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Category: Contributor: Creator
Vehicles BoatWake  

BoatWake

BoatWake

Category: Vehicles
By : Encog Dod
Created: 2010-01-10 Edited: 2010-01-10
Worlds: Second Life

the Zip file

Download all files for BoatWake
Contents are in zip format, with .LSL (text) source code and LSLEdit (text + Solution) formats.
Get file # 1. BoatWake_1.lsl
1 // From the book:
2 //
3 // Scripting Recipes for Second Life
4 // by Jeff Heaton (Encog Dod in SL)
5 // ISBN: 160439000
6 X// Copyright 2007 by Heaton Research, Inc.
7 //
8 // This script may be freely copied and modified so long as this header
9 // remains unmodified.
10 //
11 // For more information about this book visit the following web site:
12 //
13 // http://www.heatonresearch.com/articles/series/22/
14
15 generalParticleEmitterOn()
16 {
19 //| PSYS_PART_BOUNCE_MASK //Bounce on object's z-axis
20 //| PSYS_PART_WIND_MASK //Particles are moved by wind
21 | PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
22 | PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
23 | PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
24 | PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
25 //| PSYS_PART_TARGET_POS_MASK //Particles follow the target
26 | PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
27 //| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
28 ,
29
30 //PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
31 //Select one of the following for a pattern:
32 //PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
33 //PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
34 //PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
35 //PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
36 //PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone
37
39
40 ,PSYS_SRC_TEXTURE, "wake" //UUID of the desired particle texture, or inventory name
41 ,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
42 ,PSYS_PART_MAX_AGE, 4.0 //Lifetime, in seconds, that a particle lasts
43 ,PSYS_SRC_BURST_RATE, 0.5 //How long, in seconds, between each emission
44 ,PSYS_SRC_BURST_PART_COUNT, 6 //Number of particles per emission
45 ,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
46 ,PSYS_SRC_BURST_SPEED_MIN, 0.75 //Minimum speed of an emitted particle
47 ,PSYS_SRC_BURST_SPEED_MAX, 1.5 //Maximum speed of an emitted particle
48 ,PSYS_SRC_ACCEL, <0,0,0> //Acceleration of particles each second
49 ,PSYS_PART_START_COLOR, <0.85,0.85,1.0> //Starting RGB color
50 ,PSYS_PART_END_COLOR, <1,1,1> //Ending RGB color, if INTERP_COLOR_MASK is on
51 ,PSYS_PART_START_ALPHA, 0.0 //Starting transparency, 1 is opaque, 0 is transparent.
52 ,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
53 ,PSYS_PART_START_SCALE, <2.5,1,0.0> //Starting particle size
54 ,PSYS_PART_END_SCALE, <2.5,1,0.0> //Ending particle size, if INTERP_SCALE_MASK is on
55 ,PSYS_SRC_ANGLE_BEGIN, 0 * DEG_TO_RAD //Inner angle for ANGLE patterns
56 ,PSYS_SRC_ANGLE_END, 0 * DEG_TO_RAD//Outer angle for ANGLE patterns
57 ,PSYS_SRC_OMEGA, <0.0,0.0,0.0> //Rotation of ANGLE patterns, similar to llTargetOmega()
58 ]);
59 }
60
61 generalParticleEmitterOff()
62 {
64 }
65
66 default
67 {
69 {
70 generalParticleEmitterOff();
71 }
72 link_message(integer sender_num, integer num, string str, key id)
73 {
74 if(str=="stop")
75 {
76 generalParticleEmitterOff();
77 }
78 if(str=="start")
79 {
80 generalParticleEmitterOn();
81 }
82 }
83 }

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