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Category: Contributor: Creator
Animation SurprizingFreezer  

SurprizingFreezer

SurprizingFreezer.lsl

Category: Animation
By : Seagel Neville
Created: 2010-01-10 Edited: 2010-01-10
Worlds: Second Life

the Zip file

Download all files for SurprizingFreezer
Contents are in zip format, with .LSL (text) source code and LSLEdit (text + Solution) formats.
Get file # 1. SurprizingFreezer_1.lsl
1
2 // Seagel Neville wrote this.
3 // I'm not familiar with any difficult things. You can do anything. ;)
4
5 key agent;
6
7 default
8 {
10 {
11 llSetSitText("Freeze");
12 llSitTarget(<0.8, 0, -0.5>, ZERO_ROTATION);
13 llSetCameraEyeOffset(<5, 0, 0.3>);
14 llSetCameraAtOffset(<-5, 0, 0.2>);
15 }
16 changed(integer change)
17 {
18 if(change & CHANGED_LINK)
19 {
20 agent = llAvatarOnSitTarget();
21 if(agent != NULL_KEY)
22 {
24 }
25 }
26 }
28 {
30 {
31 llMessageLinked(LINK_SET,0, "OPEN", "");
32 llPlaySound("door_open", 1);
33 llStopAnimation("sit_generic");
34 llStopAnimation("sit");
35 llStartAnimation("falling");
36 llMessageLinked(LINK_SET,0, "CLOSE", "");
37 llPlaySound("door_latch", 1);
38 llSleep(0.5);
39 llStopAnimation("falling");
40 llMessageLinked(LINK_SET,0, "ICE ON", "");
41 llStartAnimation("up-up-and-away");
42 llSleep(1);
43
44 llMessageLinked(LINK_SET,0, "OPEN", ""); //You can copy, modfy, and insert this block
45 llPlaySound("door_open", 1); //to add new animations.
46 llSleep(1); //
47 llMessageLinked(LINK_SET,0, "CLOSE", ""); //
48 llPlaySound("door_latch", 1); //
49 llSleep(0.5); //
50 llStopAnimation("up-up-and-away"); //
51 llStartAnimation("igor"); //
52 llSleep(1); //
53
54 llMessageLinked(LINK_SET,0, "OPEN", "");
55 llPlaySound("door_open", 1);
56 llSleep(1);
57 llMessageLinked(LINK_SET,0, "CLOSE", "");
58 llPlaySound("door_latch", 1);
59 llSleep(0.5);
60 llStopAnimation("igor");
61 llStartAnimation("MEATBALL");
62 llSleep(1);
63
64 llMessageLinked(LINK_SET,0, "OPEN", "");
65 llPlaySound("door_open", 1);
66 llSleep(1);
67 llMessageLinked(LINK_SET,0, "CLOSE", "");
68 llPlaySound("door_latch", 1);
69 llSleep(0.5);
70 llStopAnimation("MEATBALL");
71 llStartAnimation("pull your head out");
72 llSleep(1);
73
74 llMessageLinked(LINK_SET,0, "OPEN", "");
75 llPlaySound("door_open", 1);
76 llSleep(1);
77 llMessageLinked(LINK_SET,0, "CLOSE", "");
78 llPlaySound("door_latch", 1);
79 llSleep(0.5);
80 llStopAnimation("pull your head out");
81 llStartAnimation("long-kiss-femanine");
82 llSleep(1);
83
84 llMessageLinked(LINK_SET,0, "OPEN", "");
85 llPlaySound("door_open", 1);
86 llSleep(1);
87 llMessageLinked(LINK_SET,0, "CLOSE", "");
88 llPlaySound("door_latch", 1);
89 llSleep(0.5);
90 llStopAnimation("long-kiss-femanine");
91 llStartAnimation("birth-of-venus");
92 llSleep(1);
93
94 llMessageLinked(LINK_SET,0, "OPEN", "");
95 llPlaySound("door_open", 1);
96 llMessageLinked(LINK_SET,0, "ICE OFF", "");
97 llSleep(1);
98 llSetStatus(STATUS_PHANTOM, TRUE);
99 llUnSit(agent);
100 llPushObject(agent, (<10, 0, 7> * llGetRot()), ZERO_VECTOR, FALSE);
102 llSleep(1);
103 llSetStatus(STATUS_PHANTOM, FALSE);
104 llMessageLinked(LINK_SET,0, "CLOSE", "");
105 llPlaySound("door_latch", 1);
106 }
107 }
108 on_rez(integer start_param)
109 {
111 }
112 } // END //

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