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Category: Contributor: Creator
Light night_glow  

night_glow

night glow.lsl

Category: Light
By : Jopsy Pendragon
Created: 2010-01-10 Edited: 2010-01-10
Worlds: Second Life

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Download all files for night_glow
Contents are in zip format, with .LSL (text) source code and LSLEdit (text + Solution) formats.
Get file # 1. night_glow_1.lsl
1
2 // No Frills Particle Script & customizations- by Jopsy Pendragon
3
4 default
5 {
8 }
9
10 timer() {
11 llSetTimerEvent(360);
13 if( pos.z > 0 ) llParticleSystem( [ ] );
15 PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP, // _PATTERN can be: *_EXPLODE, *_DROP
16 PSYS_SRC_BURST_PART_COUNT,(integer) 1, // define above
17 PSYS_SRC_BURST_RATE,(float) 1, // define above
18 PSYS_PART_MAX_AGE,(float) 20, // define above
19 PSYS_SRC_ACCEL,(vector) <0,0,0>, // aka gravity or push, ie <0,0,-1.0> = down
20 PSYS_SRC_BURST_SPEED_MIN,(float) 0.0, // Minimum velocity for new particles
21 PSYS_SRC_BURST_SPEED_MAX,(float) 0.0, // Maximum velocity for new particles
22 PSYS_PART_START_SCALE,(vector) <.75,.75,.75>, // Start Size, (minimum .04, max 10.0?)
23 PSYS_PART_END_SCALE,(vector) <.75,.75,.75>, // Start Size, (minimum .04, max 10.0?)
24 PSYS_PART_START_COLOR,(vector) <1,1,.85>, // Start Color, (RGB, 0 to 1)
27 PSYS_SRC_MAX_AGE,(float) 0, // turns emitter off after 5 minutes. (0.0 = never)
29 PSYS_PART_EMISSIVE_MASK | // particles glow
30 //PSYS_PART_BOUNCE_MASK | // particles bounce up from emitter's 'Z' altitude
31 //PSYS_PART_WIND_MASK | // particles get blown around by wind
33 0
34 ] );
35 }
36 }
37 // END //

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