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Camera While vehicle scripts are being rewritten to take advantage of dynamic cameras, here is a script that you wear as a HUD that gives you the same effect while driving or flying a vehicle. Just create a prim, put this script in it, and attach it as a HUD. Click blue to enable the camera, click red to return to default camera.
Camera A popular use for these cameras is to detach the camera from yourself, and see through nearby walls. The first scripts for these dynamic cameras allow you to steer your camera around, using arrow keys (forward, back, turn left, turn right) and page up/page down (up and down). I rewrote parts of the script to work like a HUD. Click blue to enable the camera, click red to return to default camera.
Camera Now one of the things I like to do in SL is hang out in clubs and go to parties, and I like to see who is all there and put faces with names. So here is a script to "scan the room" at parties and point the camera directly at the closest 16 people in the room. Just create a prim, put this script in it, and attach it as a HUD. Click to start the room scan, click again to pause. Once it is done scanning, it will return to default.
Camera Camera Follower by WolfWings Majestic.lsl
Camera Create the Object // To create the object use the following script. Just drop it onto/into a fresh prim. The resulting prim is quite small since it is designed to be a low impact HUD.
Camera CamHUD Script // Drop this script into the prim you just created. Wear the object as a HUD. If you do not see two distinct buttons separated by a black line, it is probably back to front or something.
Camera Camera_on_Top
Camera ControlCam.lsl
Camera Menu-drive Camera HUD with multiple positions
Camera Pose_Ball_camera_Control
Camera When you sit on an object your camera is set to a default view. If you want to change this and look elsewhere, zoomed in close in or even a couple of sims away, you can use this to do it. // // You just sit on the prim with this script in it and move your camera into position. One click and its done. // // You can leave the script in place or use the cam offsets from your chat window in your own. // // All sorts of uses from telescopes to microscopes. // Hope you have fun with it!

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