinker_a_better_approach_to_sl
    Basic flight script for birds
// This script uses the SL physics engine to implement a
standard simple linearized model of the flight of an
airplane. As far a the author knows, this is the only real
...
Linking #472:633 Link_Numbers_Getter
    I made a function like this for my Flying Tako sailboat so
that I didn't have to worry about linking the various parts
in just the right order, or have to remember which part was
link #14 (or which li...
Viewer 2 #473:634 Link_to_external_CSS_file_forms_exa
    Link_to_external_CSS_file_forms_example...
Prim #474:635 Linked_Prim_Animator
    Notes - GNU General Public License...
Prim #474:636 Linked_Prim_Animator
    LPA Protocol...
Prim #474:637 Linked_Prim_Animator
    Example replay Script...
Prim #474:638 Linked_Prim_Animator
    LPA Editor...
Prim #474:639 Linked_Prim_Animator
    LPA Player...
Prim #474:640 Linked_Prim_Animator
    LPA Wizard...
Prim #474:641 Linked_Prim_Animator
    LPA Frame Controller...
Building #475:642 Linkset_Resizer
    Linkset_Resizer...
Useful Subroutines #476:643 List_Find_Last_Index
    List_Find_Last_Index...
Timestamp #477:644 List_format_to_Unix_time_code
    List_format_to_Unix_time_code...
Useful Subroutines #478:645 List_Get_Reverse_Order
    List_Get_Reverse_Order...
Useful Subroutines #479:646 List_Get_Reverse_Order_faster
    List_Get_Reverse_Order_faster...
Useful Subroutines #480:647 List_MultiFind_Index_First_or_Last
    List_MultiFind_Index_First_or_Last...
Light #481:648 listener
    listener.lsl...
Texture #482:649 Listening_Texturer
    This script, when placed into an object, will listen for
"text *", where * is the key of the texture to use. // It
can get annoying if you place it into a lot of prims, so
don't use it a lot....
Particles #483:650 llGetAgentInfoparticle_poofer_examp
    llGetAgentInfoparticle_poofer_example...
Useful Subroutines #484:651 llLookAt_any_axis
    llLookAt_any_axis...
Access List #485:652 llOverMyLand_DoubleTest
    Double Check Scan...
Viewer 2 #486:653 llSetPrimMediaParams
    llSetPrimMediaParams...
Viewer 2 #487:654 llSetPrimMediaParams_for_data_urls
    Paste the below into your browser's address bar. // //
data:text/html,

This is a test

This is a
test

This is a test

// //
llSetPrimMediaParams for data: urls //
// * Thu...
Viewer 2 #488:655 llSetPrimMediaParams_using_HTTPIn
    llSetPrimMediaParams_using_HTTPIn...
Teleport #489:656 Local_Teleport
    his script is useful for anyone needing a tp script
attached to something that will be moved and rezzed
regularly, such as a home....
Viewer 2 #490:657 Log_chat_to_a_prim
    Log_chat_to_a_prim...
Weapons #491:658 LoLSBS_Gun_Script
    LoLSBS Gun Script.lsl...
Teleport #492:659 Long_distance_teleport_version_1
    Long distance teleport version 1.lsl...
Sound #493:660 Loop_Sound_in_inventory
    Loop Sound in inventory.lsl...
Sound #494:661 Loop_Sound_On_Distance
    The script...
Die #495:662 Lost_Die_Script
    Lost Die Script.lsl...
Animal #496:663 Low_lag_Follower_script_for_animals
    Script several linked prim sets to fly (loosely) as in a
"flock" around a pre-set course. Low lag Follower script
for birds, horse and other things that flock. // // You
put a vector offset in the de...
Animal #496:664 Low_lag_Follower_script_for_animals
    This Chaser Script goes into an invisible prim. Make it
large and visible at first. or you will certainly have an
invisible, tiny, hard to catch prim wandering your sim!...
Particles #497:665 Low_Lag_Rain
    Copy and paste the following script in a new script. Put it
in a prim. // // Set transparency of the prim to 100%, and
make the prim phantom. // // After checking if the script
works (It should rain...
Signs #498:666 LumVision_Presentation_Script_v2
    This is my script for an in-world slide show. Rez a cube
and fill it with textures followed by this script. If the
textures are named to be sequential, this presentations
script will display each text...
Door #499:667 Magic Door
    teleporting door...
Door #499:668 Magic Door
    moving prim ...
Invisibility #500:669 Make_an_entire_prim_set_invisible_o
    The Owner can chat 'switch 0' without the quotes to make a
prim set invisible. 'switch 1' will make it visible.
'switch 0.5' will make it half-visible....
Particles #501:670 Make_it_Rain
    First the actual rain script:...
Particles #501:671 Make_it_Rain
    And a script to toggle rain on/off on touch....
Particles #502:672 Make_Snow
    Make_Snow...
Viewer 2 #503:673 Make_TinyURLs_by_script
     * Any URL or data URI can be mapped to a TinyURL. The
example above reduces an assigned HTTP-in URL, which is a
long one such as: //
http://sim4605.agni.lindenlab.com:12046/cap/2b9f06f7-431e-5
b...
Invisibility #504:674 Makes_an_item_an_invisiprim
    Makes_an_item_an_invisiprim...
Security #505:675 Mango_Wylders_Security_Orb
    Mango Wylder's Security Orb ...
Security #505:676 Mango_Wylders_Security_Orb
    Usage and instructions...
Map #506:677 Map_on_a_Prim
    This script uses the "Media on a Prim" feature. The
following requirements should be met: // // - Viewer 2 or
higher (or similar third-party viewer like Firestorm) // -
Auto-play enabled in Preferenc...
Map #507:678 Mapmaker
    How to use: // // - create a cube (change texture if
desired) // - drop the script in it // - resize as
needed...
Map #508:679 Mapmaker_2_media_version
    Make sure the media stream is active by either setting it
to play automatically or by clicking the start button in
your SL viewer....
Glasses #509:680 Matrix_Glasses_24_Controller
    Matrix Glasses 2004 Controller.lsl...
TV #510:681 Media_Controller
    Media Controller.lsl...
TV #511:682 Media_Player
    RPS Media Player Script...
TV #511:683 Media_Player
    Videos Notecard...
TV #511:684 Media_Player
    Screen Script...
Pet #512:685 Mesh_Frog_Project
    Bug Legs script...
Pet #512:686 Mesh_Frog_Project
    Bug Movement script...
Pet #512:687 Mesh_Frog_Project
    Frog script...
Pet #512:688 Mesh_Frog_Project
    Front leg #1 script...
Pet #512:689 Mesh_Frog_Project
    Front leg #2 sacript...
Pet #512:690 Mesh_Frog_Project
    Rear leg #3 script...
Pet #512:691 Mesh_Frog_Project
    Rear leg #4 script...
Pet #512:692 Mesh_Frog_Project
    tongue script...
Pet #512:693 Mesh_Frog_Project
    Leg test script...
Clock #513:694 Millisecond_Time
    A collection of time utility functions, to try and make
sub-second and timezone handling easier. // // First a
timezone-aware cousin of llGetGMTclock:...
Clock #513:695 Millisecond_Time
    The remainder of these functions deal with time of day as
*milliseconds* since midnight. As this format would
overflow every ~24 days, it must not be used to represent
date or elapsed time information...
Spy #514:696 Mission_Spy
    Caution. Use of this script may violate the TOS. Think of
it as a weapon // // // Don't use this to spy on people
without their permission // //
// NO REALLY - DON'T
//
//
// SECURITY
// I take ...
Spy #514:697 Mission_Spy
    The SETTINGS notecard...
Spy #514:698 Mission_Spy
    Some instructions for use...
Texture #515:699 MitzFader
    he MitzFader // // This script will allow you to fade an
object to a specific alpha between 0 and 100. // The
transition effect is fairly smooth, and can be adjusted to
your liking. // The script is ...
HoverText #516:700 MM_SVN_Titler_v1
    MM SVN Titler v1.lsl...
Vehicle #517:701 MMR_PARTIAL_ENGINE
    THERE IS NO SOUND NOR ANIMATIONS UUIDS...
Music #518:702 MOAP
    Music on a prim...
Money Chair #519:703 Money_Chair
    Money_Chair...
Animal #520:704 mooFerd
    a mooving cow script...
Fireworks #521:705 mortar_start_script
    mortar start script.lsl...
Vehicles #522:706 Motor_Yacht_v
    Motor Yacht v0.lsl...
Underwater #523:707 Motorcycle
    Motorcycle.lsl...
Vehicles #524:708 Motorcycle_Script
    Motorcycle Script.lsl...
Pet #525:709 Follower
    A gadget that follows a target when rezzed by a controller.
Useful in attack huds and rezzers...
Movement #526:710 Move_avatar_to_a_special_position
    Rez this object, move it to where you want the avatar's
seat prim to end up, and reset the script. It will say the
position across an entire region....
Movement #526:711 Move_avatar_to_a_special_position
    A pose ball-like sitter that will move to the position
where the other script was rezzed...
Movement #527:712 Moving_Mountains__like_in_Avatar
    The numbers at the top set the range the rocks will move.
Just make some large prim rocks, drop this script inside,
and set your max X and Y parameyers. You can set the
height range as well as how ...
Pet #528:713 Moving_Tentacle
    Moving Tentacle.lsl...
Rezzers #529:714 multi_item_rezer
    multi item rezer.lsl...
Menu #530:715 multi_note_card_reading
    reload key is censored....
Attachment #531:716 Multi_point_attachment
    Multi point attachment by Joannah Cramer.lsl...
Door #532:717 Multi_User_Lockable_Door
    Multi User Lockable Door by Meiyo Sojourner.lsl...
Lists #533:718 Multidimensional_Array_API
    This script allows you to store data in lists as you would
in a C++ or Java multidimensional array. It is a bit more
flexible than those language's arrays, since it allows you
to dynamically resize ea...
Lists #533:719 Multidimensional_Array_API
    Getting an element at index [1, 5, 2, 9], in an array "A"
translates to: // Get list at index 1 in A, call this B, //
Get list at index 5 in B, call this C, // Get list at index
2 in C, call this D, /...
Arrays #534:720 MultiDimensional_Arrays_in_LSL
    MultiDimensional_Arrays_in_LSL...
Animated GIF #535:721 MultiGIF_menu
    Add GIFS from the GIF 2 SL Animated Texture Program
(http://www.free-lsl-scripts.com/Secondlife/Posts/gif/Creat
e-Gif-in-Second-Life.htm) and touch the prim to change
them...
Weapons #536:722 MultiGun
    MultiGun...
Vendor #537:723 Multiitem_Multiauthor_vendor_BACK_B
    Multi-item, Multi-author vendor -BACK- By Apotheus
Silverman.lsl...
Vendor #538:724 Multiitem_Multiauthor_vendor_DISPLA
    Multi-item, Multi-author vendor -DISPLAY- By Apotheus
Silverman.lsl...
Vendor #539:725 Multiitem_Multiauthor_vendor_MAIN_B
    Multi-item, Multi-author vendor -MAIN- By Apotheus
Silverman.lsl...
Vendor #540:726 Multiitem_Multiauthor_vendor_NEXT_B
    Multi-item, Multi-author vendor -NEXT- By Apotheus
Silverman.lsl...
Pose Balls #541:727 MultiLove_Pose
    Multi-Love Pose.lsl...
Pose Balls #541:728 MultiLove_Pose
    This is one of seven scripts in the base object, along with
the script in the rezzable poseball....
Vehicle #542:729 Multimove__allow_large_builds_to_ac
    Multimove controller...
Vehicle #542:730 Multimove__allow_large_builds_to_ac
    move0 script...
Vehicle #542:731 Multimove__allow_large_builds_to_ac
    move1 script...
Vehicle #542:732 Multimove__allow_large_builds_to_ac
    move2 script...
Vehicle #542:733 Multimove__allow_large_builds_to_ac
    move3 script...
Vehicle #542:734 Multimove__allow_large_builds_to_ac
    move4 script...
Vehicle #542:735 Multimove__allow_large_builds_to_ac
    move5 script...
Vehicle #542:736 Multimove__allow_large_builds_to_ac
    move6...
Vehicle #542:737 Multimove__allow_large_builds_to_ac
    move7 script...
Vehicle #542:738 Multimove__allow_large_builds_to_ac
    controller...
Online Indicator #543:739 Multiperson_online_indicator
    Multiperson_online_indicator...
Logging #544:740 Multiple_level_logger_for_debug
    Test Script...
Logging #544:741 Multiple_level_logger_for_debug
    Log Script...
Animation Stand #545:742 MultiPoseScript
    MultiPoseScript.lsl...
Door #546:743 MultiUser_Lockable_Door
    Multi-User Lockable Door.lsl...
Door #547:744 Multiuser_Lockable_Door_Script
    Multiuser Lockable Door Script.lsl...
Music #548:745 Music Player
    Sensor...
Music #548:746 Music Player
    Sensor...
Music #549:747 Music_Jukebox
    Place this script in an object. If you want to play your
own music, change the url variable and upload the sounds
into this directory as 1.ogg, 2.ogg etc. Enter the title in
the music list, 1.ogg the ...
Particles #550:748 my_ring_of_fire
    my ring of fire.lsl...
Owner Key #551:749 Name2Key
    Usage sample ...
Owner Key #551:750 Name2Key
    Google App Python Code - not needed unless you want to make
your own app engine...
Owner Key #551:751 Name2Key
    app.yaml file - not needed unless you want to make your
own app engine...
Owner Key #551:752 Name2Key
    Library ...
Jewelry #552:753 Necklace_Generator
     DO NOT TRY THIS AT HOME! A sandbox is so much better!
// // First, you need this script: Necklace Generator
// // Generate a prim, any prim and put this script in
it. //
// Second y...
Jewelry #552:754 Necklace_Generator
    Link Script...
Jewelry #552:755 Necklace_Generator
    If you put the link script in, then linked all the chain
links together then edit, replace the link script with this
chain script....
Light #553:756 neon_light_script__touch_on_off_ful
    neon light script - touch on_off, fully adjustable.lsl...
Light #553:757 neon_light_script__touch_on_off_ful
    a version that blinks...
Light #554:758 night_glow
    night glow.lsl...
Keyboards #555:759 NN_Free_Keyboard_Script
    NN Free Keyboard Script by nonnux White.lsl...
Die #556:760 No_Lost_and_Found
    No Lost and Found.lsl...
Rental #557:761 No_Money_Rental_Script
    User can touch the sign and claim land for a set period.
// You can force them to reclaim every so often, set a
grace period, and enforce a number of prims. // // You
need some textures, "land avai...
Defense #558:762 NO_MOVER_by_Wednesday_Grimm
    NO MOVER by Wednesday Grimm.lsl...
Sound #559:763 No_Noise
    No Noise!.lsl...
Touch #560:764 no_pass_touches_script
    no pass touches script.lsl...
Animation Timer #561:765 Nonlooped_animation_looper
    Nonlooped_animation_looper...
HUD #562:766 Nonrotating_HUD_positioner
    Nonrotating_HUD_positioner...
Defense #563:767 NoPush
    NoPush...
Viewer 2 #564:768 Notecard_Text_on_a_Prim
    For people who want to play with the Shared Media feature
in LSL, I have developed a script that basically reads a
Notecard and outputs the text on a side of a prim. It uses
the new "llSetPrimMediaPa...
Inventory Giver #565:769 NotecardGiver
    NotecardGiver...
Notecard Reader #566:770 NotecardReader
    NotecardReader...
Presentations #567:771 NotecardSlideShow
    NotecardSlideShow...
Presentations #567:772 NotecardSlideShow
    Slideshow notecard...
NPC #568:773 NPC HUD
    animator...
NPC #568:774 NPC HUD
    clone...
NPC #568:775 NPC HUD
    come here...
NPC #568:776 NPC HUD
    controller...
NPC #568:777 NPC HUD
    dance...
NPC #568:778 NPC HUD
    follow...
NPC #568:779 NPC HUD
    Master...
NPC #568:780 NPC HUD
    Recall...
NPC #568:781 NPC HUD
    Stop...
OpenSim NPC #569:782 NPC_Automator
    From http://opensimulator.org/wiki/OSSLNPC // //This is a
rough example script for most of the current NPC
functionality. One of its major current deficiencies is
that it doesn't track more than one ...
OpenSim NPC #570:783 NPC_Automator_2
    From http://opensimulator.org/wiki/NPC_Automator_2.0 //
Original script by Paintball Magic. Rewritten, corrected
and expanded by Nihlaeth Melody. // License:
http://creativecommons.org/licenses/by-sa/...
OpenSim NPC #571:784 NPC_BotKiller
    Original script from
http://opensimulator.org/wiki/User:Dz/NPC_Scripts
//
// License:
// You are free:
// to Share — to copy, distribute and transmit the work
// to Remix — to adapt the work
// ...
OpenSim NPC #571:1661 NPC_BotKiller
    A NPC killer that works only on nearby NPC's. Rez it and
touch it.
// Tells you who and how many were deleted
//
// License:
// You are free:
// to Share — to copy, distribute and transmit the work
...
OpenSim NPC #573:786 NPC_Pupetteer
    Bug fixes by Ferd Frederix 7-30-2013//
// Note: @wander will only wander around the rez point.
...
OpenSim NPC #574:787 NPC_Router
    This script re-directs any NPC that collides with the
object to a random destination selected from an internal
list. // Once the routers are placed, a text label display
can be toggled by touching it....
OpenSim NPC #575:788 NPC_Save_Apperance_Notecard_Maker
    GPLv3 license attributed to the Wizardry and Steamworks
group at http://was.fm/opensim:npc // touch to save your
XML to a notecard named appearance for use with NPC
follower and NPC puppeteer sceipt....
Vehicles #576:789 No Physics Vehicle
    NPV.lsl...
Animation #577:790 Nyterave_Anim8_Ball_2
    Nyterave Anim8 Ball 2.lsl...
Object Key #578:791 Object_Key_Lister
    Object_Key_Lister...
Building #579:792 Object_to_Data_back_to_Object_v13
    (http://www.gnu.org/copyleft/fdl.html) in the spirit of
which this script is GPL'd. Copyright (C) 2009 Xaviar
Czervik // // This program is free software; you can
redistribute it and/or modify it und...
Building #579:793 Object_to_Data_back_to_Object_v13
    Replicate Main (Script) ...
Building #579:794 Object_to_Data_back_to_Object_v13
    Object To Data (Script) ...
Building #579:795 Object_to_Data_back_to_Object_v13
    Holo Box (Script) ...
Calculator #580:796 Oddeven_calculator
    A script which calculates whether or not an integer
(non-deciaml nuber) is odd or even. Integers must be above
-2147483648 and below 2147483648. ...
Pose Balls #581:797 Offsim_pose_ball
    Offsim_pose_ball...
Profile Status #582:798 Online_Status_Indicator
    Online_Status_Indicator...
Online Indicator #583:799 Online_Status_Indicator_v1
    Online Status Indicator v1.lsl...
Online Indicator #584:800 OnlineIndicator
    OnlineIndicator...
Bling #585:801 Opal_Bling
    OpaLBlinG.lsl...
Update #586:802 Open Updater
    Grid-wide Updater for products. This is the Client...
Update #586:803 Open Updater
    Grid-wide Updater for products. This is the Server...
Translator #587:804 Open_BabelFish_Translator
    Open BabelFish Query...
Translator #587:805 Open_BabelFish_Translator
    Open BabelFish...
Prim #588:806 Open_Prim_Animator
    This is provided AS IS without support. Please don't bug
me demanding // help or custom work for this free script.
// // Authors License: // You are welcome to use this
anyway you like, even bring...
Updater #589:807 Open_Product_Updater
    Server Script. Please remember to configure the UUID in
both the server and the client,it is simple, and free.
This prim needs to be in-world at all times. Add any new
gadgets to this prim and giv...
Updater #589:808 Open_Product_Updater
    Client Script. Please remember to configure the UUID in
both the server and the client,it is simple, and free.
Make sure your product is named something like "Name-V1",
where the number is the late...
Pet #590:809 Open_Shifting_Float_and_Follow_Script
    Open Shifting Float and Follow Script, by Foolish
Frost.lsl...
Building #591:810 Open_Table
    Table script. Add to the table this script and a chair.
The name should be 1 Prim Chair, or you must change the
name in the notecard...
Building #591:811 Open_Table
    Add a notecard called 'Config' to the table. Do not change
the order or number of lines in this notecard....
Building #591:812 Open_Table
    The chair script. Put this in a prim called '1 Prim Chair',
or change the notecard to your chair...
Slave Collar #592:813 OpenCollar_project
    Links to the home page:...
Door #593:814 OpenDoor
    OpenDoor...
Rental #594:815 Opensim Free Rental
    No Money Rental (Vendor).lsl// User can touch the sign and
claim a land for a set period.// You can force them to
reclaim every so often, set a grace period, and enforce a
number of prims....
Dispenser #595:816 Opensim version of Dispenser
    A dispenser fo items on a sim...
Dispenser #595:817 Opensim version of Dispenser
    Opensim version...
OpenSim NPC #596:818 Opensim_NPC_Recorder
    OpenSim only. // This NPC script is used to make the
'appearance' notecard and 'Script' notecard for the
Wizardry and Steamworks NPC controller script. // Put the
script into a prim, and wear it as a ...
Combat #597:819 OpenSource_Combat_System
    Here it is: // (best used when compiled in mono) // //
Also note, armor ratings are based on AC; velocity of
bullet divided by AC equals damage. Set AC higher to take
less damage....
Rotation #598:820 Orbit about a point
    Orbit around a point like a moon...
Avatar Key #599:821 Owner_AV_Key_Script
    Owner AV Key Script.lsl...
Utilities #600:822 OwnerChannel
    makes a unique channel for listeners specific to the
owner...
Door #601:823 OwnerLockedDoor
    OwnerLockedDoor...
Utility #602:824 Pair_List_Parser
    Test Script...
Utility #602:825 Pair_List_Parser
    The Main Script...
ChatBot #603:826 Pandora_Chatbot
    An ALICE base chatbot hosted at Pandorabots.com // // //
Place these two scripts in an object. The first one is the
listener for you to customize and control who it listens
to. The second one is the...
ChatBot #603:827 Pandora_Chatbot
    pandorabot script ...
Parachute #604:828 Parachute
    Parachute...
Movement #605:829 Parachute_Platform
    Parachute Platform Script // Mango Wylder...
Parachute #606:830 ParachuteHUD
    ParachuteHUD...
Parachute #607:831 ParaClose
    ParaClose...
Parachute #608:832 ParaOpen
    ParaOpen...
Signs #609:833 Parasol
    Parasol.lsl...
Particles #610:834 Particle_Garden__Grows_slowly
    Particle Garden - Grows slowly, random textures by Zara
Vale.lsl...
Signs #611:835 Particle_Sign
    Particle_Sign...
XY Text #612:836 Particle_XY_Text_by_Zara_Vale
    Particle XY Text by Zara Vale.lsl...
Fireworks #613:837 particleCOOL
    particleCOOL.lsl...
Particles #614:838 particles_and_horns
    EMITEBIG.lsl...
Particles #615:839 Party_Fogger
    Party Fogger.lsl...
Door #616:840 Passive_Doorscript_autoclose_reset
    Passive Doorscript (autoclose) -reset on rez.lsl...
PawPrints #617:841 pawprints_put_in_each_pawfeet
    pawprints (put in each pawfeet to leave prints behind)
1.lsl...
Pose Balls #618:842 PB_Script_W__Voice
    PB Script W_ Voice.lsl...
Follower #619:843 Penguin Follower
    Make a pet follow you...
Tip Jar #620:844 Percentage_Paying_optional_Tip_Jar
    This work uses content from the Second Life® Wiki article
Viewer Architecture. Copyright © 2007-2009 Linden
Research, Inc. Licensed under the Creative Commons
Attribution-Share Alike 3.0 Licens...
HTTP #621:845 Permanent_HTTPIN_URL_persister
    When you need to pass data into SL from outside, the first
problem you will encounter is that llRequestURL() generates
a new URL every time the script is reset, de-rezzed or the
region the primitive i...
HTTP #621:846 Permanent_HTTPIN_URL_persister
    This is a simple example of using an LSL-script to query
the other script and get results....
OpenSim NPC #622:847 Persist_NPC_thru_a_reboot
    from
http://opensimulator.org/wiki/OSSL_Script_Library/Persist_N
PC // // NPC Persistance Example created by Marcus
Llewellyn. // This script is in the Public Domain. //
//When a simulator is restart...
Phantom #623:848 Phantom_Child
    Phantom Child // // This easy to use code when put into a
child prim of a linkset will make that child and only that
child phantom, even when taken into inventory and
re-rezzed. You can use multiple ...
Phantom #623:849 Phantom_Child
    Switchable // // Addition to the above script, a
switchable version that could be useful for a phantom door.
...
Phantom #623:850 Phantom_Child
    Advanced // // Unlike the versions above, this version
will work with ANY prim type (torus, tube, box, sculpt
etc.) with ANY shaping parameters (twist, hollow, taper,
slice, dimple etc.) and ANY text...
Phantom #624:851 Phantom_Script
    Phantom Script.lsl...
Door #625:852 phantomdoorwithpasswordall
    phantomdoorwithpassword(all).lsl...
Door #626:853 phantomdoorwithpasswordowner
    phantomdoorwithpassword(owner).lsl...
Pysics #627:854 Physics_Optimization_for_Prims
    Use the following script to set all child prims to None. Be
sure to check what physics are needed for your linkset
prior to using, and/or add a simple cube as the root prim.
...
Vehicles #628:855 Physics_Watcher_Script
    Physics Watcher Script.lsl...
Texture #629:856 Picture_Presenter
    Picture Presenter.lsl...
Weapons #630:857 Pillow_and_Karate_Fighter
    Pillow Fighter.lsl...
Vehicles #631:858 Pilots_Chair_ver_1
    Pilot's Chair ver. 1.lsl...
Building #632:859 Pipe_maker
    Pipemaker helps you easily create continuous lengths of
pipe using cylinders and torus segments. The simple
dialog-driven interface always lines pieces up perfectly to
give you one long continuous pip...
Platform #633:860 Platformer
    The script for the worn attachment, which rezzes the
platforms when the platformer is turned on(Assuming the
platform object is in the attachment's inventory): ...
Platform #633:861 Platformer
    And then the script to go inside of the platform, which
then goes inside of the platformer attachment: ...
Sound #634:862 Play_Sound
    Simple sound script....
Texture #635:863 play_texture
    play texture.lsl...
Pointer #636:864 Pointer
    First, The version which includes the llMoveToTarget
follow: ...
Pointer #636:865 Pointer
    And this version, which doesn't: ...
Weapons #637:866 Popgun
    Popgun.lsl...
OpenSim NPC #638:867 Populate_a_region_with_random_NPC
    http://opensimulator.org/wiki/User:Fritigern/Scripts#NPC_st
uff // touch to create an NPC at a random position in your
region. // The NPC will be created at 100m up in the air,
just for dramatic eff...
Teleport #639:868 PortRingCreator_version_13
    PortRingCreator version 1.3.lsl...
Teleport #640:869 PortRingRetriever_version_13
    PortRingRetriever version 1.3.lsl...
Pose Balls #641:870 Pose_ball_4
    Pose ball 4 - Click Broadcaster.lsl...
Pose Balls #641:871 Pose_ball_4
    Pose ball 4.lsl...
Pose Balls #641:1500 Pose_ball_4
    Configuration notecard for pose ball...
Camera #642:872 Pose_Ball_camera_Control
    Pose_Ball_camera_Control...
Pose Balls #643:873 pose_script
    pose_script by FlipperPA.lsl...
Pose Stand #644:874 Pose_Stand__V3
    Multi type, multi sex, multi story car park? Nope it just
does poses. // // Create a fresh prim and drop this script
on it. You have an instant pose stand. Then fill it with
various poses and animati...
Pose Balls #645:875 Poseball_just_owner
    Poseball just owner.lsl...
Building #646:876 Positioning_Tool_Script
    Positioning Tool Script.lsl...
Presenter #647:877 Presenter_with_Timer
    Presenter_with_Timer...
Prim #648:878 Prim_Animation_Compiler
    For more details on how this script works, see href="http://www.outworldz.com/secondlife/posts/prim-compil
er/">http://www.outworldz.com/secondlife/posts/prim-compile
r/
// This is the Animator m...
Prim #648:879 Prim_Animation_Compiler
    This script produces optimized LSL code that can be
triggered by link messages.
// For more details on how this script works, see href="http://www.outworldz.com/secondlife/posts/prim-compil
er/">htt...
Prim #648:880 Prim_Animation_Compiler
    Simple trigger script example. Alternates playing animation
named sit and wag when you touch a prim.
// It uses a different way to alternate the action than the
Aternating Up and Down example
// It di...
Prim #648:1821 Prim_Animation_Compiler
    This script starts a timer each one second.
// Each second, it changes a -1 to a zero, or a zero to a
-1. (x= ~x)
// So each second, this will be TRUE ( -1) or FALSE (0)
// It then sends a link me...
Prim #648:1618 Prim_Animation_Compiler
    simple owner-only chat to animator script....
Prim #649:881 Prim_Animator_using_one_script
    The Single prim animator script Instructions are at
http://secondlife.mitsi.com/secondlife/Posts/Prim-Animator
// A newer script is at href="http://metaverse.mitsi.com/secondlife/posts/prim-comp
i...
Prim #649:882 Prim_Animator_using_one_script
    A simple sensor to trigger your animated prims. // If an
avatar gets within a settable distance, it plays back
animation 'sit'. When all avatars have left, it plays a
'stand' animation....
Prim #649:883 Prim_Animator_using_one_script
    A simple touch and playback script. When touched, it plays
back animations named 'stand' and 'sit' in order, then the
next time it is clicked, it plays 'sit'....
Prim #649:884 Prim_Animator_using_one_script
    Animated pet script requires recorded animatrions for left,
stand , right, sit, wag // // You need to pre-record 5
animations to use this script: // // 'right' should put
the right legs forward, as ...
Prim #649:885 Prim_Animator_using_one_script
    This is a sample run-time script. After you create your
animation, you can delete all scripts. Then drop this one
in with your notecard and it will play it back....
Prim Calculator #650:886 Prim_Calculator_1
    Prim Calculator 1.lsl...
Prim Calculator #651:887 Prim_Counter__Lag_display
    Prim_Counter__Lag_display...
Prim Calculator #652:888 Prim_counterscanner
    Copyright © 2009 Linden Research, Inc. Licensed under
Creative Commons Attribution-Share Alike 3.0, from the Wiki
at
http://community.secondlife.com/t5/LSL-Library/Sim-Prim-Cou
nt/td-p/1603611...
Movement #653:889 Prim_Movement_4_Axis
    Try it on a prim with the following dimensions // X = .01 Y
= 5.0 Z =5.0...
XY Text #654:890 Prim_setup
    put this script in a new box that you just rezz & you get a
display off 5 characters...
XY Text #654:891 Prim_setup
    setup script for XyText v1.0.3 (5 Face, Multi Texture)...
Movement #655:892 Prim_Spin__SCRIPT_TEMPLATE
    Prim Spin SCRIPT TEMPLATE.lsl...
Rental #656:893 PrimaryRental
    PrimaryRental...
Invisibility #657:894 Prims_Visible_When_Running
    Prims_Visible_When_Running...
Printf #658:895 Printf
    Printf...
Privacy #659:896 Privacy_curtains_and_doors
    The controller script...
Privacy #659:897 Privacy_curtains_and_doors
    The door script...
Privacy #659:898 Privacy_curtains_and_doors
    The window script...
Updater #660:899 Product_Updater
    Server...
Updater #660:900 Product_Updater
    Client: Check for update when rezzed. ...
Profile Status #661:901 Profile_Display
    The script:...
Effects #662:902 Progress_Bar
    href="http://zetaphor.wikidot.com/floating-text-progress-ba
r">http://zetaphor.wikidot.com/floating-text-progress-bara>...
Music #663:903 Psykes_Music_Script
    Psyke's Music Script.lsl...
Sound #664:904 Psykes_Music_Script_Looped
    Psykes_Music_Script_Looped...
Radio #665:905 Public_Radio_Tuner_Script
    Public Radio Tuner Script.lsl...
Prim #666:906 Puppeteer
    [K] Puppeteer Animator...
Prim #666:907 Puppeteer
    [K] Puppeteer Animator...
Particles #667:908 Purple_particles_Find_Owner
    Purple particles Find Owner.lsl...
Prim Face Numbers #668:909 Put_a_number_on_all_faces_of_a_prim
    Put_a_number_on_all_faces_of_a_prim...
Sim Texture #669:910 Put_a_sim_map_on_a_texture
    This version returns the Object Layer Map (i,e the default
map image) but shows how you can also request the Terrain
Layer Map....
Quiz #670:911 Quiz_HUD_script_for_educators
    URL...
Radar #671:912 Radar
    Radar...
Radar #672:913 Radar_Controller_w_on_off_toggle
    Radar Controller w on_off toggle.lsl...
Radio #673:914 Radio
    Always update large shoutcast radio system...
Radio #674:915 Radio_script
    Radio_script...
Games #675:916 Random Rezzer Game
    Random rezzer...
Games #675:917 Random Rezzer Game
    Random Rezzer...
Games #675:918 Random Rezzer Game
    random game...
Greeter #676:919 Random_Greeter
    1. Put this script inside of the object you'd like to make
a "random" greeter // 2. Put a notecard called "SAYINGS"
inside the script // * Each saying should be on one line
and <= 255 characters in...
Rezzers #677:920 random_item_rezzer
    you can have tons of fun with this if you fool with it...
Movement #678:921 Random_Movement__Flight
    Random_Movement__Flight...
Random Numbers #679:922 Random_Numbers
    Random Numbers.lsl...
Random #680:923 Random_Sentences
    Random_Sentences...
Sound #681:924 Random_Sound_on_Collide
    BRan.lsl...
Sound #682:925 Random_Sound_player
    1. Put this script inside of the object you'd like to make
a "random" greeter // 2. Put a notecard called "SAYINGS"
inside the script // * Each song should be on one line
and <= 255 characters in l...
Vectors #683:926 randVec
    Note that this is a function and will not work standalone.
...
Vehicles #684:927 RC_Script
    RC Script.lsl...
Notecard Reader #685:928 Read_Notecard_DataServer_Example
    Read Notecard DataServer Example.lsl...
Vehicles #686:929 Realistic_Car
    Realistic Car.lsl...
Vehicles #686:930 Realistic_Car
    Realistic Car Front Wheel.lsl...
Vehicles #686:931 Realistic_Car
    Realistic Car Instructions .lsl...
Vehicles #686:932 Realistic_Car
    Realistic Car Rear Wheel.lsl...
Vehicles #686:933 Realistic_Car
    Realistic Car Seat.lsl...
Vehicles #686:934 Realistic_Car
    Realistic Car with remote mod.lsl...
Particles #687:935 RedWand
    RedWand.lsl...
Lag Meter #688:936 Region_Idle_Prevention_and_Detectio
    Region Idling Detection Script // // If this script has
red hovertext above it after everyone leaves the sim, your
server is being slowed down. ...
Lag Meter #688:937 Region_Idle_Prevention_and_Detectio
    Script by KT Kingsley - Script to stop region idling...
Pose Balls #689:938 Regular_Sit_Script
    Regular Sit Script.lsl...
Rezzers #690:939 Relational_Rezzer
    While the example in the wiki at LlRezAtRoot - Second Life
Wiki shows very clearly how to map a rezzed prim's offset
and rotation into the rezzing prim's coordinate system,
I've always wondered how to...
Rezzers #690:940 Relational_Rezzer
    Helper Script...
Texture #691:941 Remote_Texture_Loader
    Remote Texture Loader Description // // These set of
scripts allow for a prim to act as a server and load
textures onto unlinked prims. The main benefit is that the
recieving prims have *no* scripts....
Texture #691:942 Remote_Texture_Loader
    Remote Load Texture Display(input list).lsl...
Texture #691:943 Remote_Texture_Loader
    Main Display.lsl...
Texture #691:944 Remote_Texture_Loader
    Get key & set pin.lsl ...
Texture #691:945 Remote_Texture_Loader
    Print inventory texture keys.lsl...
Security #692:946 Remove_Imposters
    Remove_Imposters...
Security #693:947 Remove_Imposters_Revisted
    Remove_Imposters_Revisted...
Rental #694:948 rental_bot
    Rentals Help // ---------------- // // please click and
enable editmode rental before typing comands!!! //
----------------------------------------------------------
//
// set price ? |...
Rental #695:949 Rental_Controller
    Rental_Controller...
Rental #696:950 Rental_Vendor
    Rental (Vendor).lsl...
Reset #697:951 Reset_other_Script
    Reset other Script.lsl...
Reset #698:952 Reset_System_by_PJW_Electronics
    Put this script here into your reset button. It should
already be in a link set. ...
Reset #698:953 Reset_System_by_PJW_Electronics
    Put this script here into the prim you want to reset stuff
in :)...
Resizer #699:954 Resize_Script
     *DS* Resize Script (m/c/t) by Daemonika Nightfire
(daemonika.nightfire) // // Resize Script for rezzed
Objects and Attachments. // Single-script for a
complete linkset with save and restore...
Viewer 2 #700:955 Reverse_Ajax__Longpolling_the_HTTPi
    # This "server-push" technique using long-polling gives an
LSL script the ability to modify the web page displayed on
a prim. The Javascript side always keeps an HTTP GET open
to the prim's HTTP-in UR...
Viewer 2 #700:956 Reverse_Ajax__Longpolling_the_HTTPi
    Here's an expanded listing for reference with more
descriptive names:...
Hebrew #701:957 reverse_for_hebrew_
    reverse for hebrew -.lsl...
Useful Subroutines #702:958 Reverse_String_Order_faster_version
    Reverse_String_Order_faster_version...
Useful Subroutines #703:959 Reverse_String_Order_smaller_memory
    Reverse_String_Order_smaller_memory...
Weapons #704:960 Revolver_Script
    Revolver Script.lsl...
Rezzers #705:961 Rez_a_Bowling_Pin_above_a_prim
    Rez_a_Bowling_Pin_above_a_prim...
Rezzers #706:962 Rezzer_with_extended_menu
    Rezzer_with_extended_menu...
Bird #707:963 Roaming Owl
    Owl wing...
Bird #707:964 Roaming Owl
    Prim animator...
Bird #707:965 Roaming Owl
    Controller...
Bird #707:966 Roaming Owl
    main script...
Bird #707:967 Roaming Owl
    Squirrel scrip gets grabbed by the owl...
Bird #707:1501 Roaming Owl
    Movement notecard for the owl...
Weapons #708:968 rocketlauncher
    rocketlauncher.lsl...
Useful Subroutines #709:969 Rotate_object_towards_another_objec
    Here is a little snippet for the rotationally-challenged,
or those who have some complex solution but want something
much simpler. // How to rotate an object so it points its X
axis (which is the 'for...
Useful Subroutines #709:970 Rotate_object_towards_another_objec
    Awesome, isn't it? That one line does all the magic. The
logic here is that the llRotBetween returns the rotation
between the norm'd vector <1,0,0>, which would be the
forward vector of an object with...
Useful Subroutines #709:971 Rotate_object_towards_another_objec
    And then we get back to the little first line of code in
this post, modified:...
Useful Subroutines #709:972 Rotate_object_towards_another_objec
    Ta-dah. This will return the rotation that will make our
object point upward correctly at the other object. Not
left/right, just the correct upwards angle. the 'vTarget.z
- vPos.z' gets done to get th...
Useful Subroutines #709:973 Rotate_object_towards_another_objec
    There we go. The needed left/right rotation. Now, let's
combine and get the result! // // We take the up/down
rotation, and multiply the left/right roation to it..which
is the way of combining rotati...
Prim #710:974 rotate_prim
    rotate prim.lsl...
Particles #711:975 Rotating_Water_Sprinkler
    The script...
Clock #712:976 Rotation_Clock
    made this to be a floor clock, so the script is set up to
rotate on the z axis, change this for an upright clock. //
// Place these scripts in a root prim, which is at the
center of the clock face. /...
Clock #712:977 Rotation_Clock
    Minute Hand: ...
Rotation #713:978 Rotation_Finder
    Rotation Finder.lsl...
Rotation #714:979 Rotation_Script
    Rotation Script.lsl...
Rotation #715:980 Rotation_Script_Slow
    Rotation Script Slow.lsl...
Water #716:981 Running_water
    Running water.lsl...
Weapons #717:982 saber_script_v2
    saber script v2.lsl...
Vendor #718:983 Sales_Assistant_v1
    Sales Assistant v1.lsl...
Weapons #719:984 Sand_Hurricane_Script
    Sand Hurricane! Script.lsl...
Bling #720:985 SaphireBling
    SaphireBling.lsl...
Rotation #721:986 say_rotation
    say rotation.lsl...
Sensor #722:987 Script_controller
    Ever since I noticed that many sims contain 1000's of
wonderful objects with fancy effects and 1000's active
scripts that use valuable simresources while no-one is
around to enjoy it, I wanted to scri...
Land #723:988 script_to_notify_you_when_your_land
    script to notify you when your land sells by Angel
Fluffy.lsl...
Useful Subroutines #724:989 Scripting_Tips_Put_object_descripti
    Following the llGetObjectDesc code, the script goes through
a series of if and else if statements comparing the string
to my special selected settings. In this case, ‘debug
on’ and ‘debug offâ€...
HUD #725:990 Scrollable_ImageHUD
    The script goes in the "back" control object...
HUD #725:991 Scrollable_ImageHUD
    The script goes in the "back" control object...
HUD #725:992 Scrollable_ImageHUD
    This script goes in all the segments of the image ...
HUD #725:993 Scrollable_ImageHUD
    This script goes in each direction control prim ...
Sculpt #726:994 Sculpt_Animator
    Change the timer constant for different playback speeds.
You can put as many sculpt maps as you want, it will play
them back in order....
Sculpt #727:995 sculpt_change
    sculpt_change.lsl...
Sculpt #728:996 Sculpt_Texture_Export_Script
    Restart the GIMP after creating the file (or refresh the
scripts with Xtns->Script-Fu->Refresh Scripts from the
Tools window). A new menu item will appear in the Image
window (Script-Fu->SecondLife->E...
Inventory Giver #729:997 SeagelYadNiContentGiverOnTouch
    SeagelYadNiContentGiverOnTouch.lsl...
Vehicles #730:998 seat_script_bumper_car
    seat script bumper car.lsl...
Java #731:999 Second_Life_to_Java
    URL...
Door #732:1000 SecondaryDoor
    SecondaryDoor...
Security #733:1001 security_orb_script
    security orb script.lsl // A better script is at href="http://www.free-lsl-scripts.com/cgi/freescripts.plx?I
D=1674">http://www.free-lsl-scripts.com/cgi/freescripts.plx
?ID=1674 by mangowylder...
Replication #734:1002 Self_Replicator
    Be careful with this script, if left running by itself, it
can get you banned....
Upgrade script #735:1003 Self_Upgrading_Script
    Self Upgrading Script by Cron Stardust.lsl...
Viewer 2 #736:1004 Selfserved_HTML_and_JavaScript
    Example #1 using script src= and .innerHTML= // // When
you can't fit all the JavaScript into one data URI, just
move the JavaScript into an external file and reference the
file with script src=URL...
Viewer 2 #736:1005 Selfserved_HTML_and_JavaScript
    Example #2 using body onload= (lag graph example) // //
* Like the previous example, this is another variation
of how to structure a data URI to serve as a springboard
for arbitrarily large pag...
AO #737:1011 Selkie
    Prim hider...
AO #737:1012 Selkie
    effects...
AO #737:1013 Selkie
    Controller...
AO #737:1014 Selkie
    invisiprim...
AO #737:1015 Selkie
    pet script...
AO #737:1016 Selkie
    Transmogrify...
AO #737:1017 Selkie
    avatar...
AO #737:1018 Selkie
    Transmogrify...
AO #737:1019 Selkie
    Transmogrify...
AO #737:1020 Selkie
    Transmogrify...
AO #737:1006 Selkie
    no script script...
AO #737:1007 Selkie
    Dual AO...
AO #737:1008 Selkie
    Hus positioner...
AO #737:1009 Selkie
    A Transmogrifying seal...
AO #737:1010 Selkie
    Prim hider...
AO #737:1502 Selkie
    Ao for the Transmogrify config notecard...
AO #737:1503 Selkie
    Config notecard for the Transmogrify...
Eject #738:1021 SendHome_Newbies
    SendHome Newbies.lsl...
Follower #739:1022 Sensorless_Pet_follower_script
    Sensorless_Pet_follower_script...
Animation #740:1023 Sequential_or_Random_Dance
    Dance.lsl was totally re-written by Ferd Frederis. This is
Open Source, do with as you wish....
Building #741:1024 Set_and_Move
    Set and Move.lsl...
Color #742:1025 Set_Color
    Set Color.lsl...
Texture #743:1026 Set_Texture_script
    Set_Texture script.lsl...
Set Text #744:1027 SetLinkText
    I've always seen lots of scripts that used
llMessageLinked() and llSetText() to be able to make hover
text over prims other then the prim the script is in. it's
because of this that i made this custom...
Hovertext #745:1028 SetText_Rotating_Banner
    SetText Rotating Banner.lsl...
Weapons #746:1029 Shoot
    Shoot.lsl...
Building #747:1030 Show_Hide
    Show_Hide.lsl...
Building #748:1031 Show_Hide_Owner_Only
    Show_Hide (Owner Only).lsl...
HUD Projecter #749:1032 Show_peoples_profiles_on_a_HUD
    Recently, Linden Labs created a website to access profile
information of players in XML format. It is not something
easily accessible outside the game, because to get profile
info, you need a UUID cod...
Building #750:1033 Show_Sides
    Show Sides.lsl...
Building #751:1034 Side_Numbering
    Side Numbering.lsl...
Bling #752:1035 SilverBlinG
    SilverBlinG.lsl...
Dispenser #753:1036 Sim-wide dispenser
    Sim wide dispenser from a central prim...
Dispenser #753:1037 Sim-wide dispenser
    Sim wide dispenser from one box...
Reboot Logger #754:1038 SIM_CRASH_REBOOT_LOGGER
    SIM CRASH_REBOOT LOGGER by Kyrah Abattoir.lsl...
Lag Meter #755:1039 Sim_Neighbor_finder_database_update
    The free Sim Neighbor database requires updates from either
the Ferd Free Translator, a bot that visits weekly or so,
or this script. You can view who your neighbors are and
update the db by putting ...
Presentations #756:1040 SimPerformanceCollector_Web_and_RRD
    This is the lsl-script. Rezz a box, texture it like a
server and place it elsewhere on the sim. No need to be a
simowner, no need to deed this prim. // This script
collects the internal grabable infor...
Presentations #756:1041 SimPerformanceCollector_Web_and_RRD
    On your server lets create the rrd's (Round Robin
Databases) --> http://www.mrtg.org/rrdtool/ // Here are the
commands to create a rrd. Let me first say, that I have
very less knowledge on rrd's what ...
Presentations #756:1042 SimPerformanceCollector_Web_and_RRD
    This is the PHP-script which is called by the lsl-script.
It takes the data, pings the server and put all data into
the rrd's...
Presentations #756:1043 SimPerformanceCollector_Web_and_RRD
    And last but not least, we have to build the graph from the
data. it's a bash-script (Linux) which create the
graphs....
Vehicles #757:1044 Simple_Airplane_1
    Simple Airplane 1.0.lsl...
Rezzers #758:1045 Simple_Casting
    Simple Casting.lsl...
Door #759:1046 Simple_door_swinger_works_at_any_an
    Simple_door_swinger_works_at_any_an...
Email #760:1047 Simple_Email_Parser
    The script...
Group Inviter #761:1048 Simple_Group_Inviter
    Simple_Group_Inviter...
Light #762:1049 Simple_Light_1
    Simple Light 1.lsl...
Music #763:1050 Simple_MP3_music_player
    Add music URLs to a list, and call
'play(llDumpList2String(playlist,","));' // // This
function then builds the necessary data for autostarting
the music , continually streaming the mp3's back-to-bac...
Music #764:1051 Simple_Music_Stream_changer_by_Gatt
    Simple Music Stream changer by Gattz Gilman.lsl...
Positioning #765:1052 Simple_Path_Script
    Path Setting Script // // In 'edit' mode, user moves the
object and 'saves' various positions // over time, then the
positions can be replayed. This either uses the physical
// move functions to crea...
Movement #766:1053 Simple_Prim_Movement
    Up down script...
Money #767:1054 Simple_profit_splitter
    Simple_profit_splitter...
Vehicles #768:1055 Simple_Vehicle_1
    Simple Vehicle 1.0.lsl...
Teleport #769:1056 SimtoSim_PseudoTeleporter_v31
    This is Sheena Desade's Sim-to-Sim Teleporter Script
(v3.1). // // Features/Pros: // Smart Menu - seamlessly
cycles, rearranges buttons in a logical order. // Dynamic
List Parsing - never worry abo...
Teleport #770:1057 SimtoSim_PseudoTeleporter_v41
    modified by: Donjr Spiegelblatt (May 17, 2012) // add
support for: // multi-users of the menu system at the
same time // Cancel button when only one menu is used //
suppot for comment lines ...
Teleport #770:1058 SimtoSim_PseudoTeleporter_v41
    Notecard Information...
Vendor #771:1059 SINGLE_ITEM_ONE_PRIM_VENDOR_by_Wedn
    SINGLE ITEM ONE PRIM VENDOR by Wednesday Grimm.lsl...
Sound #772:1060 single_song
    single song.lsl...
Pose Balls #773:1061 Sit_Animation_Script
    Sit Animation Script.lsl...
Camera #774:1062 SitCameraSetter
    When you sit on an object your camera is set to a default
view. If you want to change this and look elsewhere, zoomed
in close in or even a couple of sims away, you can use this
to do it. // // You j...
Pose Balls #775:1063 SitOnAnimate
    SitOnAnimate.lsl...
Ski Lift #776:1064 Ski_Lift
    The scripts...
Skirt Maker #777:1065 Skirt_Maker
    The script...
Rezzers #778:1066 Skirt_Rezzer
    Skirt_Rezzer...
Elevator #779:1067 Sky_Lift_Script
    Sky Lift Script.lsl...
Writing #780:1068 SkyWriter
    Write on the sky with mouselook...
Browser #781:1069 SL_Browser_launch
    Create a notecard 'bookmarks' with a list of URLS...
Chat #782:1070 SL_Chat_Tax
    Originally deployed on New York Law School's Democracy
Island, this tool may assist creating a more reflective
classroom experience. Students pay money into the object
and then are "taxed" a Linden fo...
Physical simulations #783:1071 SL_Electron_Dynamics
    This script has been working sporadically - use at your own
risk. ...
Email #784:1072 SL_Email_Terminal
    Instructions // // * Open your inventory // *
Choose New Script and rename it email script // * Copy
the script below, doubleclick the email script in SL and
paste // * Click Build on...
HTTP #785:1073 SL_Haiku_Master
    PHP Script...
HTTP #785:1074 SL_Haiku_Master
    LSL Script...
Texture #786:1075 SL_Image_Presenter
    the Script...
Physical simulations #787:1076 SL_Molecule_Builder
     * Create an object - preferable long and tall like a
pole // * Create a prim to represent each atom and
place it in the object // * Place the script below into
the first item // * Tou...
Presentations #788:1077 SL_Pie_Chart_Maker
    There's nothing like a pie chart for displaying survey
results. Set this up in three steps - Rez the base, get its
email address, send it formatted results. Bang! A fine
little 3D chart builds before ...
Presentations #789:1078 SL_Rotating_Sign
    the Script...
Sculpt #790:1079 SL_Sculpt_to_PHP_script
    OpenLoft - Description...
Sculpt #790:1080 SL_Sculpt_to_PHP_script
    Openloft.lsl...
Sculpt #790:1081 SL_Sculpt_to_PHP_script
    BezierRez.lsl...
Sculpt #790:1082 SL_Sculpt_to_PHP_script
    control.lsl...
Sculpt #790:1083 SL_Sculpt_to_PHP_script
    encloser.lsl...
Sculpt #790:1084 SL_Sculpt_to_PHP_script
    mirror.lsl...
Sculpt #790:1085 SL_Sculpt_to_PHP_script
    nodetools.lsl...
Sculpt #790:1086 SL_Sculpt_to_PHP_script
    Sculpt: State Control.lsl...
Sculpt #790:1087 SL_Sculpt_to_PHP_script
    Sculpt: Node Control.lsl...
Sculpt #790:1088 SL_Sculpt_to_PHP_script
    Sculpt: HTTP Sender.lsl...
Sculpt #790:1089 SL_Sculpt_to_PHP_script
    Sculpt: Data transfer.lsl...
Sculpt #790:1090 SL_Sculpt_to_PHP_script
    Sculpt: Bezier.lsl...
Sculpt #790:1091 SL_Sculpt_to_PHP_script
    sculpt: Bezier Controller.lsl...
Sculpt #790:1092 SL_Sculpt_to_PHP_script
    Node: Node.lsl...
Sculpt #790:1093 SL_Sculpt_to_PHP_script
    Change Log...
Sculpt #790:1094 SL_Sculpt_to_PHP_script
    Physical - keep still...
Sculpt #790:1095 SL_Sculpt_to_PHP_script
    src="http://chris.superuser.com.au/wp-content/uploads/2008/
10/open-loft.png">...
Sculpt #790:1096 SL_Sculpt_to_PHP_script
    func.gdbundle.php...
Sculpt #790:1097 SL_Sculpt_to_PHP_script
     http_request.inc.php...
Sculpt #790:1098 SL_Sculpt_to_PHP_script
    openloft_config.inc.php...
Sculpt #790:1099 SL_Sculpt_to_PHP_script
    vertex2sculpt.php...
Physical simulations #791:1100 SL_Swarming_Script
    The swarm algorithm in its purest sense creates any number
of things that are attracted to each other. Any objects you
tie this script to (after modifying the configurable
parameters according to your...
Animation #792:1101 Sleep_Script
    Sleep Script.lsl...
Animation #793:1102 SleeponIdle
    Sleep-on-Idle.lsl...
Door #794:1103 slide_door
    slide door.lsl...
Slideshow #795:1104 SlideShow
    SlideShow...
Door #796:1105 Sliding_Door_Movement_Script
    Sliding Door Movement Script.lsl...
Door #796:1106 Sliding_Door_Movement_Script
    Put this in aprim and touch it to open and close the remote
door // // Commands: // // admit [name] -- grants access
// ban [name] -- revokes access
// list -- shows admit/ban lists
// forget [name]...
Door #797:1107 sliding_door_script
    sliding door script.lsl...
Teaching #798:1108 Sloodle
    URL...
Rotation #799:1109 Slow_Rotation_Script
    Slow Rotation Script.lsl...
Blink #800:1110 Small_Golden_disk_bling
    Small Golden disk bling.lsl...
Door #801:1111 SmartDoor
    SmartDoor...
Animation #802:1112 Smile
    Smile...
Particles #803:1113 Smoke
    Smoke...
particles #804:1114 Smoke Puffs
    smoke puffs...
Fireworks #805:1115 Smoke_Script
    Smoke Script.lsl...
Particles #806:1116 smokey
    smokey.lsl...
Animation #807:1117 SmokingActions
    SmokingActions.lsl...
Particles #808:1118 Snowflakes_for_winter
    Use this image for the particle src="http://secondlife.mitsi.com/images/snow_flake_particle
_01.png">...
Particles #809:1119 SnowGlobe_Script_2
    SnowGlobe Script 2.lsl...
Sound #810:1120 Sound_Prim_Script__Intermittent
    Sound Prim Script - Intermittent.lsl...
Sound #811:1121 Sound_Prim_Script__Intermittent_Day
    Sound Prim Script - Intermittent Day.lsl...
Sound #812:1122 Sound_Prim_Script__Intermittent_Nig
    Sound Prim Script - Intermittent Night.lsl...
Sound #813:1123 Sound_Prim_Script__Loop
    Sound Prim Script - Loop.lsl...
Sound #814:1124 Sound_Prim_Script__On_Attach
    Sound Prim Script - On Attach.lsl...
Sound #815:1125 Sound_Prim_Script__On_Touch
    Sound Prim Script - On Touch.lsl...
Sound #816:1126 Sound_Script
    Sound Script.lsl...
Sound #817:1127 sound_sequence__sensor
    sound sequence sensor.lsl...
Bling #818:1128 sparkly_1
    sparkly 1.lsl...
Particles #819:1129 Special_Particle_Sensor__Brain_
    Special Particle Sensor _Brain_.lsl...
Particles #820:1130 Special_Particle_Sensor_Instruction
    Special Particle Sensor Instructions [NOTECARD] .lsl...
Speedometer #821:1131 Speedometer_Working_By_Jimmy_Roo
    Speedometer Working By Jimmy Roo.lsl...
Spells #822:1132 Spell_Settings
    Spell Settings.lsl...
Sphere World #823:1133 Sphere World
    Sphere World...
Sphere World #823:1504 Sphere World
    F...
Sphere World #823:1134 Sphere World
    Sphere World...
Sphere World #823:1135 Sphere World
    Sphere World...
Sphere World #823:1136 Sphere World
    Sphere World...
Sphere World #823:1137 Sphere World
    Sphere World...
Sphere World #823:1138 Sphere World
    Sphere World...
Sphere World #823:1505 Sphere World
    Sphere World...
Sphere World #823:1139 Sphere World
    Sphere World...
Sphere World #823:1140 Sphere World
    Sphere World...
Sphere World #823:1141 Sphere World
    Sphere World...
Sphere World #823:1142 Sphere World
    Sphere World...
Sphere World #824:1554 Sphere_World__Walk_and_live_on_a_sphere
    Put this in a large sphere.
// It sends the sphere's size and position to the pose
balls
// You can then make the sphere any size, click the sphere,
and pose balls will move to the correct radius
// ...
Sphere World #824:1555 Sphere_World__Walk_and_live_on_a_sphere
    Pose ball - put this in a small sphere and set it at
ground level.
// When you click it, it will let you walk on your sphere
world
// Also Add a walk animation named "walk" to the prim, too
// Thank...
Sphere World #824:1556 Sphere_World__Walk_and_live_on_a_sphere
    Notes on how to make things walk on a sphere src="/images/robotworld.png" width="100">...
Sphere World #824:1557 Sphere_World__Walk_and_live_on_a_sphere
    Controlled Walk Pose ball - put this in a small sphere and
set it at ground level.
// Add a walk animation named "Walk: Power Slow" to the
prim, and an animation named "avatar_stand_1".
// You can r...
Dance #825:1149 Spinning_DanceBall_with_random_colo
    Spinning_DanceBall_with_random_colo...
Stairs #826:1150 Spiral_Starcase_generator
    Generator // // Drop this in the generator prim, along
with the step, banister, and baluster. ...
Stairs #826:1151 Spiral_Starcase_generator
    Conf_Step // // Drop this in a prim named "Step". (Box
with x-taper 1.0 is recommended). ...
Stairs #826:1152 Spiral_Starcase_generator
    Conf_Banister // // Drop this in a cylinder named
"Banister". ...
Stairs #826:1153 Spiral_Starcase_generator
    Conf_Baluster // // Drop this in a cylinder named
"Baluster". ...
Effects #827:1154 Splash
    Splash...
Effects #827:1155 Splash
    Makes the splash effect from a Piers Anthony Book...
Trampoline #828:1156 Springboard
    Springboard.lsl...
Chat #829:1157 Spy_Mic
    Spy Mic.lsl...
Particles #830:1158 Square_Particle_Garden
    Square_Particle_Garden...
Sensor #831:1159 Square_Sensor
    Put this script into a cube, and change the size of the
cube to the area you want to be sensed, then say 'reset' //
// It has the coodinates of the cubes area, you can then
change the size or locatio...
Weapons #832:1160 Stalking_lava_Fire
    Sends fire to an avatar...
Bling #833:1161 StarSaphireBLinG
    StarSaphireBLinG.lsl...
Building #834:1162 Stay_in_sim
    Stay in sim!.lsl...
Particles #835:1163 steam
    steam.lsl...
Particles #836:1164 SteamJunk_Factory_Smoker_BigStack
    SteamJunk_Factory_Smoker_BigStack...
Particles #837:1165 SteamJunk_Jet_Flame_large_blue
    SteamJunk_Jet_Flame_large_blue...
Particles #838:1166 SteamJunk_ManholeVent_Smoker
    SteamJunk_ManholeVent_Smoker...
Useful Subroutines #839:1167 String_Find_Last_Index
    String_Find_Last_Index...
Strings #840:1168 StringCompare
    StringCompare...
Strings #841:1169 StringParse
    StringParse...
Strings #842:1170 StringSetCompare
    StringSetCompare...
Suggestion Box #843:1171 Suggestion_Box
    To use this script, simply copy/paste the contents below
into a New Script in the game. Then place the script into a
‘prim’ (in the shape of a mailbox or suggestion box?).
That’s all there is to...
Animation #844:1172 Sunbathing_Script
    Sunbathing Script.lsl...
Collider #845:1173 Super_Collider
    Super collider script...
Collider #845:1174 Super_Collider
    Status Script...
Collider #845:1175 Super_Collider
    Add this to a prim called 'pool of blood' and put it
inside...
Door #846:1176 super_deluxe_door_cyber
    super deluxe door cyber.lsl...
Animation #847:1177 Super_Jump
    Super Jump.lsl...
Prim #848:1178 Super_Prim_Animator_Motion_Compiler
    This script requires the Super Prim Animator
http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1519
by Ferd Frederix. Just set up your animations as per the
animator's instructions, Save it to a...
Vehicles #849:1179 SuperCar
    SuperCar...
Animation #850:1180 SurprizingFreezer
    SurprizingFreezer.lsl...
Survey #851:1181 Survey_1
    Survey 1.lsl...
Viewer 2 #852:1182 SVG__Beyond_124_characters
    SVG__Beyond_124_characters...
Viewer 2 #853:1183 SVG_Scalable_Vector_Graphics_in_Sha
    Example website: http://tutorials.jenkov.com/svg/index.html
// // The demo script below, adapted from the Notecard on
a Prim script, reads a notecard with SVG elements and puts
it in the URL. This i...
Viewer 2 #853:1184 SVG_Scalable_Vector_Graphics_in_Sha
    Notecard used in showing that picture:...
Tour #854:1185 swan tour guide
    Tour...
Tour #854:1186 swan tour guide
    Tour...
Tour #854:1187 swan tour guide
    Tour...
Tour #854:1188 swan tour guide
    Tour...
Tour #854:1189 swan tour guide
    Tour...
Tour #854:1506 swan tour guide
    License...
Tour #854:1545 swan tour guide
    Tour Guide setup prim.
// Rez this from inventory to m,ake a route. Use the
recorder to gather the route...
Weapons #855:1190 Swarm_Script
    Swarm Script.lsl...
Weapons #855:1191 Swarm_Script
    Swarm Script Instructions [NOTECARD].lsl...
Swarm #856:1192 Swarming Bees
    Swarm of bees...
Animation #857:1193 swimming_fish
    swimming fish.lsl...
Underwater #858:1194 Swimming_Fish_Rezzer
    fish rezzer.lsl...
Underwater #858:1195 Swimming_Fish_Rezzer
    Fish script...
Door #859:1196 swing
    swing.lsl...
Door #860:1197 Swing__for_pivot_as_root_updated
    Swing - for pivot as root...
HoverText #861:1198 switching_text
    switching text.lsl...
Weapons #862:1199 Sword_Dueling
    Sword Dueling.lsl...
Weapons #863:1200 sword_script
    sword script.lsl...
Weapons #864:1201 Swordfighting
    Swordfighting.lsl...
Pose Balls #865:1202 T_Poser
    T Poser.lsl...
Presentations #866:1203 Talking_animated_picture
    An article on how to use this script is at
http://metaverse.mitsi.com/Secondlife/posts/talking-picture
// You will need to create your avatar first.
Navigate to this link at http://www.honestjohn...
Tandy #867:1204 Tandy the Nymph
    Tandy...
Tandy #867:1205 Tandy the Nymph
    Tandy...
Tandy #867:1206 Tandy the Nymph
    Tandy...
Tandy #867:1207 Tandy the Nymph
    Tandy...
Tandy #867:1208 Tandy the Nymph
    Tandy...
Tandy #867:1209 Tandy the Nymph
    Tandy...
Tandy #867:1210 Tandy the Nymph
    Tandy...
Tandy #867:1211 Tandy the Nymph
    Tandy...
Tandy #867:1212 Tandy the Nymph
    Tandy...
Tandy #867:1213 Tandy the Nymph
    Tandy...
Tandy #867:1214 Tandy the Nymph
    Tandy...
Tandy #867:1215 Tandy the Nymph
    Tandy...
Tandy #867:1216 Tandy the Nymph
    Tandy...
Tandy #867:1217 Tandy the Nymph
    Tandy...
Tandy #867:1218 Tandy the Nymph
    Tandy...
Tandy #867:1219 Tandy the Nymph
    Tandy...
Tandy #867:1220 Tandy the Nymph
    Tandy...
Tandy #867:1221 Tandy the Nymph
    Tandy...
Tandy #867:1222 Tandy the Nymph
    Tandy...
Tandy #867:1223 Tandy the Nymph
    Tandy...
Tandy #867:1224 Tandy the Nymph
    Tandy...
Tandy #867:1225 Tandy the Nymph
    Tandy...
Tandy #867:1226 Tandy the Nymph
    Tandy...
Tandy #867:1227 Tandy the Nymph
    Tandy...
Tandy #867:1507 Tandy the Nymph
    AO for Tandy...
Tandy #867:1508 Tandy the Nymph
    Tandy...
Tandy #867:1509 Tandy the Nymph
    XAO script...
Building #868:1228 Tape_measure
    Tape measure.lsl...
Teleport #869:1229 Teleport
    Teleport.lsl...
Teleport #870:1230 Teleport_and_sensor
    triple use script:
// Teleports toucher to target position,
// senses nearby avatars and transmits data,
// listens in on local chatter and transmits that as well.
// By Ariane Brodie et al....
Teleport #871:1231 teleport_anywhere_script
    teleport anywhere script.lsl...
Teleport #872:1232 Teleport_Hud
    Drop this script into a hud...
Teleport #873:1233 Teleport_Hud_v2
    This is my(Donjr Spiegelblatt) version of Teleport hud
v2.lsl...
Teleport #874:1234 Teleportation_with_rotation
    Edit the variable targetPos to set the target position you
will end up at. I also set the prim to from the normal
'touch' to 'sit'. One click and you teleport...
Speach #875:1235 Tell
    Makes an object speak without using its name...
Texture Organizer #876:1236 Texture Organizer
    You basically lay out 22 box prims and link them.// Then
you put the textures in it and install the script,// and
you have an instant low-lag 20-pane texture organizer.// It
has texture mode and sculp...
Texture Organizer #876:1510 Texture Organizer
    License...
Texture #877:1237 Texture_Finder_Script
    Texture Finder Script.lsl...
Texture #878:1238 texture_rotate__with_llRotateTexture
    texture rotate with llRotateTexture + timer example.lsl...
XS Pets #879:1239 Texture_server_for_XS_Pets
    Texture Server // An article on how to use this script is
located at href="http://metaverse.mitsi.com/Secondlife/Posts/Breedable
-pet-robot/texture-server.htm">http://metaverse.mitsi.com/S
econdlife...
XS Pets #879:1240 Texture_server_for_XS_Pets
    xs_texture plug // An article on how to use this script is
located at href="http://metaverse.mitsi.com/Secondlife/Posts/Breedable
-pet-robot/texture-server.htm">http://metaverse.mitsi.com/S
econdlif...
XS Pets #879:1241 Texture_server_for_XS_Pets
    test code for texture server. Put this into a set of
prims with the pet texture script and touch it. Any prim
with the same name as a texture in the server will change
to that texture....
Texture #880:1242 Texture_switcher_for_many_textures
    Texture switcher with many levels of menus...
TExture #881:1243 Texture_Writer_Display_arbitrary_texture
    Each character uses one prim - in this incarnation. // //
This can be used to build a HUD (tiny prims) which can
display messages or have a variable user interface. It can
also be used to create larg...
TExture #881:1244 Texture_Writer_Display_arbitrary_texture
    Tile script...
Texture #882:1245 TextureSwitcher__Touch
    TextureSwitcher - Touch.lsl...
Animal #883:1246 The_Blue_Whale_project
    Whale global movement script. This moves a fish ( or a
whale) in a circular pattern with a inner circle. It moves
the animal up 1/4 of the time in a sine wave pattern so it
appears above the water....
Animal #883:1247 The_Blue_Whale_project
    Water spout script to spurt water out of the whales
blowhole. Pu this in a prim just below the blowhole and
aim the Z axis upwards...
Animal #883:1248 The_Blue_Whale_project
    Pose ball with camera animation script. Put this in a
round pose ball above the whale. You also need to drop an
animation inside the object. This is preset for 'rooftop
crouch'....
Animal #883:1249 The_Blue_Whale_project
    Whale tail and fluke animation script. This script is the
'runtime' engine for the animation effects.. You will also
need to teach this script with my Prim Animator scripts and
a notecard called "Move...
Animal #883:1250 The_Blue_Whale_project
    Water splash script - this makes a circular water splash
rise up at water level, no matter where the whale is. It
gets activated by a linked message. ...
Animal #883:1251 The_Blue_Whale_project
    ArchipelisRez.txt - // // Click on the "Create" button of
the build window. Click somewhere on the floor to create a
second object (whatever it is, cube, cylinder...). You can
call this object "Arch...
Animal #883:1252 The_Blue_Whale_project
    ArchipelisBase.txt - form more help, see
http://www.archipelis.com/userManual.php // // Go in build
mode with the menu "View > Build B". Click on "Create"
button. Click somewhere on the floor to crea...
Color #884:1253 The_Color_Master_by_Tyken_Hightower
    The Color Master by Tyken Hightower.lsl...
World Peace #885:1254 The_Little_Box_Of_Calm_by_Gaynor_Gr
    The Little Box Of Calm by Gaynor Gritzi.lsl...
Phantom AV #886:1255 The_Simple_Method_to_Phantom_Av_by_
    The Simple Method to Phantom Av by Beatfox Xevious-STEP
TWO.lsl...
Combat #887:1256 The_Terra_Combat_System_TCS
    Instructions...
Combat #887:1257 The_Terra_Combat_System_TCS
    Sit Target...
Combat #887:1258 The_Terra_Combat_System_TCS
    License...
Combat #887:1259 The_Terra_Combat_System_TCS
    Sensor...
Combat #887:1260 The_Terra_Combat_System_TCS
    Particles...
Combat #887:1261 The_Terra_Combat_System_TCS
    hovertext...
Combat #887:1262 The_Terra_Combat_System_TCS
    gun particles...
Combat #887:1263 The_Terra_Combat_System_TCS
    beacon...
Building #888:1264 Theds_MegaPrim_Script_4
    This script allows you to resize the prim up to 64M per
side, even if your SL client does not allow that yet.
Menus or use chat commands. Examples: X = 5.5 // Sets the
X plane to 5.5 Y + .5 // Adds ...
Particles #889:1265 Threesome_flowers
    Threesome flowers.lsl...
Clock #890:1266 THWatch_
    THWatch 0.lsl...
Die #891:1267 TIMED_DIE
    This Script is to be dropped in a prim set the timer to as
long as you need and it will auto delete the prim its in
after the set time currently set at 2 seconds...
Weapons #892:1268 Timed_Mine
    Timed_Mine...
Door #893:1269 Timeless_Linked_Door
    Timeless Linked Door.lsl...
Door #894:1270 Timeless_Linked_Door_Script
    Timeless Linked Door Script.lsl...
Timestamp #895:1271 Timestamp_Get_Weekday_from_timestam
    Timestamp_Get_Weekday_from_timestam...
Tip Jar #896:1272 TipJar
    TipJar...
Tip Jar #897:1273 Tipjar_script_with_a_goal_and_progr
    Tipjar script with a 'goal' and progress meter by Angel
Fluffy.lsl...
Tip Jar #898:1274 TipJarClub
    TipJarClub lets members of a group claim a tipjar and share
tips. It will time out and remove people who do not touch
it
...
HoverText #899:1275 title_maker_chan9
    title maker chan9.lsl...
Books #900:1276 To_publish_your_own_books_in_Second
    This is a prim book, it has real pages that turns when you
browse it. The book displays pictures ; not text (unless
your picture contains text of course).
// License: GNU General Public License...
Floating Text #901:1277 Todo_list
    I may also make it so that it can read things off of a
notecard....
Radio #902:1278 Top2000_Radio_Stations_Player
    This is an automatically updating radio player with several
thousand stations.// If your land is owned by a group, you
will need to deed the prim to the group. Just edit the prim
that the script is in...
Radio #902:1753 Top2000_Radio_Stations_Player
    Media-On-A-Prim Radio station with several thousand
stations.
// You must deed this to a group if you are on group-owned
Land....
Radio #902:1558 Top2000_Radio_Stations_Player
    This is a slave for remote pacels. It listens for commands
from the master controller.
// More information on this radio player is at
http://www.outworldz.com/Secondlife/posts/streaming...
Die #903:1279 Touch_Die
    Touch Die.lsl...
Touch #904:1280 Touch_Fire
    Touch Fire.lsl...
Avatar Key #905:1281 Touch_Reveal_Key_AVATAR_KEY_GIVER
     Touch Reveal Key (AVATAR KEY GIVER)...
Browser #906:1282 Touch_Urlloader
    Touch Url-loader.lsl...
Tour #907:1283 Tour Bird
    Tour...
Tour #907:1284 Tour Bird
    Tour...
Tour Guide #908:1285 Tour_Guide
    This Tour Guide by Wandering Yaffle for Second Life turns a
set of coordinates and notecards into an automated tour.
The object hovers along a path, emitting chat lines at each
stop and waiting to be ...
Tour Guide #908:1286 Tour_Guide
    The script...
Tour #909:1287 TourCopter
    Tour...
Tour #909:1288 TourCopter
    Tour...
Tour #909:1289 TourCopter
    Tour...
Tour #909:1290 TourCopter
    Tour...
Tour #909:1291 TourCopter
    Tour...
Tour #909:1292 TourCopter
    Tour...
Tour #909:1293 TourCopter
    Tour...
Tour #909:1294 TourCopter
    Tour...
Tour #909:1295 TourCopter
    Tour...
Tour #909:1296 TourCopter
    Tour...
Tour #909:1297 TourCopter
    Tour...
Tour #909:1298 TourCopter
    Tour...
Tour #909:1299 TourCopter
    Tour...
Tour #909:1513 TourCopter
    Notecard...
Tour #909:1514 TourCopter
    Init notecard...
Tour #909:1300 TourCopter
    Tour...
Tour #909:1301 TourCopter
    Tour...
Tour #909:1302 TourCopter
    Tour...
Tour #909:1303 TourCopter
    Tour...
Tour #909:1304 TourCopter
    Tour...
Tour #909:1305 TourCopter
    Tour...
Tour #909:1306 TourCopter
    Tour...
Traffic #910:1307 Traffic
    Traffic...
Vehicles #911:1308 Train_and_train_car_script_for_Open
    First the readme: // // Train Engine/Car v1.1 //
~~~~~~~~~~~~~~~~~~~~ // Note: The checkpoints are already
setup for MonopolyMall.
//
// Version History
// --------------------
// - v1.1
// * Abilit...
Vehicles #911:1309 Train_and_train_car_script_for_Open
    Lastly the Train car...
Train #912:1310 Train_brain
    Train_brain...
Train #913:1311 Train_car_follower
    Train_car_follower...
Train #914:1312 Train_car_motor
    Train_car_motor...
Train #915:1313 Train_Engine_Whistle
    Train_Engine_Whistle...
Train #916:1314 Train_Scheduler
    Train_Scheduler...
Train #917:1315 Train_Sound
    Train_Sound...
Train #918:1316 Train_Station_Engine_Rezzer
    Train_Station_Engine_Rezzer...
Translator #919:1317 Translate_web_page_on_click
    Change the url="" to your blog or marketplace listing....
Transmogrify #920:1318 Transmogrifier
    Transmogrify script. Goes in a large prim and covers up
your avatar. Wear the prim on your pelvis for best
results....
Transmogrify #920:1319 Transmogrifier
    Accessories Script. Goes in any prim attached to your
avatar, such as hair....
Transmogrify #920:1320 Transmogrifier
    Pet Script. Goes in and attached prims that you want to
transmogrify to...
Transmogrify #921:1321 TransmogrifyAvatar
    for anything you wear...
Transmogrify #921:1322 TransmogrifyAvatar
    for any prim so it works in no script zones...
Transmogrify #921:1323 TransmogrifyAvatar
    FOr the head of the avatar...
Transmogrify #921:1324 TransmogrifyAvatar
    makes a flash of smoke when you transmogrify...
Transmogrify #921:1325 TransmogrifyAvatar
    For any attached pet that is to appear when you
Transmogrify...
Particles #922:1326 tropfen
    tropfen.lsl...
Weapons #923:1327 turret
    turret.lsl...
TV #924:1328 TV_Script
    TV Script.lsl...
TV #925:1329 TV_Station_Script
    TV Station Script.lsl...
Twitter #926:1330 Twiiter_Library
    Using the Twitter OAuth Library // // The Twitter OAuth
Library allows scripted objects in Second Life to update
the Twitter status streams of residents in Second Life
interacting with the objects. A...
Twitter #926:1331 Twiiter_Library
    Twitter OAuth Library...
Rezzers #927:1332 Twisted_Creations_Rezzer
    Twisted creations 2007-2011 // // Simple yet very
efficient rezzer system, ideal for vehicles. // TIP: Set
your vehicles to temprezz, this way you will not need a
etra script or part of code to del...
Avatar #928:1333 Twitch_Tail_script
    Twitch_Tail_script...
Texture #929:1334 TWOBUTTON_TEXTURE_VENDOR
    TWO-BUTTON TEXTURE VENDOR by Thili Playfair and Karandras
Banjo.lsl...
Typing #930:1335 Typing animation
    Put this in a prim and attach it to your spine.// When you
type it triggers whatever prim holds the second script into
appearing....
Typing #930:1336 Typing animation
    Makes a typewriter or other gadget appear when you type.//
THis goes into 'screen prim' that will eppear when you
type.// When you type it makes that prim appear. ...
Keyboards #931:1337 Typing_sound
    Typing_sound...
Floating Text #932:1338 TypingName
    TypingName.lsl...
Door #933:1339 Ultra_Deluxe_Door_Script
    Ultra Deluxe Door Script.lsl...
Translator #934:1340 Universal_Google_Translator
    The device consists of 3 key scripts, with several
ancillary scripts to function. The key scripts are listed
here... // Universal Translator Engine // // This is the
"heart" of the translator. It h...
Translator #934:1341 Universal_Google_Translator
     HTTP Handler // // Even though the name of this script is
"HTTP Handler", it really just stores the requested
translation traffic so that we can match incoming
translations from Google with what was...
Translator #934:1342 Universal_Google_Translator
    Interface Handler // // This is the interface, or
menu-system of the translator. It handles all of the
numerous dialogs, language selection, etc. of the
translator. ...
Useful Subroutines #935:1343 Unix_time_code_to_list_format
    Unix_time_code_to_list_format...
Animation #936:1344 Unlimited_storage_Prim_Animator
    This is the main prim animator script. You also need the
Store 0 script. An article on how to use this to make
objects move is at
http://metaverse.mitsi.com/Secondlife/Posts/Robin/...
Animation #936:1345 Unlimited_storage_Prim_Animator
    This script must be named 'Store 0'. Yeasch script saves
about 200 prim animations when compiled into mono. You can
add additional storage scripts by naming them sequentially
Store 1, STore 2, and ...
Animation #936:1346 Unlimited_storage_Prim_Animator
    This is an example script to loop 3 animations named
'start', 'baby1', and 'baby2'...
Inventory Giver #937:1347 Unpacker_With_Status_Check
    The only things you'll need to change are the creator_key
and a few strings. After replacing the blank key with your
own, use the search function to find and replace "Creator
Name" with your own name ...
Updater #938:1348 UpdateSubscriber
    UpdateSubscriber 1.lsl...
Useful Subroutines #939:1349 Use_iif_on_LSL
    example: // integer x = iif( z<0 , -1 , +1 ); // string
hello = iif( sex == "M", "Man.", "Woman" );...
Utility #940:1350 Utility__Copy_Script
    Utility - Copy Script by Alondria LeFay.lsl...
Utility #941:1351 Utility__Delete_Script
    Utility - Delete Script by Alondria LeFay.lsl...
Utility #942:1352 Utility__Paste_Script_by_Alondria_L
    Utility - Paste Script by Alondria LeFay.lsl...
Greeter #943:1353 v7D_Advanced_Visitor_Greeter
    v7D_Advanced_Visitor_Greeter...
Color #944:1354 v7D_Enh_Color_Picker__V11
    v7D_Enh_Color_Picker__V11...
Map #945:1355 v7D_Enh_Landmark2Map
    Script (Fast Response Version) ...
Map #945:1356 v7D_Enh_Landmark2Map
    Script (Small Code Version) ...
Tour Guide #946:1357 Valentines_Day_tour_bird
    The main tour script. Put this in the seat of the tour
guide....
Tour Guide #946:1358 Valentines_Day_tour_bird
    You must also add a note card called "Route". It can be a
blank note card to start with. Later, you will add the
coordinates to this notecard.// After you teach the tour
guide how to move, you paste ...
Tour Guide #946:1359 Valentines_Day_tour_bird
    Poseball script. Put this into as many pose balls as you
need. ...
Tour Guide #946:1360 Valentines_Day_tour_bird
    Recorder prim script. After you set out the waypoint
prims, click this to get the notecard contents for the tour
guide...
Tour Guide #946:1361 Valentines_Day_tour_bird
    Rezzer script. Put a copy of your finished tour into a
prim with this script and then touch it....
Tour Guide #946:1362 Valentines_Day_tour_bird
    Optional flexi wing script. add a wing texture to a flat
prim. This script will flap the wings. Note: does not
work on sculpted wings....
Tour Guide #946:1363 Valentines_Day_tour_bird
    Waypoint script. This is a cube that you name '10'. Rez
them to set up a route. ...
Tour Guide #946:1602 Valentines_Day_tour_bird
    The scripts for this tour were made by Ferd Frederix he is
a great scripter who believes in opensource wich is great
for us poor sobs,
You can download the scripts// href="http://www.free-lsl-scri...
Vendor #947:1364 Vendor
    Vendor...
Vendor #947:1365 Vendor
    Vendor Notecard...
Vendor #948:1366 Vendor_One_Person_Only
    Vendor (One Person Only).lsl...
Vendor #949:1367 Vendor_System_Script
    What it does: // // 1. it asks the owner of the vendor
to rezz the update box. // 2. update box will define the
URL from where it can aquire the email address of the
vendor. (the webpage body s...
Vendor #949:1368 Vendor_System_Script
    Updater Script for Reseller vendor // // Place this script
in a box you've created. // // What it does:
//
// 1. when rezzed next to the vendor, it will try to
update the vendors URL string.
// ...
Vendor #949:1369 Vendor_System_Script
    Server Script and Mailer Script for "Server Object" // //
Place these scripts into a box you've created as a server
prim. // Place the object you'd like to sell into this prim
- only one object //
/...
Vendor #949:1370 Vendor_System_Script
    Mailer script. // // 1. Make as many numbers of mailer
sciprts you need and place them into server object. //
2. Name them with numbers starting from number "1". //
3. Don't skip any numbers...
Vendor #950:1371 VendorBack
    VendorBack...
Vendor #951:1372 VendorBuy
    VendorBuy...
Vendor #952:1373 VendorForward
    VendorForward...
Merchant Tools #953:1374 Verify_Item_Received_when_rezzed
    Verify_Item_Received_when_rezzed...
Greeter #954:1375 VERY_SIMPLE_GREETING_Script
    VERY SIMPLE GREETING Script by Jester Knox.lsl...
Cache #955:1376 View_Your_Second_Life_Cache
    The VB Script - runs from the command prompt...
Cache #955:1377 View_Your_Second_Life_Cache
    A program to put textures onto prims using the UUID's from
the above script. Put the UUID into the Description and rez
the object...
Visitor Counter #956:1378 Visitor_List_Maker
    Visitor List Maker.lsl...
Visitor Counter #957:1379 Visitor_Tracker_by_Meghan_Eldrich
    Visitor Tracker by Meghan Eldrich.lsl...
Particles #958:1380 Voice_Activated_Particle_Systems
    Voice Activated Particle Systems.lsl...
Particles #959:1381 vomit
    vomit.lsl...
Walk #960:1382 Walk_Other
    This script requires a flat prim to act as the platform. //
// Looking back at this script, I realize it's pretty
ugly. // // Feel free to fix some stuff. -- Fred ...
Animation #961:1383 Walking_Script
    Walking Script.lsl...
Attachment #962:1384 Walking_sounds
    here be dragons...
Spells #963:1385 Wand_Script
    Wand Script.lsl...
Teleport #964:1386 WarpPos_Teleporter
    WarpPos_Teleporter...
Water #965:1387 Water_texture_scale
    the script...
Water #966:1388 Waterfall_Mist
    Waterfall Mist.lsl...
Tour Guide #967:1389 waypoint_config
    waypoint_config.lsl...
Weapons #968:1390 Weapons-FF_Class_4_script_v2
    F-F Class 4 script (v2).lsl...
Weather #969:1391 Weather
    Weather...
Viewer 2 #970:1392 WebServing_Prim
    This is an extention of the Bootstrapping HTML on a prim
idea....
Wedding #971:1393 Wedding Walk
    A walker for two people at a wedding...
Timestamp #972:1394 Weekday_from__Y_M_D__format
    Weekday_from__Y_M_D__format...
Greeter #973:1395 Welcome_Mat
    Welcome Mat.lsl...
Greeter #974:1396 Welcome_Script
    Welcome Script.lsl...
Vehicles #975:1397 WheelScript
    WheelScript...
Particles #976:1398 White_hearts
    Ama's_Jopsy's Particle Script 0.lsl...
Greeter #977:1399 Who_touched_me
    Who touched me.lsl...
whoopie cushion #978:1400 Whoopie_cushion
    I couldn't find a basic, straightforward whoopie cushion
script for a Second Life class I was taking, so I made
one....
Door #979:1401 Whos_at_the_door
    Who's at the door_.lsl...
WIKI Reader #980:1402 WikiHUD
    WikiHUD is a simple utility that reads pages from a wiki
into Second Life. One WikiHUD reads pages from this Wiki.
The code reads the raw contents of an article from this
wiki. Originally written by L...
WIKI Reader #981:1403 WikiHUD_148_dj
    WikiHUD_148_dj...
Windows #982:1404 Window_Controller
    Window Controller.lsl...
Windows #983:1405 Windows_and_controller
     Window // // Put this in the windows; ...
Windows #983:1406 Windows_and_controller
     Window Switch // // Put this in a switch; ...
Windows #983:1407 Windows_and_controller
    How to work it ...
Vehicles #984:1408 XC51_hovercraft_script
    XC5-1 hovercraft pose ball controller...
Vehicles #984:1409 XC51_hovercraft_script
    flight script for XC-5 hovercraft...
Flight Assist #985:1410 Xflight_Script_1
    X-flight Script 1.lsl...
Utility #986:1411 XML_Parser
    XML Parser Test script...
Utility #986:1412 XML_Parser
    XML Parser Main Script...
XS Quail #987:1413 XS Pet Quail Modified
    XS Quail...
XS Quail #987:1414 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1415 XS Pet Quail Modified
    XS Pet Modified Ager script...
XS Quail #987:1515 XS Pet Quail Modified
    Global constants and notes...
XS Quail #987:1416 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1417 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1418 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1419 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1420 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1421 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1422 XS Pet Quail Modified
    XS Quail...
XS Quail #987:1423 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1424 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1425 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1426 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1427 XS Pet Quail Modified
    Xs FoodBowl Animation...
XS Quail #987:1428 XS Pet Quail Modified
    Modified Pet Quail...
XS Quail #987:1429 XS Pet Quail Modified
    Modified Pet Quail...
XS Pet #988:1430 XS Pet Robot
    XS Pet makes a female pet 8 days old...
XS Pet #988:1431 XS Pet Robot
    XS Pet makes a male pet 8 days old...
XS Pet #988:1432 XS Pet Robot
    XS Pet xs_ager test script...
XS Pet #988:1433 XS Pet Robot
    XS Pet xs_debug
...
XS Pet #988:1434 XS Pet Robot
    XS Pet xs_eye script...
XS Pet #988:1435 XS Pet Robot
    XS Pet xs_sleep...
XS Pet #988:1436 XS Pet Robot
    XS Pet xs_texture-two eyes...
XS Pet #988:1437 XS Pet Robot
     XS Pet globe rotator...
XS Pet #988:1438 XS Pet Robot
    XS Pet...
XS Pet #988:1439 XS Pet Robot
    XS Pet xs_home
...
XS Pet #988:1440 XS Pet Robot
    XS Pet moonlet pose ball...
XS Pet #988:1441 XS Pet Robot
     XS Pet rotate the globe ...
XS Pet #988:1577 XS Pet Robot
    XS Pet xs_updater from Xundra Snowpaw - modified to match
Ferd's mods. Adds a male, female and an egg to anybody
nearby.
// Can be used to send scripts, notcards, and so on.
...
XS Pet #988:1516 XS Pet Robot
    XS Pet Global Constants file ...
XS Pet #988:1517 XS Pet Robot
    XS Pet Instructions ...
XS Pet #988:1518 XS Pet Robot
    XS Pet Revisions control...
XS Pet #988:1519 XS Pet Robot
    XS Pet xs_home waving flag script
...
XS Pet #988:1520 XS Pet Robot
    read me...
XS Pet #988:1521 XS Pet Robot
    XS Pet Particle Script...
XS Pet #988:1604 XS Pet Robot
    XS Pet re-animator...
XS Pet #988:1566 XS Pet Robot
    A list of breed names notecard. Use one line per breed
name. The lines that begin with // are ignored....
XS Pet #988:1613 XS Pet Robot
    XSPet xs coloring plug in ( identical in egg, crate and cup
)...
XS Pet #988:1614 XS Pet Robot
    XSPet xs coloring plug in ( identical in egg, crate and cup
)...
XS Pet #988:1615 XS Pet Robot
    XSPet xs coloring plug in ( identical in egg, crate and cup
)...
XS Pet #988:1442 XS Pet Robot
    XS Pet walk on a moon pose ball
...
XS Pet #988:1443 XS Pet Robot
    XS Pet xs_movement (for walking on a globe )
...
XS Pet #988:1444 XS Pet Robot
    XS Pet Modified xs_home script for the sphere.
...
XS Pet #988:1445 XS Pet Robot
    XS Pet xs_radius
...
XS Pet #988:1446 XS Pet Robot
    XS Pet xs _foodbowl...
XS Pet #988:1447 XS Pet Robot
    XS Pet xs_foodbowl_anim...
XS Pet #988:1448 XS Pet Robot
    XS Pet xs_egg...
XS Pet #988:1449 XS Pet Robot
    XS Pet xs_eggcup script. This goes in the Pet robot
toolbox, or other egg carrier.
// You also add a copy of your pet(s) and an egg. These
need to be reset, taken to inventory and added to the egg
...
XS Pet #988:1450 XS Pet Robot
    XS Pet Particle Script...
XS Pet #988:1451 XS Pet Robot
    XS Pet...
XS Pet #988:1452 XS Pet Robot
    XS Pet xs_cryocrate
...
XS Pet #988:1453 XS Pet Robot
    XS Pet textures server...
XS Pet #988:1454 XS Pet Robot
    XS Pet test code to make a pet change textures.
...
XS Pet #988:1455 XS Pet Robot
    XS Pet xs_texture plug in
...
XS Pet #988:1456 XS Pet Robot
    XS Pet prim animator compiler ...
XS Pet #988:1457 XS Pet Robot
    XS Pet Compiler...
XS Pet #988:1458 XS Pet Robot
    XS Pet xs_home when you want just one of the pets to be the
home post
...
XS Pet #988:1459 XS Pet Robot
    XS Pet xs_infomatic when one pet is the home post
...
XS Pet #988:1460 XS Pet Robot
    XS Pet plug in for particle effects when a pet lays an
egg....
XS Pet #988:1461 XS Pet Robot
    XS Pet xs_prim_animator_timer...
XS Pet #988:1462 XS Pet Robot
    XS Pet xs_ager...
XS Pet #988:1463 XS Pet Robot
    XS Pet xs_brain
...
XS Pet #988:1464 XS Pet Robot
    XS Pet xs_breeding...
XS Pet #988:1465 XS Pet Robot
    XS Pet xs_eater...
XS Pet #988:1466 XS Pet Robot
    XS Pet xs_infomatic...
XS Pet #988:1467 XS Pet Robot
    XS Pet xs_movement...
XS Pet #988:1468 XS Pet Robot
    XS Pet script to make an xs_pet change prims when male or
female...
XS Pet #988:1469 XS Pet Robot
    XS Pet xs_sound plug in
...
XS Pet #988:1470 XS Pet Robot
     The xs_special.lsl script is a script Xundra Snowpaw made
to extend pets, and how you use it is up to you....
XS Pet #988:1571 XS Pet Robot
    XS Pet xs_updater ...
XS Pet #989:1471 XS Pet Xundra Snowpaw Original Quail
    XS Pet...
XS Pet #989:1472 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1473 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1474 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1475 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1476 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1477 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1478 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1479 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1480 XS Pet Xundra Snowpaw Original Quail
    XS Pet...
XS Pet #989:1481 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1482 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1483 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1484 XS Pet Xundra Snowpaw Original Quail
    Original Pet Quail...
XS Pet #989:1522 XS Pet Xundra Snowpaw Original Quail
    Global constants and notes...
Curtain #990:1485 Zillas_Curtain_script_V1
    Copyright (C) 2008 Zilla Larsson // This program is free
software: you can redistribute it and/or modify it under
the terms of the GNU General Public License version 3, as
published by the Free Softwa...
Particles #991:1486 ziphren_pixie_sparkles_blue
    ziphren pixie sparkles blue.lsl...
Weapons #992:1487 Zombieprim
    Zombieprim...
Animal #993:1488 Zombies
    See the article on href="http://metaverse.mitsi.com/secondlife/posts/zombie">Z
ombies to make this walking zombie...
Translator #994:1489 1337_Translator
    Leet speak translator...
Flying Bee #995:1725 Flying Bee and Hive
    A free flying bee that gathers pollen and takes it to his
hive for either OpenSim or Second Life...
Flying Bee #995:1490 Flying Bee and Hive
    A free flying bee that gathers pollen and takes it to his
hive...
Flying Bee #995:1491 Flying Bee and Hive
    A free flying bee that gathers pollen and takes it to his
hive...
Rider #996:1526 Tiger Rider
    This is the notecard fo r the AO. Delete these comments...
Rider #996:1527 Tiger Rider
    For manual control of an AO...
Rider #996:1528 Tiger Rider
    ZHAO-II compatible AO for Second Life...
Rider #996:1529 Tiger Rider
    This notecard is the animations for the Tiger Rider...
Rider #996:1492 Tiger Rider
    All in one NPC recorder player. Supports both absolute
and relative paths and many new commands
...
Rider #996:1493 Tiger Rider
    PoseBall for back of rider...
Rider #996:1494 Tiger Rider
    Vehicle code for the Tiger Rider.
...
Rider #996:1511 Tiger Rider
    XML apperance notecard for a Tiger in OsGrid...
Rider #996:1512 Tiger Rider
    Path notecard...
Chat-To-Speech #997:1523 Chat-To-Speech-MOAP
    Put on a prim, enable shared media, click the prim face,
and type something.
// requires the Media on a prim be enabled.
// immediately speaks "Hello, chat to speech is ready!" -
if this does not wor...
Fish #998:1524 Free-Swimming-Fish
    This project makes free-swimming fish appear from a
rezzer...
Fish #998:1525 Free-Swimming-Fish
    This project makes free-swimming fish appear from a rezzer.
This is the rezzer. Put a copy of your fish in this box and
touch it to get the menu...
Avatar #999:1530 Halfatar
    For a half-avatar such as my Zombie and skeleton. ...
Avatar #999:1531 Halfatar
    Makes the eyes wiggle randomly...
Avatar #999:1532 Halfatar
    Individual eye script for random wiggles...
Avatar #999:1533 Halfatar
    Main Controller for animations - makes the rider grip the
zombie or skeleton when moving...
Teleport #1001:1541 Teleport-Region
    Teleport witin a sim ...
Bird #1002:1542 Perching bird
    A free-flying bird that perches on your arm...
Sphere World #1003:1543 Walk-On-the-moon
    Sphere script for walking on a planet or moon
// put these three scripts in a sphere and put the Poseball
script in a pose ball.
// touch the sphere to train them, then sit on the pose
ball. You can h...
Sphere World #1003:1544 Walk-On-the-moon
    Controlled Walk Pose ball - put this in a small sphere and
set it at ground level.
// Add a walk animation named "avatar_walk" to the prim,
and an animation named "avatar_stand".
// You can change t...
Sphere World #1003:1911 Walk-On-the-moon
    Sphere script for XS pets to walk on a planet or moon
// Optionall put this script in a sphere and put the
Poseball script in a pose ball.
// XS pets using ther same secret key and channels can then
w...
Sphere World #1003:1912 Walk-On-the-moon
    an optional script to slowly rotate the moon...
OpenSim NPC #1004:1752 NPC_Cat_Follower
    INSTRUCTIONS for KITTEH KAT FUD BOWL...
OpenSim NPC #1004:1546 NPC_Cat_Follower
    Sample Appearancer Card...
Movement #1005:1547 Move up and down on touch
    Moves a prim repeatedly up and down. Stop start via
touch...
Water #1006:1548 Animated-Water
    Cell Animation and Self Delete...
Water #1006:1549 Animated-Water
    How to create ZERO LAG animated water...
Water #1006:1550 Animated-Water
    Rotate Smooth and Self Delete...
Water #1006:1551 Animated-Water
    Stop Linked Animated Texture and Self Delete...
Water #1006:1552 Animated-Water
    Smooth and Self Delete...
Water #1006:1553 Animated-Water
    Stop Animated Texture and Self Delete...
Pets #1007:1559 Kevin the Bird pet follower
    This is from Kevin the bird - a Pet follower. It stays in
one area and runs and up yells hello....
Textures #1008:1560 TextureAllByDescription
    Texture all prims from an inventory by menu...
Communications #1009:1562 Chalkboard
    It creates a chalkboard. If Shared media is not on, this
displays an image named "SharedMedia" to clue them in that
they need to enable it or click it
// It also forces the address bar to be minim...
NPC #1010:1563 NPC Persister
    When a simulator is restarted, any NPCs on that sim's
regions will not automatically reappear.
// Much like dynamic textures, NPCs are a transient and
non-persistant asset that is not stored in any da...
OpenSimOnly #1011:1564 osTextBoard
    Puts text on a virtual screen...
Gardening #1012:1565 Square Particle garden
    Drop one optional particle texture and this script into a
prim.
// Particles should start automatically. (Reset) the script
if you insert a particle texture later on. Add one or more
CONTROLLER TEMPLA...
Wings #1013:1567 Auto-deploying wings
    Autodeploying Wings...
Weather #1014:1568 WeatherVane with Smoke trail
    Makes a prim rotate and face the wind with smoke trailing
from it....
AO #1016:1572 ZHAO-II AO for Second life
    ZHAO=II compatible AO using the new LSL Animation
functions, timer is now used only to detect swimming...
Updater #1017:1580 Script Updater
    Test script for the updater...
Updater #1017:1581 Script Updater
    Central prim updater for scripts. Just drop a (non
running) script in here and click the prim. Scripts are
sent to the registered clients...
Updater #1017:1578 Script Updater
    Remote prim updater for scripts. This registers the prim
to accept scripts from a server in the same region....
Updater #1017:1579 Script Updater
    Test script for the updater...
Building #1018:1582 ScaleByFactor
    Touching this script causes the object to double or halve
in size....
AO #1019:1583 SuperSimpleAO
    A very simple AO using the newest Second Life commands...
Vehicle #1020:1584 OpenSim Boat
    Full-perm OpenSim boat with tunable parameters...
Vehicle #1021:1585 OpenSim Car
    This script allows a car to hover over water as well as run
on land. It has ten power settings. ...
HyperGate #1022:1586 OpenSim WalkthroughTeleporter
    An instant Hypergrid jump to a different grid simply by
walking...
NPC #1023:1587 OpenSim Mirror
    NPC Mirror Make a NPC appear that looks just like thee...
NPC #1023:1588 OpenSim Mirror
    A chair for the NPC to sit in...
OpenSim NPC #1024:1589 OpenSim NPC Fish
    Swimming Fish script for NPC's ...
OpenSim NPC #1024:1590 OpenSim NPC Fish
     This is a fish NPC follower.
// License: http://creativecommons.org/licenses/by-nc...
Shortcut #1026:1594 Desktop-Shortcuts
    Desktop Shortcut creator template script to a landmark in
world....
Shortcut #1026:1595 Desktop-Shortcuts
    Desktop Shortcut creator script to write a landmark taken
from a webserver form....
Shortcut #1026:1596 Desktop-Shortcuts
    Desktop Shortcut creator script to a landmark in world....
Money Tree #1027:1597 Money Tree
    Makes a Money Tree. This is the Leaf Prim...
Money Tree #1027:1598 Money Tree
    Makes a Money Tree. This is the Tree Prim...
Animation #1028:1599 Multi-pose script
    This script offers five different methods for animating an
avatar seated on an object that contains more than one
animation...
NPC #1029:1600 NPC General Utility Rez and Pose Dancer
    This was written as a "dancer" script for a club. ...
NPC #1030:1601 OpenSim NPC Populate Region Randomly
    Touch to create an NPC at a random position in your region.
...
FaceLight #1031:1606 facelight
    A user settable facelight with HUD...
FaceLight #1031:1607 facelight
    a user settable facelight with a HUD control script...
Look At #1032:1608 LinkedPrim Look At
    Lets you point a linked prim at an object...
Particle #1033:1609 Particle to Viictim
    Makes particles nto a weapon. Shoots them at avatars you
choose from a menu...
vehicle #1034:1610 Air Camper
    DESCRIPTION: []::AIR CAMPER FLIGHT SCRIPT...
Door #1035:1611 Path Cut Door
    A round door made by a path cut...
Vehicle #1036:1617 OpenSim Scooter
    An Opensim Scooter...
Collision #1037:1619 Shrink-on-collide
    Makes a plant or other object shrink when collided with,
like Pandora plants...
ChatBot #1038:1620 ChatBot
    Chatbot for PersonalityForge. Get a free account at
http://www.personalityforge.com.
// 5,000 chats are free.
// Get an API ID, and add it to the apiKey below
// Add the domain *.secondlife.com or yo...
ChatBot #1038:1621 ChatBot
    This chatbot is for OpenSim Only. It only works on NPC's.

// Rev 1.1 08-27-2015 made API use first name as the
Hypergid names were too long

// Chatbot for PersonalityForge. Get a free account at
ht...
ChatBot #1038:1622 ChatBot
    NPC for Opensim Chatbot script...
Music #1039:1623 Master-Slave Background Sound Player
    Music player Master script. Can play many 9-second clips
in sequence.
// Trigger it with a link message, the sensor script, or
touch the prim
// ****************************************************...
Music #1039:1624 Master-Slave Background Sound Player
    Music player slave script. Add sound clips the same as in
the master.
// Put these about every 20-25 meters to spread shound
through an entire region.
// ********************************************...
Tour #1040:1625 OpenSim Tour Car
    Opensim Touring vehicle...
Tour #1040:1626 OpenSim Tour Car
    Tour car prim for Opensim...
Tour #1040:1627 OpenSim Tour Car
    Tour Routing prim for Opensim...
Tour #1040:1628 OpenSim Tour Car
    Tour recordwer. Touch this after placing #10 prims...
Tour #1040:1722 OpenSim Tour Car
    Opensim Tour Boat...
Tour #1040:1723 OpenSim Tour Car
    Tour car seat for Multi-vehicle script - place this in any
seat and adjust the TARGET and ROT as necessary...
vehicle #1041:1629 Vehicle
    Sit trigger for car...
vehicle #1041:1630 Vehicle
    simple vehice...
Music #1042:1631 Radio Buttoned Sound Player
    Music player for radios or paianos with multupole buttons
and sounds..
// Can play many 9-second clips in sequence.
// Put this script in multile proims., Each prim gets
unique wav files. Click a pri...
Music #1042:1632 Radio Buttoned Sound Player
    A multi-selection Music Player for long lengths of music...
Music #1042:1633 Radio Buttoned Sound Player
    Music player for radios or paianos with multupole buttons
and sounds..
// Can play many 9-second clips in sequence.
// Put this script in multile proims., Each prim gets
unique wav files. Click a pri...
Music #1042:1634 Radio Buttoned Sound Player
    Radio/Music player slave script. Add the sound clips the
same as in the master(s).
// Put these about every 20-25 meters to spread sound
through an entire region.
// ********************************...
Security #1043:1635 Security Orb
    A high quality Security system...
Security #1043:1636 Security Orb
    A High quality Security System...
Security #1043:1637 Security Orb
    A High quality Security System...
Security #1043:1638 Security Orb
    A high quality security systemk...
Security #1043:1639 Security Orb
    A high quality Security system...
Security #1043:1640 Security Orb
    ...
Security #1043:1641 Security Orb
    ...
Security #1043:1642 Security Orb
    ...
Security #1043:1643 Security Orb
    ...
Security #1043:1644 Security Orb
    ...
Security #1043:1645 Security Orb
    ...
Security #1043:1646 Security Orb
    ...
Security #1043:1647 Security Orb
    ...
Security #1043:1648 Security Orb
    ...
Security #1043:1649 Security Orb
    ...
Security #1043:1650 Security Orb
    ...
Security #1043:1651 Security Orb
    ...
Security #1043:1652 Security Orb
    ...
vehicle #1044:1653 Vehicle
    ...
vehicle #1044:1654 Vehicle
    ...
Vehicle #1045:1655 Opensim Bulletsim JetBike
    The jetbike is a flyer so it will climb or dive and taxi
very fast. You can use it like a bike and have the option
to pull up when you find your self in a bind....
Vehicle #1046:1656 Opensim Bulletsim Motorbike
    Opensim Bullety Physics Motorcycle ...
NPC #1047:1657 NPC Attach
    Attach things to NPCs by script...
NPC #1048:1658 NPC rotator
    makes a set of NPC's walk in a circle...
NPC #1048:1659 NPC rotator
    Makes a set of NPC's walk in a circle...
NPC #1048:1660 NPC rotator
    Script ot make a NPC rotate and walk in a circle...
Quiz #1049:1662 Simple Quiz
    A simple quiz to ask questions, get answers and give out a
notecard...
Quiz #1049:1663 Simple Quiz
    A simple notecard game with collision, or touch. Itgives a
notecard when the question is answered....
Database #1050:1664 SlPhant
    A simple external database for SL...
Particles #1051:1669 ButterflyGenerator
    Rezzes particle butterflies...
NPC #1052:1670 NPC General Utility Rez and Pose Dancer
    Holds data for NPC - auto generated notecard...
NPC #1052:1671 NPC General Utility Rez and Pose Dancer
    This was written as a "dancer" script for a club. ...
Collision #1053:1672 Reliable llVolumeDetect
    Forces reliable collisions in Opensim...
Teleport #1054:1673 Telepad for Opensim
    Opensim Teleporter with auto-sync...
Teleport #1054:1674 Telepad for Opensim
    Opensim TReleport with auto sync...
Stair #1055:1675 Spiral Stair Maker
    A simple spiral staircase, one step at a time. XML files,
too, so it is easy to load...
Teleport #1056:1676 Elven Door Teleport System
    Elven Door teleport System...
Teleport #1056:1677 Elven Door Teleport System
    DESCRIPTION: []::Elven Door teleport System...
Teleport #1056:1678 Elven Door Teleport System
    DESCRIPTION: []::Elven Door teleport System...
Teleport #1056:1679 Elven Door Teleport System
    DESCRIPTION: []::Elven Door teleport System invisible prim
- put inside the main system...
Birds #1057:1680 Gracie and George Flamingos
    Free-flight bird system without physics main script...
Birds #1057:1681 Gracie and George Flamingos
    Route notecard...
Birds #1057:1682 Gracie and George Flamingos
    DESCRIPTION: []::Free-flight bird system wing flap script -
makes flex wings flap ...
Birds #1057:1683 Gracie and George Flamingos
    DESCRIPTION: []::Free-flight bird system without physics...
Follower #1058:1684 Keyframe Follower
    A avatar folloer thaty works in Opensim ...
Follower #1058:1685 Keyframe Follower
    DESCRIPTION: []::A avatar folloer thaty works in Opensim
...
Follower #1058:1686 Keyframe Follower
    Dragon Flames for a dragon follower...
Follower #1058:1687 Keyframe Follower
    Wing flap script for a X-wing uses a special texture, 1/4
wing upperl left, 1/4 wing lower right...
Sit #1059:1688 Magic Sit System
    Magic Sit system...
Sit #1059:1689 Magic Sit System
    Magic sit system...
Sit #1059:1690 Magic Sit System
    Magic Sit System for no poseballs...
Sit #1059:1691 Magic Sit System
    DESCRIPTION: []::Magic Sit System for no poseballs...
Tour Guide #1060:1692 Tour Airplane
    Tour controller for airplane...
Tour Guide #1060:1693 Tour Airplane
    Tour conteoller for airplane...
Tour Guide #1060:1694 Tour Airplane
    Opensim Scooter...
Tour Guide #1060:1695 Tour Airplane
    Camera controller...
Tour Guide #1060:1696 Tour Airplane
    Route notecard holds the coords for the tour...
Tour Guide #1060:1697 Tour Airplane
    Airplane script for tour plane...
Tour Guide #1060:1698 Tour Airplane
    Opensim Supercar...
Tour Guide #1060:1699 Tour Airplane
    Tour controller for airplane...
Elevator #1061:1700 Two floor keyframe elevator with sit
    
// This is a simple 2 floor elevator, consisting of 3
scripts, one for the elevator itself, another for the
elevator
// call button, and a 3rd for the elevator door to open and
close. The door in thi...
Elevator #1061:1701 Two floor keyframe elevator with sit
    Call Button for two floor elevator...
Elevator #1061:1702 Two floor keyframe elevator with sit
    Two floor key frame elevator door script...
Elevator #1062:1703 Two Floor keyframed elevator
    
// This is a simple 2 floor elevator, consisting of 3
scripts, one for the elevator itself, another for the
elevator
// call button, and a 3rd for the elevator door to open and
close. The door in thi...
Elevator #1062:1704 Two Floor keyframed elevator
    Two floor key frame elevator door Call Script (for 2
floors)// Write the floor number (1 or 2) in the
description...
Elevator #1062:1705 Two Floor keyframed elevator
    Two floor key frame elevator door script...
Hovertext #1063:1706 HoverTextPointer
    Puts a arrow below text to point down at something...
Rotation #1064:1707 Rotate Child Prim
    Drop this one in a child prim to have it rotate around the
world's Y axis in 1 degree increments. It won't work in the
root if it is rotated.
// You have to send it a message "[BTN_1]" on channel
-101...
Hypergate #1065:1708 Hypergates
    Hypergate script for Opensim
// :LICENSE: CC-0
// Maria Korolov's Hypergate script...
Hypergate #1065:1709 Hypergates
    Remote prim updater for scripts. This registers the prim
to accept scripts from a server in the same region....
Hypergate #1065:1710 Hypergates
    Central prim updater for scripts. Just drop a (non
running) script in here and click the prim. Scripts are
sent to the registered clients...
Walk #1066:1711 Walk Anywhere
    Walk anywhere on any surface with a ray caster...
Bird #1067:1715 llLookAtBird
    A simple Bird follower script using llLookAt and
llMoveToTarget...
Bird #1067:1716 llLookAtBird
    A simple Bird follower script using llLookAt and
llMoveToTarget...
Tour #1068:1717 Opensim Tour Boat
    An Opensim Compatible, non physical Tour system...
Tour #1068:1718 Opensim Tour Boat
    A tour system using vehicle code for Opensim...
Tour #1068:1719 Opensim Tour Boat
    A tour boat...
Tour #1068:1720 Opensim Tour Boat
    Tour boat for Opensim...
Tour #1068:1721 Opensim Tour Boat
    Opensim Tour Boat...
Sound #1069:1724 Play-Sound-and-Animation
    Plays a sound and an animation...
HyperGate #1070:1726 Hyperica Hypergate
    Excellent Hypergate Script with Detection of destination
and ossL command sets...
Vehicle #1071:1727 Opensim BulletSim Helicopter
    The helicopter is alaso availabe in an IAR...
Vehicle #1072:1728 Opensim BulletSim Supercar
    The supercar
...
Flying NPC's #1073:1729 Opensim Ridable NPC
    A rideable Set of twi prims that makes flying creatures
possible...
Flying NPC's #1073:1730 Opensim Ridable NPC
    Rideable NPC dragon ( and other rideable creatures)
Original script by Shin Ingen...
Flying NPC's #1073:1731 Opensim Ridable NPC
    Rideable NPC dragon, (and other flying creatures) Original
script by Shin Ingen...
Flying NPC's #1073:1732 Opensim Ridable NPC
    Commands for the notecard to make the dragon or bird
appeear...
Flying NPC's #1073:1733 Opensim Ridable NPC
    PoseBall for back of dragon...
Flying NPC's #1074:1734 Opensim Waypoint Recorder and Display
    Waypoints...
Clothing #1075:1735 PrimSkirt Builder
    Nice Prim Skirt builder for flexible prims...
Clothing #1075:1736 PrimSkirt Builder
    ...
Clothing #1075:1737 PrimSkirt Builder
    ...
Clothing #1075:1738 PrimSkirt Builder
    ...
Clothing #1075:1739 PrimSkirt Builder
    Prim Skirt Builder ...
Clothing #1075:1740 PrimSkirt Builder
    PrimSkirt Builder...
Clothing #1075:1741 PrimSkirt Builder
    PrimSkirt Builder...
Explosion #1076:1747 Opensim exploding wall and grenade
    This script will broadcast the message "Die Prims" across
the region on the objectChannel = -9. This will cause any
objects with the PrimDeleter script to get deleted.
// Use: This should be applied t...
Explosion #1076:1748 Opensim exploding wall and grenade
    
// This script spawns brick objects based off of the wall's
location.
// Use: Apply this script to a hollow, non-physical,
phantom wall. When the wall is clicked and if the brick
object is in the wal...
Explosion #1076:1749 Opensim exploding wall and grenade
    Allows the destructible wall's alpha to be changed via
button click
// Use: Apply this script to a button to change the wall's
aplha; I called mine SetWallAlphaButton. ...
Explosion #1076:1750 Opensim exploding wall and grenade
    This script is nice to have but not necessarily essential.
It allows the destructible wall to switch from being
visible to invisible at the press of a button, which is
nice if you need to know where i...
Explosion #1076:1742 Opensim exploding wall and grenade
    This script generates the explosion for a spawned grenade
once this grenade is detonataed. This script handles the
detonation events, communication with surrounding objects,
and deletion of the grenad...
Explosion #1076:1743 Opensim exploding wall and grenade
    This script is goes into a brick
...
Explosion #1076:1744 Opensim exploding wall and grenade
    When attached to an object, this script will allow that
object to be deleted once the deleter button is pushed.
// Use: attach this script to any item that needs to be
deleted regularly. This is good ...
Explosion #1076:1745 Opensim exploding wall and grenade
    This script is used to generate lingering smoke effects
after detonation of Grenade etc.
// Use: This should be applied to a grenade object. It's
best if this script is placed in one of the other prim...
Explosion #1076:1746 Opensim exploding wall and grenade
    
//This script generates the grenade prim at a certain
velocity in the direction of where the avatar's camera is
facing
//Use: Create a Grenade Launcher Button, and apply this
script to it. Each time...
Camera #1077:1751 Multi-Pos Camera HUD
    Menu-drive Camera HUD with multiple positions...
Fire #1078:1764 Realfire by Rene
    Configuration notecard for RealFire...
Fire #1078:1754 Realfire by Rene
    Link control (secondary switch) for RealFire...
Fire #1078:1755 Realfire by Rene
    Network control for RealFire...
Fire #1078:1756 Realfire by Rene
    Network control for RealFire...
Fire #1078:1757 Realfire by Rene
    Network receiver for RealFire...
Fire #1078:1758 Realfire by Rene
    Network receiver for RealFire...
Fire #1078:1759 Realfire by Rene
    Remote control (secondary switch) for RealFire...
Fire #1078:1760 Realfire by Rene
    Remote receiver for RealFire...
Fire #1078:1761 Realfire by Rene
    RGB to LSL color conversion...
Fire #1078:1762 Realfire by Rene
    A simple example script for creating your own plugin...
Fire #1078:1763 Realfire by Rene
    Proximity plugin for RealFire...
Fire #1078:1765 Realfire by Rene
    Main script for Realfire...
Fire #1078:1766 Realfire by Rene
    License for RealFire//:VERSION: 3.0.1...
Fire #1078:1767 Realfire by Rene
    Description for RealFire//:VERSION: 3.0.1...
Fire #1078:1768 Realfire by Rene
    Smoke slave script - goes into separate linked prims to to
make more smoke...
Fire #1078:1769 Realfire by Rene
    RGB to LSL color conversion...
Light #1079:1770 Rene Free Lighting System
     Drop in any prim and touch for on/off...
Light #1079:1771 Rene Free Lighting System
    Light Control (light without bulbs)...
Light #1079:1772 Rene Free Lighting System
    Link control (secondary switch) ...
Light #1079:1773 Rene Free Lighting System
    Link receiver for Rene's Free Lighting System...
Light #1079:1774 Rene Free Lighting System
    Drop this in any prim you want to use as a control panel...
Light #1079:1775 Rene Free Lighting System
    Drop this in any prim you want to use as a control panel...
Light #1079:1776 Rene Free Lighting System
    Drop this into the same prim where the SWITCH is located...
Light #1079:1777 Rene Free Lighting System