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Category: Contributor: Creator
OpenSim NPC NPC_Cat_Follower  

NPC_Cat_Follower

Sample Appearancer Card

Category: OpenSim NPC
By : Ferd Frederix
Created: 2013-11-27 Edited: 2016-07-09
Worlds: OpenSim

the Zip file

Download all files for NPC_Cat_Follower
Contents are in zip format, with .LSL (text) source code and LSLEdit (text + Solution) formats.
Get file # 1. Build instructions.txt
Get file # 2. Cat1.dae
Get file # 3. Cat2.dae
Get file # 4. [333422 bytes] NPC Cat Bowl.png
Get file # 5. [14902 bytes] Want a NPC Kitty cat.jpg
Get file # 6. CatWalk.bvh
Get file # 7. Lyingdown.bvh
Get file # 8. Sit1.bvh
Get file # 9. Stand.bvh
Get file # 10. stand2lie.bvh
Get file # 11. Walk.bvh
Get file # 12. Appearance.txt
Get file # 13. Build instructions.txt
Get file # 14. kitten3.wav
Get file # 15. kitten4.wav
Get file # 16. Nimbus.wav
Get file # 17. NPC_Follower_Cat.lsl
Get file # 18. purr2.wav
Get file # 19. purr5.wav
Get file # 20. Rainbow.wav
Get file # 21. [3951 bytes] A04BBE7D.jpg
Get file # 22. [38560 bytes] Body.jpg
Get file # 23. [11591 bytes] head.jpg
Get file # 24. [108610 bytes] tail.png
Get file # 25. [46473 bytes] Cat _p1.jpg
Get file # 26. [123710 bytes] Cat _p2.jpg
Get file # 27. [144962 bytes] Cat _p3.jpg
Get file # 28. [32308 bytes] Cat _p4.jpg
Get file # 29. [32098 bytes] Cat _p5.jpg
Get file # 30. kitten3.wav
Get file # 31. kitten4.wav
Get file # 32. Nimbus.wav
Get file # 33. purr2.wav
Get file # 34. purr5.wav
Get file # 35. Rainbow.wav
Get file # 36. [254787 bytes] body.png
Get file # 37. [11591 bytes] head.jpg
Get file # 38. [108610 bytes] tail.png

This script by Ferd Frederix may be used in any manner, modified, and republished.  Unless specified otherwise, my scripts are always free and open source.  Objects made with these scripts may be sold with no restrictions.  All I ask is that you point others to this location should they ask you about it and to not sell this script, unless it is for $0 L. Please help improve my work by reporting bugs and improvements.

1
2
3 Sample notcard place holder. The script will automatically build this entry.

NPC_Cat_Follower

INSTRUCTIONS for KITTEH KAT FUD BOWL

Category: OpenSim NPC
By : Ferd Frederix
Created: 2013-11-27 Edited: 2016-07-09
Worlds: OpenSim


This script by Ferd Frederix may be used in any manner, modified, and republished.  Unless specified otherwise, my scripts are always free and open source.  Objects made with these scripts may be sold with no restrictions.  All I ask is that you point others to this location should they ask you about it and to not sell this script, unless it is for $0 L. Please help improve my work by reporting bugs and improvements.

1
2 -------------------------------------------------------
3 To make either of these these cats, you must first make a avatar and a cat food bowl. You also have to have NPC's enabled on your land.
4
5 See http://opensimulator.org/wiki/OSSLNPC
6
7 Upload the Cat1.dae file. Give the model a name such as "Kitteh Kat", and select the pulldown for "Avatar Shape" on the Level of Detail screen.
8
9 Physics can be set to Lowest- or anything since this is a NPC, it will be ignored. But you may want a static model, so Lowest will work best then.
10
11 You must select the two switches on the upload tab for Include Skin Weight and Include Joint Positions boxes.
12
13 Texture it, and wear the cat.
14
15 Go to "Me"->Appearance so we can get rid of our old body with an Alpha Layer
16
17 Edit appearance: Click the little gear at the bottom of the Edit Appearance window and select New->Alpha Layer.
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19 Locate the Alpha Tab and click all of the check boxes for the alpha boxes.
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21 Save this as "Kat Alpha".
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23 Take everything you are wearing off except the cat.
24
25 With a 100% alpha, you will look like a cat with the arms crossed.
26
27 Now edit your shape. At the borttom of the first shape screen is a setting for avatar offset. Add an offset to your avatar so the rear legs are on the ground. I also shorten the legs and lengthen the arms to the maximum so that all 4 feet are on the ground. Save this appearance at "Kitteh Kat shape".
28
29 You can also upload Katt2.dae and it's tail and texture it separately.
30
31 Anims:
32
33 The anims go in a box or circular cat bowl with the main script. I put some water in my cat bowl using a script from a waterfall, but that is optional.
34
35 Upload the animations "Stand.bvh and "Walk.bvh". Upload them with 'loop' checked. If you play them, you should be standing there, or walking.
36
37 The file "claw.anim" and "meow.anim" is "bulk uploaded" and it goes in the same bowl. Put all of them in the bowl and name these "Meow", "Claw", "Stand", and "Walk".
38
39 Add the NPC_Cat_Follower script to the box or cat fud bowl. (Cat fud is the correct spelling for kitteh kat fud bowls", according to teh Internets).
40
41 Upload and add all the sounds and put them in the same box.
42
43 Now take the cat and tail off, and put it back on again. (Very Necessary as this saves the attachment point).
44
45 Then click the box and select "Appearance" from the menu. This will make the notecard for your Grid. Then click "Start".
46
47 A cat should appear and follow you around.
48
49 Cat bowls made this way work on a single grid. To go to another grid requires that the notecard be recreated for each grid.
50
51 KTHXBYE
52
53 Fred

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