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How to upload sculpts, meshes, and XML files to OpenSim and Second Life

The files from my  free sculpt and mesh library are in a variety of formats:

Zip Files

Zip files typically contain a lot of other files.   These files can be have file extensions such as JPG or PNG, XML , DAE, IAR, and OAR.   Each file is loaded differently.   This short article should point you in the right direction on how to use the contents of these zip files.

How to load  Images OpenSim or Second Life

Image courtesy of http://wiki.phoenixviewer.com/
Image credit Phoenix viewer project

Image have file extensions of JPG, BMP, PNG or TGA.   PNG and TGA will usually have clear spots, which are an 'alpha channel' that your viewer can see through.  

Individual images are called 'textures' in virtual worlds.   Images are uploaded with File-Upload Texture.   You can also bulk upload by picking and choosing from a folder of images. Uploading and importing a image to SL will cost L$10 per texture.

Images can be associated with many things, such as a sculpt, a skin, or just a plain photo.   An excellent place to understand these types is at the Phoenix viewer project

How to load  XML OpenSim or Second Life

XML files are uploaded by using the Imprudence viewer.  You cannot use the standard Second Life viewer.  XML filed can be loaded to SL or OpenSim.

The XML files will be in a folder inside the Zip file.   Extract these files to a new folder on your hard disk.   Inside will be lots of long file names with long strings of letters and numbers, along with one or more files with the XML extension.

XML files

Importing XML objects is simple:

  1. 1. Download and install the Imprudence viewer.
  2. 2. Go to an area where you can build, and which has spare prims.
  3. 3. Select the "Import + Upload..." command from the main File menu:
    • "Import + Upload..." imports the object, and also uploads the object's textures as new texture items. 
    • The uploads cost the same as regular texture uploads. So uploading and importing an object to SL will cost L$10 per texture.
  4. 4. A file open window will appear.
  5. 5. Select the XML file for the object you want to import.
  6. 6. The object will be built, and textures uploaded and applied.

How to load  Sculpt files

sculpt image

Sculpt files are images. They are rainbow colored, like this one:

You upload these to OpenSim or Second Life with File-Upload-Image. 

The uploads cost the same as regular texture uploads. So uploading and importing an object to SL will cost L$10 per texture used.

How to load  DAE Files to OpenSim or Second Life

Mesh files are in the Collada DAE format.   These files have the extension DAE.   You upload these files with the Mesh uploader.  More information on uploading is at the Second Life wiki.

A typical sequence looks like this.  This is from uploading an egg and dragon foot from the Lucy Project, a fairy the lives in a dragon egg.

Here I have given it a name,  chosen "This model represents..." and decided to zero out the level of detail on the egg so it appears only when you are next to it.

Level Of Detail

In this tab I have set the physics to the lowest possible level.

Physics

In this tab I have chosen to include textures in the upload.

Options

Press calculate weights and fees and then click upload.

How to load IAR Files to OpenSim

Inventory Archive files can only be loaded into OpenSim.   You must use the console or other tool provided by your service provider. The best source of information on loading IAR files is at Opensimulator.org.

How to load OAR Files to OpenSim

OAR files contain complete ims. They can only be loaded into OpenSim.

You must use the console or other tool provided by your service provider.  The best source of information on loading IAR files is at Opensimulator.org.

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