Join us in Outworldz at www.outworldz.com:9000 or follow us:

Search dozens of selected web sites for OpenSim and LSL script

New! Script Meta-Search will search thousands of scripts here and at other sites for LSL or Opensim scripts.
Loading

Want to add a script or a project? Upload it and a half million people will see it and your name here this year.

Home   Show All
Category: Description: Creator:
Sim Texture This version returns the Object Layer Map (i,e the default map image) but shows how you can also request the Terrain Layer Map.
Texture Cycle Textures.lsl
Texture Script for a disco light... // create two (or more) textures with different color and put them in the root prim // change name in scrip of texture and the time... // // PS: if you know a better way, let me know...
Texture The script
Texture hide_show-chan9.lsl
Texture invis prim script.lsl
Texture L6a.1-mill-and-gears.lsl
Texture This script, when placed into an object, will listen for "text *", where * is the key of the texture to use. // It can get annoying if you place it into a lot of prims, so don't use it a lot.
Texture he MitzFader // // This script will allow you to fade an object to a specific alpha between 0 and 100. // The transition effect is fairly smooth, and can be adjusted to your liking. // The script is written so that a chat command controls the action, but this can be changed to allow for other types of control, such as a Dialog Box, touch command, ect.
Texture Picture Presenter.lsl
Texture play texture.lsl
Texture Remote Texture Loader Description // // These set of scripts allow for a prim to act as a server and load textures onto unlinked prims. The main benefit is that the recieving prims have *no* scripts. This means that the server, which consists of three scripts can load onto 30 prims without needing 20 scripts. Please note there is a 3 second delay for each remote load. // // It's main use would be for billboards, although it could substitute some texture changers. // // // They are hereby released into public domain. // Disclaimer // // These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // Directions // // Get the keys of the textures you want to use. Put them into both Remote Load Texture Display(input list).lsl and Main Display.lsl. Now decide on what number you want to use as your pin(you can leave the default of 606 if you choose). Set up the prims you want to use as billboards. Select which billboard you want to use as a server. Get the keys and set the pins for all the billboards except the server using Get key & set pin.lsl. Copy these keys into Remote Loader.lsl. Add Remote Loader.lsl to the server. Add Load Texture Display(input list).lsl to the server. Check Main Display.lsl parameters to make sure they are what you want and add that to the server. Enjoy=D. // // Scripts // // There are 3 scripts that go in the server: // // * Remote Loader.lsl which remotely loads the 'Remote Load Texture Display(input list).lsl' script. // * Remote Load Texture Display(input list).lsl which is remotely loaded and display the texture before deleting itself. // * Main Display.lsl which tells the remote loader when to load, and is the only active script most of the time. // // Two other scripts are: // // * Print inventory texture keys.lsl which prints the keys of inventory textures // * Get key & set pin.lsl which sets the remote load pin on prims and tells the owner the prim key.
Texture Remote Load Texture Display(input list).lsl
Texture Main Display.lsl
Texture Get key & set pin.lsl
Texture Print inventory texture keys.lsl
Texture Set_Texture script.lsl
Texture the Script
Texture Texture Finder Script.lsl
Texture texture rotate with llRotateTexture + timer example.lsl
Texture Texture switcher with many levels of menus
TExture Each character uses one prim - in this incarnation. // // This can be used to build a HUD (tiny prims) which can display messages or have a variable user interface. It can also be used to create large signs on which you can show messages. // // There is a demonstration large sign in the Chessport sandbox. This one was created to display anything said on channel 0... this simple implementation doesn't feature a controller object for the display and so you need to shout, otherwise only prims near to you will react (try speaking normally to see what I mean). // // There are two scripts involved. The first rezzes a set of tiles and the second is the script in the tile. The size of the final display depends on the size of the prims used for the tiles. The texture on the tiles must be set to // "bf84f91e-549f-e094-1693-278b6b521b12"
TExture Tile script
Texture TextureSwitcher - Touch.lsl
Texture TWO-BUTTON TEXTURE VENDOR by Thili Playfair and Karandras Banjo.lsl

Back to the Best Free Tools in Second Life and OpenSim.